As a lover of the post-apocaliptic theme (from Fallout series) plus building games, like Surviving Mars, with a
lot of similar mechanics, I should love this game.
But... While I enjoy it, I see significant lacks in the game.
First, the wiki lacks the quality of Surviving Mars by far.
The embedded Tutorial doesn't explain a lot of things it should.
The balancing is too rigid without good configurations that add versatility to the play (like the sponsors, and rules in surviving mars).
As I saw in Internet, the game had a lot of changes since the release, and to make it longer, they make a lot of resources bottlenecks that
risks to make it tedious and boring because ensure the development depends of too many variables and the non-bottleneck sources are limited which
turns into a slow play.
And in worse place, they explain NOTHING about how to mod the game. Just "install Unity version xxx and you have here an example". That's all.
As expected, that turned into a number of mods ridiculous small, compared with thousands for Surviving Mars.
Maybe the engine is not lacking (I know that Unity has a lot of things, but that doesn't ensure modding integration).
But even if the engine has the potencial, you can do nothing if you lack documentation.
This game with a great modding capabilities could fix all this problems and suits a lot more tastes than the original vanilla play.
And extend a lot about the lore, that has a lot potential for people imagination, adding post-game new mechanisms.
But... It's what it is. After some years after Paradox declare the game ended, I don't have hope they fix that and turned into a great game.
And it's a pitty. These game with the moddability of Surviving Mars would turn really wonderful.
Well... At least I can say that the music tracks of the default radio are superb. I really like them a lot.