Adventure waits below the surface...
SteamWorld Dig 2 takes you on a platform mining adventure forged in Metroidvania flames. When an old trading town is struck by mysterious earthquakes, it’s up to a lone steambot and her unlikely companion to uncover what trembling terrors lie beneath.
Dig your...
SteamWorld Dig 2 takes you on a platform mining adventure forged in Metroidvania flames. When an old trading town is struck by mysterious earthquakes, it’s up to a lone steambot and her unlikely companion to uncover what trembling terrors lie beneath.
Dig your way underground and explore vivid worlds riddled with treasure, secrets and traps.
Combat dangerous enemies at every turn of the underworld’s twisted paths, including shadowy creatures and the haunted remains of an ancient electrical threat.
Upgrade your gear to forge deeper into the earth and take on bigger challenges.
Swing across large chasms with your Hookshot and fly through caves with the Jet Engine!
And finally, learn the truth about your long lost friend…
Just the right mixture of challenging and rewarding, with buttery smooth controls. Start playing this on a friday and don't expect to do anything else the whole weekend. This game is surprisingly addictive.
Got it when it was free, didn't know what to expect, but it suprised me i really enjoyed it. Around 15hr of gameplay (while trying to find all the secrets, only got 93%). Basiclly your goal is to find your friend from the first game (which i bought soon afterwards, because i really liked it). To do so you need to gather minerals for upgrades, than gather more for more upgrades rinse and repeat. Sounds repetative but they made it really fun with hidden secrets and different biomes to explore. There are alot of smaller enemies, but only 2 bosses.
Over all highly recommend!
In spite of some bothersome minutiae that almost made the game more frustrating than it was worth, it never quite veers into "bad" territory, and I quite enjoyed playing it.
Some key points that others have identified but are worth emphasizing:
1. Weird control choices. Locked into a binary x-y axis with no ability to do anything while in the air creates a lot of artificial difficulty in navigating the environments. Yes, this is mitigated by unlockable abilities, but a satisfying playing experience shouldn't be quite so gated.
2. Experience gated upgrades. Most of those unlockable abilities are locked away behind certain character levels. Those levels exist ONLY to lock away said content, which is frustrating because the content is already locked behind purchasing them in game. You have enough money to get that upgrade? Too bad, you're still 5 levels too low. This was my least favorite aspect of the game, as it introduced a grind to it that is completely at odds with the otherwise charming and open game world.
Having said all that, I really liked the rest of what the game did. It has a nice style, an interesting world with fun characters, really good music, and interesting puzzles that progress you through the game. I got sick and basically played it all weekend, finishing it in about 18 hours, so there's also a decent amount to it considering the price.
Beep boop baglarb.
Nothing difficult, but an enjoyable gameplay with a decent story. Graphisms are okay but can be improved. Around 13 hours to finish it during my first walkthrough, with, I believe, the possibility to finish it way quicker.