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Stronghold Crusader HD

已在库内

4.5/5

( 240 Reviews )

4.5

240 Reviews

中文(简体), English & 8 更多
Offer ends on: 10/07/2025 09:59 EEST
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9.991.99
Lowest price in the last 30 days before discount: 1.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Stronghold Crusader HD
介绍
《要塞十字军高清版》是原始“城堡模拟”游戏的续作,带你踏上因勇敢战士和恐怖攻城武器而闻名的遥远阿拉伯世界。 万众瞩目的《要塞》续作《十字军》问世,玩家将体验十字军的著名历史战斗,接触残忍的 AI 对手、新部队、4 大历史战役和 100 多个独特的小规模任务。 扮演狮心王理查或萨拉丁(叙利亚的苏丹),重温历史上的十字军东征。带领一支经过数百年野蛮战争的锤炼而变得意志坚定的十字军,或为自由而战和击退异教徒! 在 4 场历史战役中加入十字军或萨拉丁军队。 设计并搭建你的沙漠要塞,同时建造新的攻城武器和建立城堡防御。 在 100 多个小规模任务中决战到...
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用户评论

4.5/5

( 240 Reviews )

4.5

240 Reviews

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产品详细信息
2002, FireFly Studios, ESRB 评级: Teen...
系统要求
Windows 7/8/10 with latest service packs, Intel Pentium 4 1.6Ghz or equivalent, 512 MB RAM, 64MB Dir...
Time to beat
15.5 hMain
43.5 h Main + Sides
102 h Completionist
43 h All Styles
介绍


《要塞十字军高清版》是原始“城堡模拟”游戏的续作,带你踏上因勇敢战士和恐怖攻城武器而闻名的遥远阿拉伯世界。

万众瞩目的《要塞》续作《十字军》问世,玩家将体验十字军的著名历史战斗,接触残忍的 AI 对手、新部队、4 大历史战役和 100 多个独特的小规模任务。

扮演狮心王理查或萨拉丁(叙利亚的苏丹),重温历史上的十字军东征。带领一支经过数百年野蛮战争的锤炼而变得意志坚定的十字军,或为自由而战和击退异教徒!



  • 在 4 场历史战役中加入十字军或萨拉丁军队。
  • 设计并搭建你的沙漠要塞,同时建造新的攻城武器和建立城堡防御。
  • 在 100 多个小规模任务中决战到底,循序渐进地提高每个任务的难度。
  • 使用高深莫测的暗杀者和身手敏捷的骑射手等独特技能指挥新部队。
  • 全新高清分辨率支持让你在一个屏幕上纵观整个战场。
  • 在 Windows XP、Vista、7、8 和 10 上玩游戏
包含内容
手册(79页) mini game bonus characters 原声音乐 高清壁纸 Classic Stronghold Crusader (Windows) Classic Stronghold Crusader (Mac)
系统要求
最低系统配置要求:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
15.5 hMain
43.5 h Main + Sides
102 h Completionist
43 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2002-09-27T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
667 MB
链接:
评分:
ESRB 评级: Teen (Violence, Blood)

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用户评论

Posted on: May 27, 2014

szahn

验证所有者

游戏: 评论: 12

Too much micro-management

Graphics look cool, even as they are out-dated. It gives an Age of Empires feel. Plays nothing like Age of Empires. Way too much micromanagement and the learning curve is steep. Would have appreciated some better tutorials


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Posted on: July 29, 2015

mrpositiv

游戏: 3 评论: 1

wicked

wicked


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Posted on: July 7, 2018

Balafenn

验证所有者

游戏: 18 评论: 3

Fun, but...

I'd have liked to know it was extreme BEFORE i bought it, because it's a little too hard for me to really enjoy it. I Like to try at normal mode befire starting the extreme one. Now, I just don't have a clue of how to avoid being spammed by the enemy on the first game. Meh, I'll continue trying anyways, but it was a rather bad surprise for me.


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Posted on: November 5, 2019

Hasenklinge

验证所有者

游戏: 3 评论: 1

After macOS Catalina...

It is a nice game! I´m right now on 30 hours playing, but after the update it is only available for windows... please patch this!


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Posted on: September 21, 2011

jthill

游戏: 115 评论: 1

Great game ruined for me by slipshod-or-worse interface.

I love RTS and castle building, this should be perfect for me. There's a great game in here, I can see it, but I just plain give up. It's not worth the frustration. If mastering a quirky, finicky and at times outright hostile interface gives you as much satisfaction as building castles and mastering RTS tactics, you'll love this game. If stupid things like those below make you want to stay away, then do that: the list below is abbreviated. It won't show you the range on your archers and siege weapons, you can't even fire test shots to tell. The keep in one of the early solo campaign levels is sited to leave a narrow path to your farms uncovered. The invaders all know your archers can't reach there, even though the only way you can learn of it is to watch them use it. It will show you some, but not all, of the reasons the terrain blocks farm placement. Often you're left to guess which of the many squares a farm occupies is unfertile. Eventually, you learn to recognize them. Some trees block placement, some don't. Foot traffic blocks building placement. There's lots of foot traffic. Your last-resort defender, the lord of the castle, will attack no one without explicit orders. Reasonable idea, but implemented in the stupidest possible way: five horse archers got through and are killing your citizens? Tell him to kill one, he'll kill that one and walk, slowly, away from the rest. You can't tell him to kill them all, if you want that you have to wait for him to kill one before telling him to kill the next. It will grudgingly tell you what's in your stockpile (it takes a few clicks to bring up the report), but it hides the supply levels before letting you build anything. Sometimes, when you select a building type for placement, it'll tell you right then that you don't have enough supplies to build it with. Other times, it won't tell you until you've found the site you want and tried to place it. Hey, at least that's one of the times it tells you exactly why the placement failed. Incoming attackers are shown on the minimap as one-pixel (or four? they're very small) dots with no flares or anything to highlight them or warn you of casualties. One of the team colors is yellow. Teeny yellow dots on a sand-colored background. People who come in contact with one of the incessant bakery fires often become human torches, running around lighting other buildings on fire. This happens most often to the fire crew, who manage to light themselves on fire while carrying pots of water. and are too stupid to douse themselves. It's difficult to distinguish wall foundation from shadowed ground -- and if you don't place a wall in exactly the right place, you can't get in to the tower you just built, which put the ground you have to build that wall on in shadow. Troops, by default, will stand around and watch the invading horde pillage and murder. There are no hotkeys for construction. Most keys do nothing. Building is time-critical, the AI attacks early. Have enemy archers survived in the woods? Are they killing your people? No one will bother informing you, and the defense range for melee troops set on "defend" doesn't cover archers' range. Your troops will just stand there. "Sire, the granary is running low!" is delivered far too late to prevent people going hungry. None of the audio messages is welcome -- they're incessant, gratingly repetitive, usually redundant, and the voice acting is very bad -- and they mostly leave you scrambling to find out exactly what they're talking about.


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