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Surviving Mars

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3.6/5

( 153 Reviews )

3.6

153 Reviews

中文(简体), English & 6 更多
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Surviving Mars
介绍
以最小伤亡在火星上开拓殖民地并发现她的秘密。 欢迎归来!是时候了,在这个红色星球上开疆拓土,建造火星上第一个能正常运转的人类殖民地吧!为了探究那些神出鬼没的古怪黑色立方体的用途,您需要物资供应、氧气、数十年的训练、应对沙尘暴的经验,以及乐观进取的态度。稍加布置,这个地方将无以伦比! 《Surviving Mars》是一款科幻城市建设流,其主线是殖民火星并在这期间生存下来。在确定殖民地点之前,请选择宇航局获得资源和资金支持。建造穹顶和基础设施,研究新的可能性,并利用无人机解锁更多塑造和扩展定居点的详细方法。自己栽培农作物、采矿,或在一天辛苦劳累之后在酒吧休闲放松。不过,最为重要的是使殖民地居...
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评论
63 %
推荐
PC Gamer
80/100
GameSpot
8/10
Metro GameCentral
7/10
用户评论

3.6/5

( 153 Reviews )

3.6

153 Reviews

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产品详细信息
2018, Haemimont Games, ESRB 评级: Everyone 10+...
系统要求
Windows 7 64-bit or newer, 4th Generation Intel i3 CPU or equivalent, 4 GB RAM, HD 4600/Geforce 620/...
DLC
Surviving Mars - Martian Express, Surviving Mars - Stellaris Dome Set, Surviving Mars - Digital Delu...
Time to beat
22 hMain
45.5 h Main + Sides
190 h Completionist
40 h All Styles
介绍
以最小伤亡在火星上开拓殖民地并发现她的秘密。

欢迎归来!是时候了,在这个红色星球上开疆拓土,建造火星上第一个能正常运转的人类殖民地吧!为了探究那些神出鬼没的古怪黑色立方体的用途,您需要物资供应、氧气、数十年的训练、应对沙尘暴的经验,以及乐观进取的态度。稍加布置,这个地方将无以伦比!

《Surviving Mars》是一款科幻城市建设流,其主线是殖民火星并在这期间生存下来。在确定殖民地点之前,请选择宇航局获得资源和资金支持。建造穹顶和基础设施,研究新的可能性,并利用无人机解锁更多塑造和扩展定居点的详细方法。自己栽培农作物、采矿,或在一天辛苦劳累之后在酒吧休闲放松。不过,最为重要的是使殖民地居民存活下来。在一个陌生的新行星上,这并非易事。

游戏中需要战胜一些挑战。在不断解锁这一陌生世界秘密的同时,执行您的策略,并提高殖民地的生存几率。准备好了吗?火星在等着您呢。

  • 建造一个可持续发展的太空殖民地 - 由于要在不适合人类生存的星球上建造殖民地,您必须尝试建造一个智能化、功用性的殖民地。计划的成败不在于交通是否堵塞,而是要保证殖民地居民能够生存下来。您肯定不想让这个建立在无氧星球上的城市接二连三地停电。
  • 单独模拟的殖民地居民 - 每个殖民地居民都是问题和优点并存的独特个体,这些问题和优点会影响其他殖民地居民的需求和行为。如果您的首席科学家们在实验室的漫漫长夜中养成酗酒习惯,事情会变得非常有趣。
  • 未来主义太空穹顶建造 - 复古未来风格的超级建筑,具有自身“社区个性”,为殖民地居民、工厂和商业建筑提供栖身之地。打造在所有其他方面崇尚科学的殖民地,而疲惫的工人会在当地酒吧拿着工钱畅饮;也可以尝试在群星之间建立一个乌托邦。
  • 火星爆炸的秘密 - 受 Asimov 和 Clarke 经典科幻小说启发,Surviving Mars 藏有许多秘密。每次剧透时,玩家可能遇到火星某个单独精心埋设的秘密。揭开这些秘密可能给您的殖民地带来巨大财富,或带来可怕的破坏。
  • 随机研究树:努力探索 - 将静态和随机研究结合在一起,这可为每次游戏提供不同的体验。探索火星表面的未知区域,获得新的科学突破。
  • 独特的复古未来主义美学 - 借鉴了上世纪 60 年代未来主义的明亮造型,融入华丽的现代风格。这是一个探索和冒险的时代。

© 2018 Paradox Interactive AB, SURVIVING MARS, and PARADOX INTERACTIVE are trademarks and/or registered trademarks of Paradox Interactive AB in Europe, the U.S., and other countries. Developed by Haemimont Games. All other trademarks, logos, and copyrights are property of their respective owners.

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在游玩 Paradox Interactive AB 发布的游戏时,您 (i) 同意受到用户协议的约束,并且 (ii) 确认您已阅读并理解隐私政策。

Paradox 用户协议
https://legal.paradoxplaza.com/eula?locale=zh Paradox 隐私政策 https://legal.paradoxplaza.com/privacy?locale=zh

请注意:Windows上现已支持Mod工具

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
22 hMain
45.5 h Main + Sides
190 h Completionist
40 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 18.04), Mac OS X (10.9+)
发行时间:
{{'2018-03-15T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
6.2 GB
链接:
评分:
ESRB 评级: Everyone 10+ (Fantasy Violence, Mild Language, Alcohol Reference)

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DLC
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用户评论

Posted on: October 10, 2019

bobtomas

验证所有者

游戏: 158 评论: 10

Good game limited by Dev's love EG Money

The game does not support cloud saves The game is not perfectly integrated with GOG Support for MODs is not easy. Honestly, the game lacks many points on the gameplay side. The settlers are forcibly obsessive and paranoid in interactions with the goal of conquering Mars: the game is tiring. The settlers prefer to renounce the objectives more than to get good results. Extremely unrealistic


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Posted on: May 22, 2024

MikhailZaitsev

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游戏: 503 评论: 16

A challenging city builder

There are valid complains about the game regarding its EULA, mod support, etc that you can find in other reviews and should take into account. This one is about the merits of the game itself. First of all, it's not an econ strategy and it doesn't play like a colony sim, though it can qualify as either if you squint just a little. It is a city builder with disaster mechanics cranked up. A bunch of critical buildings and functions require human settlers and you don't directly control those. So a big part of the core gameplay is about attracting and catering to colonists, trying to nudge them into decisions aligned with your strategy. Which makes the game a city builder. Another important thing to note is its pacing and depth. A normal playthrough takes around 20 hours. Even though it doesn't have the mechanical complexity of a typical 4X game, it does have a very similar pacing and variety of stategic choices.


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Posted on: June 3, 2018

gregoryopera

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游戏: 102 评论: 2

Good, but needs mod support.

Surviving Mars is an interesting concept and will automatically appeal to city-building simulator fans - though some may find it a little more difficult than your "typical" city-building simulator, largely in part because of the design concepts unique to Mars... Thankfully, the developers have rolled-out an in-game tutorial, so this should overcome this issue for most players. At this time though, I still need to rate this "three stars" because at the time of writing, Surviving Mars does not "officially" support mods (as least on the GOG.com Linux version, anyway) and there's no "free build" option, to let players "just build" with most or all of the content unlocked and no money/resource restrictions... Sure, many people playing this will presumably love the strategy side of the game, but some players prefer to use city-building simulators as a Lego set of sorts, which is where a "free build" option comes in handy (side note - Cities: Skylines, which is by the same developer, has such an option). Lastly, I want to point out that many city-building simulators over the years have offered little to differentiate themselves from the competitors and/or previous games, so Surviving Mars brings a breath of fresh air to the genre... And this point alone makes this worthy of a purchase. Surviving Mars launched with a shipload of content ("shipload" - get it?) and all of the updates/upgrades to date have been free, so there's plenty of after-purchase on offer, for free thus far, too. Anyway, check it out... You won't be disappointed.


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Posted on: March 28, 2018

Amiralace

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游戏: 127 评论: 3

An enjoyable but casual and incomplete attempt

The first part of the game is enjoyable. There really is a Marsian feel with excellent lighting, dust covering everything and rovers rolling over the bumpy, barren landscape. Setting up the settlement is exciting, but also the time of your first trials and errors. Some complain about the lack of tutorial: as a matter of fact, the lack of tutorial is entirely justified by the nature of the game: no one was there before! And the game mechanics are easy to understand, even if optimization is something to learn as you go. As your first colonists arrive, tension builds up as you try to achieve balance between resource production and availability – this tension will remain throughout and will likely keep you tied up to the game. All in all, this was conceived as an innovative city builder that still retains gameplay rules of the genre (like occasional disasters to thwart your comfort). The game then largely becomes a game of resource management. The player is busy ensuring that all resource types are distributed where they matter, especially for maintenance. Colonists struggle to produce enough of the manufactured goods, while expansion is driven by getting more primary resources and building factories for other goods, in order to become self-sufficient before you run out of money. The technology tree is pretty standard, although in-dome buildings should be more thoroughly upgradable – like accommodations. Ultimately, the lack of feature automation can make it tedious to expand the colony on the map. Although there is always something to do, I find that the overwhelming focus on resource management takes away great potentials to vary the gameplay and get more involved in the adventure itself. There are several flaws that further limit this. The skeleton of a scenario is one of them, and it is unfortunate that there is absolutely no politics at any level in this game. Other city building games do lack a scenario by essence (this is, after all, your own story), but more time spent on exploration with more discoveries and world events would already make the game more interesting… the explorer rovers are underused except for some scarce anomalies. Domes are basically a nice idea, but the way they are designed ultimately kills the immersion. You select lucky folks to take the first steps of humanity into the colonization of Mars, only to find out that you have to fulfill their need… for luxury and shopping! It seems as if people would go all this way just to reproduce a tasteless commoditarian society without any concern for the entire new world they live in – research is all melted together in a “research lab” building, and all the exciting aspects of learning about Mars are reduced to the meager central plot. These living spaces are also all too perfect – no need for waste management, etc. – which strongly contrasts with all the constraints outside of the domes. This casual approach unfortunately breaks apart the only thing that holds this game together: the unique setting of Mars with its own challenges and rewards, and the adventure of living on another planet. The game’s identity is in everything around the domes – inside the domes, this could be any futuristic city building set up. The colonists are otherwise differentiated by a few traits that are again very unimaginative and blunt (“lazy”?!) and it so happens that a great many of them are... alcoholics. Yes, really, it's one of the "flaws" and it's extremely common. This may not be what you’d imagine for a selection of people to send on Mars. To the devs’ merit, the domes’ names are by contrast more creative than I would have expected in this case. In spite of this, it is still satisfying to see the colony grow and become more capable, and the game ends up being addictive anyway. I don’t think this goes much further than getting the biggest domes on your first playthrough, however, and the somewhat mundane domes would make you look back at your colony and wonder what the point of all of this was.


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Posted on: November 11, 2018

hammerstrikebg

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游戏: 199 评论: 2

The only enemy is Mars itself

Game is intriguing, keeps you busy for days. It reminds of Civ V or Heroes III where I'd just say "Okay one more day and I go to bed" and it's suddenly 4 AM! The only difference is here you're playing against the harsh Mars environment and your own bad decision. And trust me... you will have plenty of bad decision. To get a grip of the game make sure you go through the training and don't start with 500% or more difficulty unless you know what you're doing.


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