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Surviving Mars

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3.6/5

( 153 Reviews )

3.6

153 Reviews

中文(简体), English & 6 更多
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Surviving Mars
介绍
以最小伤亡在火星上开拓殖民地并发现她的秘密。 欢迎归来!是时候了,在这个红色星球上开疆拓土,建造火星上第一个能正常运转的人类殖民地吧!为了探究那些神出鬼没的古怪黑色立方体的用途,您需要物资供应、氧气、数十年的训练、应对沙尘暴的经验,以及乐观进取的态度。稍加布置,这个地方将无以伦比! 《Surviving Mars》是一款科幻城市建设流,其主线是殖民火星并在这期间生存下来。在确定殖民地点之前,请选择宇航局获得资源和资金支持。建造穹顶和基础设施,研究新的可能性,并利用无人机解锁更多塑造和扩展定居点的详细方法。自己栽培农作物、采矿,或在一天辛苦劳累之后在酒吧休闲放松。不过,最为重要的是使殖民地居...
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评论
63 %
推荐
PC Gamer
80/100
GameSpot
8/10
Metro GameCentral
7/10
用户评论

3.6/5

( 153 Reviews )

3.6

153 Reviews

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产品详细信息
2018, Haemimont Games, ESRB 评级: Everyone 10+...
系统要求
Windows 7 64-bit or newer, 4th Generation Intel i3 CPU or equivalent, 4 GB RAM, HD 4600/Geforce 620/...
DLC
Surviving Mars - Martian Express, Surviving Mars - Stellaris Dome Set, Surviving Mars - Digital Delu...
Time to beat
22 hMain
45.5 h Main + Sides
190 h Completionist
40 h All Styles
介绍
以最小伤亡在火星上开拓殖民地并发现她的秘密。

欢迎归来!是时候了,在这个红色星球上开疆拓土,建造火星上第一个能正常运转的人类殖民地吧!为了探究那些神出鬼没的古怪黑色立方体的用途,您需要物资供应、氧气、数十年的训练、应对沙尘暴的经验,以及乐观进取的态度。稍加布置,这个地方将无以伦比!

《Surviving Mars》是一款科幻城市建设流,其主线是殖民火星并在这期间生存下来。在确定殖民地点之前,请选择宇航局获得资源和资金支持。建造穹顶和基础设施,研究新的可能性,并利用无人机解锁更多塑造和扩展定居点的详细方法。自己栽培农作物、采矿,或在一天辛苦劳累之后在酒吧休闲放松。不过,最为重要的是使殖民地居民存活下来。在一个陌生的新行星上,这并非易事。

游戏中需要战胜一些挑战。在不断解锁这一陌生世界秘密的同时,执行您的策略,并提高殖民地的生存几率。准备好了吗?火星在等着您呢。

  • 建造一个可持续发展的太空殖民地 - 由于要在不适合人类生存的星球上建造殖民地,您必须尝试建造一个智能化、功用性的殖民地。计划的成败不在于交通是否堵塞,而是要保证殖民地居民能够生存下来。您肯定不想让这个建立在无氧星球上的城市接二连三地停电。
  • 单独模拟的殖民地居民 - 每个殖民地居民都是问题和优点并存的独特个体,这些问题和优点会影响其他殖民地居民的需求和行为。如果您的首席科学家们在实验室的漫漫长夜中养成酗酒习惯,事情会变得非常有趣。
  • 未来主义太空穹顶建造 - 复古未来风格的超级建筑,具有自身“社区个性”,为殖民地居民、工厂和商业建筑提供栖身之地。打造在所有其他方面崇尚科学的殖民地,而疲惫的工人会在当地酒吧拿着工钱畅饮;也可以尝试在群星之间建立一个乌托邦。
  • 火星爆炸的秘密 - 受 Asimov 和 Clarke 经典科幻小说启发,Surviving Mars 藏有许多秘密。每次剧透时,玩家可能遇到火星某个单独精心埋设的秘密。揭开这些秘密可能给您的殖民地带来巨大财富,或带来可怕的破坏。
  • 随机研究树:努力探索 - 将静态和随机研究结合在一起,这可为每次游戏提供不同的体验。探索火星表面的未知区域,获得新的科学突破。
  • 独特的复古未来主义美学 - 借鉴了上世纪 60 年代未来主义的明亮造型,融入华丽的现代风格。这是一个探索和冒险的时代。

© 2018 Paradox Interactive AB, SURVIVING MARS, and PARADOX INTERACTIVE are trademarks and/or registered trademarks of Paradox Interactive AB in Europe, the U.S., and other countries. Developed by Haemimont Games. All other trademarks, logos, and copyrights are property of their respective owners.

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在游玩 Paradox Interactive AB 发布的游戏时,您 (i) 同意受到用户协议的约束,并且 (ii) 确认您已阅读并理解隐私政策。

Paradox 用户协议
https://legal.paradoxplaza.com/eula?locale=zh Paradox 隐私政策 https://legal.paradoxplaza.com/privacy?locale=zh

请注意:Windows上现已支持Mod工具

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
22 hMain
45.5 h Main + Sides
190 h Completionist
40 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 18.04), Mac OS X (10.9+)
发行时间:
{{'2018-03-15T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
6.2 GB
链接:
评分:
ESRB 评级: Everyone 10+ (Fantasy Violence, Mild Language, Alcohol Reference)

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DLC
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用户评论

Posted on: May 28, 2019

HoDPC

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游戏: 190 评论: 1

Waiting Simulator

Finished this today, 100% terraformation, all reseaches and megaprojects done and...it's all, and doing all of those is boring. There's no any difficulties in this game, you just need to wait. If you suffer of not enoght resources - just finish some buildings and wait. If tons of your colonists died - you need to wait for new one. If they departing - you just need to wait, no need to worry about that, it's not a problem. Maybe good for some players, but too casual for me.


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Posted on: January 13, 2019

Downloaded

验证所有者

游戏: 70 评论: 1

I'd call it "casual+"

It seems to me that this game has been getting a worse reviews than it deserves. It has enjoyable city building mixed with interesting logistic planning that feels like it really matters due to the scarcity of your resources. The achievements are fun and it seems to me that the game offers plenty of content. You'll be doing the same thing over and over again (but isn't that just how city building works?), but you will have different circumstances to overcome each time, which keeps the game interesting for me. It's not quite a casual game due to the planning required, but it's not quite a heavy management sim either due to the fairly focused scope of your objectives. I could see the micromanagement getting tiresome, but otherwise I'm really enjoying this experience. I might recommend waiting for a sale if you're on the fence, but I'm very happy with my purchase. If you're intregued by the prospect of a fairly approachable "hard sci-fi" simulation of what will hopefully be humanity's next foothold in the universe, I would recommend giving this a shot. I would rate my experience 5 stars were it not for the lack of cloud save support.


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Posted on: October 8, 2018

RalfBlunden

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游戏: 101 评论: 1

Don't trust the haters.

I love this game. The marriage of Paradox Interactive and Haemont studios is a match made in heaven. Let's start with the theme. Mars is a great setting for a city-builder, but Surviving Mars takes it a step further, with its retro-utopian art style and mood. The gameplay strikes a good balance (imho) between automating the tedious stuff and giving the player interesting decisions to make. The game also revolves around disasters. In most city builders disasters are a way of adding to the challenge and breaking up the monotony of business as usual. That's not how disasters are conceived of in Surviving Mars. Rather, a lot of your colony planning revolves around the inevitability of disasters. Disasters are not things to react to, as in most games, but something to plan for. Currently there are four types of disasters (dust storms, dust devils, meteor showers and cold waves), and each of them threatens the viability of your colony in different ways. I've seen some reviews which complain that the game is very punishing in that, if one thing goes wrong, your whole colony might fail. While this is true, I don't see that as a bad part of the game. Mars is not a hospitable environment. You need to think ahead about the future needs of your colony as you expand and ensure that you don't run out of a critical resource. Don't start building a ton of wind turbines if you haven't set up a steady supply of machine parts. Don't bring heaps of colonists prior to establishng a large enough food supply. And always make sure that you have enough water - which is extremely scarce on Mars. Without it you can't work your farms, or synthesize fuel, or keep your colonists hydrated. Other notable features: Brilliant soundtrack. Cool techs with a unique take on tech progression. Lots of flexibility about how the game is played in terms of difficulty, types of disasters, special game rules. On-going development. The dev team is extremely responsive to feedback.


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Posted on: June 30, 2019

RedRagan

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游戏: 1133 评论: 16

Worth every penny

I purchased the digital deluxe season pass during GOG summer sales rather than space colony package (because it's just giving me the basic version) and I think it's the best choice I ever did. This game alone gave me hours of fun managing my colony on Mars. The type of "I started at 9 in the morning and where the sun goes?" kind of game. Sure it's started kinda slow in the beginning but it start to pacing is better as your colony is up and running. The limited resources is difficulty is a toss up between easy and hard. Some resources can be imported from earth but at later game when very important resource like water is depleted you need to find other source ASAP and the right research to get new source of water due to large amount of water demands. The natural disasters also gave you a good enough challenge (and I got both sandstorm and meteor shower at the same time). Even with all those challenges the game gave me advanced warnings so if something wrong happened it's my own fault (no, this is not the dark soul of city building game, that title still held by Dwarf Fortress) so as long I anticipate the warnings I can reduce or stop the problem. The only time I effed bad was during water crisis during sandstorm and meteor shower combo event and people died of dehydration. Enough with the praise and let's talk about the cons. The game is great but there's still problems that bother me. The first one is the dome interconnectivity. Sure domes can connect via tunnels but turn out there's also area of influence for each dome so people refused to live in domes a bit too far away and it's hard when some domes are pretty cramped during the last part of the game, Regarding birth rate of Martians even though I knew it's a small amount of people in the colony but I felt that they are less sexually active and Martian born kids are so low in number I had to keep recruiting people from earth to man many facilities even during late game where I have big enough population.


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Posted on: March 19, 2018

MrJemandem

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游戏: 483 评论: 7

Unfinished Product

I play the game but every time i start a it, i feel like somthing is missing. This game fills all parameters for an unfinised/rushed MVP (Minimum Viable Product) so much potential but ther is somthing missing @ the core. I dont dislike this kinde of aproach but the core gameplay is not realy fun.


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