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In their greed for a long forgotten power, thirteen of the most eminent mages of all time have caused the world of EO to tumble into chaos and destruction.
Enter this world beyond imagination in an epic adventure spanning time and continents. Indulge yo...
In their greed for a long forgotten power, thirteen of the most eminent mages of all time have caused the world of EO to tumble into chaos and destruction.
Enter this world beyond imagination in an epic adventure spanning time and continents. Indulge yourself in a world full of magic, battles and adventure, where the courage of one may decide the destiny of many. Lead your armies through spectacular battles and experience thrilling adventures.
I personally love this game. I like how you go back and forth between different ways of completing the levels and that it gives you such freedom to take care of your characters. I also enjoyed the expansion packs and the fact that it constantly gets harder to complete. This is one of my personal favorites
Spellforce 1 is among my most favourite games out there; particularly with both addons.
One of the primary reasons is actually the worldbuilding, story and characterwriting (which is also rather progressive for it's time).
I do like the gameplay as well, but here I admit that I prefer it with cheats, the latter shorten several parts of the games which can turn into slogs.
Game is kinda ok.
It is a blend of rpg and rts although trying to combine two different genres, it does a kinda meh result. Maybe it was too ambitious for its time.
What is really grating to me, is some small details that were already considered stantard for its time. Like double cliking on a unit to select all of the same type, map goes back to unexplored every time you reload (!), lack of speed up etc.
So not bad, not super. For its dirt price today, it can help kill some time.
I really want to love Spellforce, and in a certain way I do. This game offers a lot.
The base foundation is rather simple. A CRPG hero with the power to summon armies. So Baldur's Gate meets Warcraft. Sounds awesome, but the implementation is mixed.
Spellforce maps tend to be pretty big, and that creates long waiting times just to run from A to B, made even worse when quests send you all over.
Also in the Strategy parts controlling your units is a bit sketchy, in particular the path finding seems to struggle with bigger groups of units. While a formation option is present it does not work properly. So be prepared to manually prevent kongo lines of units.
Another thing about the strategy part that it less than ideal, specifically in the first campaign. You almost always start with a fresh base, meaning the game is rather low key at the start of a new map. Build your base, tech up, attack, reinforce, attack...
In the 2. and 3. campaign they improved that.
Up above I compared it to Warcraft, but that is probably a bad image. It in many ways feels almost like a Settlers game, more focussed on base building and ressources than the leading of armies. A bad fit for what they wanted to go for, a hero and his troops.
Overall, it feels a bit slow and clunky, but functional.
The same can be said for the RPG part. The skill system is relatively simple. You level up and get a couple points to increase your character stats and invest into skill lists. Skills allow you to equip better gear and learn spells. However some skill categories seem inherently better than others. And while the game technically allows to create hybrid characters that is a terrible idea for the most part. So wrong skilling is possible and no respecc. Best to stay in one category.
Now all I said is bad but that is how I am. Overall it is a good game. If you can see past the flaws listed above you can have a wonderful time and many adventures in Eos.
But still a decent game. The RTS controls kind of suck, and sometimes ranged units won't fire after using spells, but other than that, it's quite good, deep, and fun... definitely worth the price.