90s value in 2015 standards
Video Review: https://www.youtube.com/watch?v=5Mad5Z-cncI
Stronghold Crusader 2 is an RTS, but I am not sure what kind of RTS it is trying to be. It has city building, castle sieging, and a lot of other neat mechanics with zero depth whatsoever.
The gameplay of Stronghold is inherently flawed. You are supposed to build up your castle, your army, and then go attack the other person with that army while protecting what you built. The problem here is that the castle building is bland and boring, the castle sieging is lacking so much that the other stronghold games had. For example, you can’t even make laddermen to scale walls. Why not? Because NOW regular soldiers get to pull out picks and break away at walls like it is nothing. Watch entire towers come down to your meager band of peasants and their picks. The building of an army is also tedious with unit caps and having to multitask the castle building every time you start a new match so that you can afford the units in a way that feels like a drudgerous chore.
The campaign...or…”learning campaigns”, most of which are sold to you as separate DLC, are the most uninspired storytelling experiences I have ever seen in a videogame. Shooters tell better stories than these. These campaigns are essentially just sequences of scenarios with guided objectives and starting conditions instead of the open gameplay the rest of the game offers. Forget the in depth campaigns and mechanics of Stronghold 2. In Stronghold Crusader 2 we don’t need quality, we need DLC apparently.
To read the full review (Since GoG doesn't allow full reviews) view it on steam: http://steamcommunity.com/id/Resoula/recommended/232890/
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