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Stories: The Path of Destinies is an action-RPG set in a vibrant fairytale universe filled with floating islands, majestic airships, and colorful magic. Reynardo, ex-pirate and unintentional hero, suddenly becomes the last line of the defense against th...
Stories: The Path of Destinies is an action-RPG set in a vibrant fairytale universe filled with floating islands, majestic airships, and colorful magic. Reynardo, ex-pirate and unintentional hero, suddenly becomes the last line of the defense against the mad Emperor and his countless ravens. Can he come up with a plan that won’t blow up in his face, for a change?
In Stories, each choice you make takes Reynardo into a unique narrative. From tongue-in-cheek takes on heroic adventures to dark, Lovecraftian scenes, Stories’ repertoire is as diverse as it is action-packed. But Reynardo’s fateful decisions won’t always come easy: Sometimes retrieving a weapon lost at the beginning of time means sacrificing the life of an old friend. But with so many choices to make, so many potential dire destinies, wouldn't it be great to be able to come back in time, learn from your mistakes and find the one true path?
Unique choice-based narrative in which players explore many different storylines to find the path to victory
Fluid and fast-paced combat blending acrobatic swordplay, grab attacks, special abilities, and more
Charming hand-drawn illustrations and a colorful storybook aesthetic
A deep skill tree where players can unlock powerful new abilities such as the Hookshot or even Time Mastery
An arsenal of magic-infused swords that can be crafted and upgraded
An original soundtrack that changes dynamically with every choice
Stories is developed by Spearhead Games. Published by Spearhead Games. All marks and trademarks are the property of their respective owners. All rights reserved.
所有成就
New reader
You have opened the book for the first time.
common
·
85.67%
Close your eye
Put 25 Predators to sleep. The eternal kind.
common
·
44.92%
Family jewels
Find your first gem.
common
·
52.78%
Explorer
Curiosity never killed anyone right? Open your first secondary path.
common
·
53.68%
Show me your moves
Achieve a 30 hit combo.
common
·
69.19%
You know nothing Arctic Fox!
Get hooked by spending your first skill point.
common
·
90.66%
Excalibur? Nah!
Craft a magical sword (Firestorm, Winterthorne or Void Blade)
common
·
59.66%
I'm no rookie!
Remember your old talents by spending 15 skill points.
I feel the game- for the price of 15 bucks -is pretty decent with very nice style for the most part. Though I do admit it has some faults. The characters may "Float" and I've seen a few assets randomly floating, but over all the game is very good with it's style and it's stories are rather interesting. I want to play the game an see all the stories and for 15 bucks I think I have definately gotten my money's worth to see where the game goes.
The gameplay might not be the most engaging honestly compared to other games, I'll admit.
You use the mouse to move and attack. it's a bit painful after a while so, take breaks.
and the buttonlayout by default is a little funky, but easy to grasp.
So, if you want something fun for the kids or just in general something to play with a bit of british humor and cheesey lines occasionally, this'll be one of the many things on GOG that'll click that ticket for you.
This is a fantastic game and I love it. It definitely has the potential to be a 5* game for me. A brilliant fusion of the isomorphic hack and slash of Bastion and the choosing your own adventure style novel. I love the characters, art style, story, and narration. The combat is fast and satisfying, and death isn't the inconvenience it used to be, letting you jump back in within seconds to try a different approach. The narration is witty. I don't think there was anything that was laugh out loud, but it's consistently entertaining.
The whole selling point of the game, the branching story, really does give other "choices have consequences" games a run for their money. Picking your path can have drastic, and hilarious, implications. Each story path takes about an hour, and there are 24 endings on the cards. If you want to see them all, you'll get a lot of play time, while not having to put a lot of time into any single session. Maps are large with multiple paths, so each run through the same map doesn't feel as repetitive. And you keep all your progress when the story resets, so no time is wasted.
So my first complaint. If you play a few story paths at once you will hear some dialogue repeated a lot. I want to be able to skip the path descriptions. I'm going to be having dreams about temples rising out of the desert or saving an old friend. And while we're at it, I know the game is keeping track of my swords being fully upgraded, so an ore reward for completing a path is kind of a waste of time.
Speaking of the swords, you'd think they'd be important, but so far they're just there for the combat powers and as keys. Completely divorced from story, which is a shame. Speaking of which, having to switch to the sword to open the door, then switch back for combat is annoying. I'd much prefer just being allowed to open the door if you possess the sword.
Overall I love the game, but the style lends itself to small inconveniences becoming way bigger, which put me off.
If it wasnt for Totalbiscuits review this game would have just gone the way of the forgetfullness.
Now complains on the title and marketing aside, the game is a nice little well crafted and entertaining action rpg. The upgradable abilities and repeatable nature of the core mechanic allow for a smooth progression helping overcome the enemies.
Some irritation regarding npc charging from outside the fixed field of view and recuiring split-second decisions that not always are triggered when the last weapon animation hasnt finished its cycle. Some framerate slowdowns even on high-end machines.
Upgrading the main weapons allow for new paths and shortcuts. The same weapons used in combat have magic abilities that consume alot of magic, magic that is better saved to heal afterwards since the health drops in smashed objects is too random. Health is not replenished when starting the next chapter.
Small bug found near the end the observatory level with enviroment not correctly rendering near the shooting flame balls puzzle.
Recommend buying it on sale for around 9 bucks as it relatively short, unless you try to unlock all endings on the card deck.
Why didn't I played that one sooner. I always felt the artstyle was somehow not my taste but it totally is. It is an great artstyle. The way the story is told is just funny, the narrator never lost his welcome and the game is really short, well a playtrough is short, a playtrough in the sense that you played one story, but there are manies to tell. Now that is awesome if you work since you don't have time to play another big game besides the 5 you are playing right now, I know when you are young you play 60 games it once but you don't have the time anymore and this game totally fills up the shorter moments of boredome with a ton of fun.