Genius. Short story, but it's a glorified tutorial and a very good one at that. The real game starts after with Endless mode and the Challenges. Loads of replayability here and well worth the £7 I paid on sale. Support these devs, they deserve it. It's the most innovative shooter I've played in years.
Whilst the developers were perhaps exaggerating somewhat when they referred to this as the most innovative shooter in years, it definitely does go far in that direction. The game play strikes a great balance between being very easy to quickly get into and deceptively complex. This is one of those cases where minimalism and streamlining were the exact right choices and make it better and not worse. If it's black, it's a weapon, you can hit someone with it or shoot someone with it, and throw it, red guys will kill you if you don't do it to them first, if it's white it means you can't pass through it. No hud, no reloading, you can only carry one weapon at a time and it's the one you see on screen. You die from one bullet but so do they. If you're not moving then everything else either isn't or is only moving really slowly. The story is compelling and explor ing important themes. I really appreciate that it does not break the format, switch perspectives or introduce things like cutscenes. I understand some people hate how short this is and certainly if you only play the story then yes it is over very quickly. And if you're just not the type of person who's going to play the challenge modes and Endless then for sure it might be frustrating. If I had gotten this at anything other than a tremendous discount I probably would have felt like my money was wasted - but then under those circumstances I always do so I guess that doesn't count for much. The graphics are stylized in a way that both make it unique visually and also serves as commentary. I will not elaborate on that; I'll just say I was very satisfied with the answers to questions that I got over the course of this. Honestly the one negative that I do agree with is that the physics for throwing can lead to frustration because they are simply not completely dependable. That is a problem for something that is such a big part of this. That's the one reason this is not getting a perfect score. Worth your time for sure
Superhot is one of the few games I’ve played that I would say is hurt by having a story. The story is some fairly cliche bullshit, and only acts as a thin veneer of explanation of why you are playing. It honestly annoyed me every time it got thrust in my face.
The game itself is fine; it’s a FPS where things barely move unless you do, and everything dies in one hit (including you). It accomplishes that goal fine, and the game itself is fun, if frustrating at times.
The primary problem is that there’s so little content. The main campaign can be sewn up in about two hours, and after that you just have time attacks and special challenge modes. For $25, it’s really too little. It’s especially frustrating that there’s no level editor available, as a minimalist game like this seems like it would be perfect for user content. There is a DLC pack coming, but as far as I know it’s free only to PS4 and Steam users. My advice is to wait for a price drop or a sale before you buy.