I have no trouble recommending this if you’re looking for a group combat RPG with spacebar pausing and are in a Sci-fi mood. The game puts you in the role of a mercenary group and follows a set story in a similar vein to Warhammer (Horned Rat and Dark Omen), in that you can pick from multiple missions.
The combat aspect is alright in my opinion, but there are many complaints which stem from a lack of understanding about it - one being that your team doesn’t do what you tell them to do. That’s partially true thanks to various AI parameters. If a party member has a bogey on their tail, they may be more concerned with that than with your order to move somewhere. Orders are general, not iron clad. There’s an ability which negates this in the levelling system. At lower levels, the manoeuvrability of your pilots is awful and sometimes creates a looping fight where they keep failing to get into a position for a basic shot. Stick with it though, things improve significantly as those experience points go up.
Many of the missions have optional objectives, and sometimes you’ll be let loose in a system to pick up a few side quests at your leisure. Once the mission is accomplished, it’s off to the shops to spend the loot and kit out your ships, pick a new skill from the levelling tree, and select a new mission. There’s over 30 of em, spanning patrol runs to huge battles so there’s plenty of content.