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South of the Circle

已在库内

3.4/5

( 53 Reviews )

3.4

53 Reviews

中文(简体), English & 13 更多
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
South of the Circle
介绍
《极圈以南》将以多层次的电影化叙事体验来讲述一段动人心弦的故事。《极圈以南》中的主线剧情将在过去与现在之间来回穿插,不断抛出引人深思的质问:人生选择的后果以及真爱与职业生涯之间的抉择。玩家将扮演在冷战时期的南极遭遇飞机失事事件的剑桥学者披得。在寻求帮助的道路上,他将回忆起自己的过去,并思考权利的威压与个人的野心是怎么将自己一步步带入这个必须逃脱的困境。随着披得与自己的同事克拉拉之间爱意萌生,他渐渐意识到了当初许下诺言的承重。就像是儿时的回忆,不经意间的承诺也将陪伴我们一生。 匠心打造,电影味十足 由揽获英国电影和电视艺术学院(BAFTA)大奖的工作室State o...
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3.4/5

( 53 Reviews )

3.4

53 Reviews

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产品详细信息
2022, State of Play Games, ...
系统要求
64-bit Windows 7, 2.8 GHz Dual Core CPU, 4GB, GeForce GTX 660, Radeon R7 370 or equivalent with 2 GB...
DLC
South of the Circle: E-book - Eighty Two Nineteen, Circles EP: South of the Circle Edition, South of...
Time to beat
3.5 hMain
3.5 h Main + Sides
3.5 h Completionist
3.5 h All Styles
介绍



《极圈以南》将以多层次的电影化叙事体验来讲述一段动人心弦的故事。《极圈以南》中的主线剧情将在过去与现在之间来回穿插,不断抛出引人深思的质问:人生选择的后果以及真爱与职业生涯之间的抉择。玩家将扮演在冷战时期的南极遭遇飞机失事事件的剑桥学者披得。在寻求帮助的道路上,他将回忆起自己的过去,并思考权利的威压与个人的野心是怎么将自己一步步带入这个必须逃脱的困境。随着披得与自己的同事克拉拉之间爱意萌生,他渐渐意识到了当初许下诺言的承重。就像是儿时的回忆,不经意间的承诺也将陪伴我们一生。



匠心打造,电影味十足

由揽获英国电影和电视艺术学院(BAFTA)大奖的工作室State of Play创作《极圈以南》中唯美的画面与细致入微的文笔将在电影化的镜头语言中娓娓道来,除此以外还有来自多位知名演员的倾情演出:Gwilym Lee(波西米亚狂想曲),Olivia Vinall(白衣女人),Richard Goulding(王冠),Anton Lesser(权利的游戏),Adrian Rawlins(切尔诺贝利)以及Michael Fox(唐顿庄园)。



特色

  • 在独特时代与地点背景下引人入胜的沉浸式叙事体验。
  • 细致入微而且深入肺腑的选择。
  • 完美演绎情绪波动的真人动作捕捉演出。
  • 设定在真实冷战年代的细腻背景。
  • 与故事本身交织融合的环境叙事手法。
  • 出类拔萃的美术风格。
  • 由制作出荣获BAFTA大奖的Lumino City、BAFTA提名KAMI 2以及荣获苹果设计大奖(Apple Design Award)的INKS等多款游戏的State of Play Games倾情打造,玩家们将在游戏中见证诸多感人肺腑的动情时刻。

© 2022 11 bit studios S.A. and State of Play Games Ltd. South of the Circle, the South of the Circle logo, the 11 bit studios logo and the State of Play Games Ltd. logo are trademarks of 11 bit studios S.A. and/or State of Play Games Ltd. All rights reserved.

包含内容
内容
Standard Edition
Deluxe Edition
E-Book (EPUB)
E-Book (PDF)
Circles EP Postcards
Circles EP Cover
Circles EP (FLAC)
Circles EP (WAV)
Circles EP (MP3)
Soundtrack (MP3)
Soundtrack (FLAC)
Soundtrack (WAV)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
3.5 hMain
3.5 h Main + Sides
3.5 h Completionist
3.5 h All Styles
游戏详情
类型:
操作系统:
Windows (XP, Vista, 7, 8, 10, 11)
发行时间:
{{'2022-08-03T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
链接:

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最有用的评论

Posted on: August 7, 2022

Echo64

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游戏: 231 评论: 1

A charming game set in the soviet era

A charming little story based game that takes place during the soviet nuclear scare era. The story and gameplay are constantly switching between your present self and your past self and you see how your past choices end up determing your future. Those looking for a telltale style "choices matter" game will not find much here, I beleive that no matter what dialogue or actions you choose, the ending is always the same. I personally didn't mind it, just pointing that out. I don't want to give too much away and spoil the game as it's very story heavy. I did enjoy my playthrough, the artwork, voices, and gameplay style are very much up my alley, so I have no complaints there. It also helps that I've always had an interest in the Cold War era even though I wasn't even alive during it. If you enjoy Firewatch type games, then you should give it a try as I believe you will enjoy this one just as much.


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Posted on: January 2, 2024

Jmetal13

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游戏: 180 评论: 1

A interactive historical fiction story

I enjoyed it myself. If you are expecting non stop button mashing and grinding for xp, this ain’t for you. But if you like an engaging, emotional story, that is set in a real historical background, that also makes you reflect and think about choices, and decisions, you will be delighted with this game! And I very much enjoy the animation and artwork, the work and research that was done to be accurate with the time period, and what was happening at the time. Overall, I am very leased with the result!


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Posted on: February 10, 2024

jehuti_mecha

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游戏: 247 评论: 23

Emily is away - cold war edition

The game is a walking simulator, you can "choose" some dialogues but is more the atitude you deliver in whatever the main character will say, there are decisions but we can talk about that later. The main character is a british university professor and a metheorologist. The game is divided is 2 parts: one is about a tesis that the main character is making but he got stuck, he also meets another professor who is a woman who obviously the main character falls in love, there are connotations about cold war, feminism and bad parenting. The second is about the main protagonist getting into an airplane accident with a partner in the middle of nowhere in antarctica and you have to stumble between bases until you get what is going on an looking for a way out. SPOILERS Your decisions in how you manage the relationship with the girl are a lie if you are "moraly" correct. I did half and half but it amused me how it was invalidated my choosing of the color of the house and the sugar i take in my tea, making the main character an corroborated git if you play like the devs think a man in this era should have, or a delusional liar if you choose a moraly correct answer invalidating any of those, it felt like playing Emily is away again. The antartic part is better as you have more control of the main character and don't suddenly says that i shooted the soviet man or i was whining all the way to the bases so i take my only winning of surviving. Conclusion, the game wants to tell a story and your influence is minimal. Haft of it is about telling how bad men where in the cold war and the other half a surviving story. My advice? Be a total asshole at least it will fit the story undermining less your choices.


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Posted on: January 4, 2024

IndigoBojang

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游戏: 39 评论: 1

Engaging and poignant adventure

I picked this up as a freebie in a GOG giveaway and had a fantastic time with it. The art style is simplistic but very pleasing and certainly helps to create an impactful atmosphere - especially when paired with the music which is fantastic and deserves a special mention. The gameplay is somewhat minimal, and could perhaps be a sticking point for some people: you guide the protagonist through the landscape on foot bar for a couple of short driving sections, and there are a few items to interact with along the way, but the vast majority of your time will be spent engaged in conversation with the other characters. As with the music, the voice acting in this game is mesmerisingly good - just as well seeing as so much of the game is spent in conversation! During a conversation, you get to choose how to reply but instead of your typical dialogue tree where you are presented with the different response options up front and pick which one you want to go with, here you pick from symbols representing emotions. For example, you may get a choice to pick either an enthusiastic response, a negative response or a panicked response. Because you only see the symbols, you're never sure what the main character will actually say, and while that is quite refreshing and can lead to some unexpected twists in the middle of a conversation, it can also feel a little jarring when a piece of dialogue comes out of left field and takes you on an unexpected/unwanted tangent. I completed this in a couple of afternoon sessions, playing at a leisurely pace; quite often stopping for several minutes to enjoy the landscape and hauntingly beautiful music. If you are looking for a relatively slow-paced adventure and can accept that this is not an action packed button masher, then you really can't go wrong with giving this title a go. It achieves what it sets out to achieve, and does it very well. If you can pick this up for less than £15 it's an absolute bargain.


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Posted on: May 5, 2024

Ravise

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游戏: 222 评论: 52

Tasteless characters, choiceless story

This is a very weird one. I see positive reviews here, praising the look and feel of the game, and I can see why. I also see some negative reviews, complaining about the game's "style" and characters, and again, I can see why. Sailing the story with emotion-based choices was at first very interesting experiment. I like being showed problems and being asked questions, especially if I wouldn't think of that myself. But choosing emotions instead of "proper" responses make your character's re/action very obscured, and lots of times outright surprising. As in "I didn't want THAT to happen!". Luckily (with or without irony), your choices don't really matter. The story is a train on tracks, the tracks are laid out, and you can either ride along, or get off. Among the choices the game remembers is "do you drink your tea with sugar?", for crying out loud. I don't, and court-martial me for it. Your choices don't even influence the dialogue following them. I hit a spot in the game where Clara responds to two very different calls from Peter with the exact same response in the same tone and everything. One of the calls fits with the response well, the other doesn't. And that's just lazy. Talking about Peter and Clara, and well - every character I met - I didn't really build any connection to any of them. Not that I disliked them, but especially the main heroes were really colour-less taste-less odour-less blobs of pixels. Being products of their era, seen and judged by standards of today... I don't really want to be around them. I loved the voices, however. Too bad they are attached to... (gestures wildly) that. I don't know if the art style is deliberate choice, or a choice out necessity, and I don't mind the style per se, but- yea, I was impressed that Peter leaves footprints in snow, however I was equally let down when characters stand ankles-deep in rock or float knee-high above their shadow. Not good.


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