Posted on: November 21, 2024

crazymisho
验证所有者游戏: 213 评论: 4
Perfect chill strategy
Unique blend of turn-based strategy and autobattle real-time combat got me hooked. It has that One More Turn feel we all know and love.
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踏上一场史诗般的策略之旅,在寂静之歌中引领你的人民走向新的未来:这是一款回合制策略游戏,结合实时战斗,每一个决策都会影响你的王国命运。
指挥强大的英雄,率领庞大的军队,精通战术战争的艺术。体验剧情驱动的战役模式、快节奏的随机遭遇战(单人或多人模式),或挑战精心设计的场景地图。
沉浸在单人剧情战役中,既适合新玩家,也能挑战经验丰富的策略高手。
在100多张随机遭遇战地图上测试你的策略能力,单人、合作或多人对战模式带来无穷的可玩性。
体验专门打造的独立地图,享受独特开放式游戏体验。
沉浸在新艺术风格的世界中,明亮与美丽提升你的策略体验。
© 2024 Chimera Entertainment
Game length provided by HowLongToBeat
Posted on: November 21, 2024
crazymisho
验证所有者游戏: 213 评论: 4
Perfect chill strategy
Unique blend of turn-based strategy and autobattle real-time combat got me hooked. It has that One More Turn feel we all know and love.
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Posted on: June 7, 2025
ThatWhichThinks
游戏: 227 评论: 5
Innovative in Gameplay and Design
The most impressive feature of Songs of Silence is the setting, which is both beautifully realized and remarkably free of the fantasy tropes that often serve as a shorthand for the genre. The art for everything is as beautiful as the world is defines is unusual. There are no elves, dwarves, or the trappings of normal fantasy, and, therefore, none of the accompanying gameplay vectors those races typically serve as proxies for. The main factions are diverse and quite unlike most in the fantasy strategy genre, with plenty of side factions to encounter, as befits a HoMM-like, with even more diversity given by the heroes which often have abilities to recruit or summon some selection of various subfaction units to your cause. As for the gameplay itself, it is a HoMM-like at heart with a turn-based overworld (separated into a light and dark side) to explore and conquer alongside real-time combat which takes place in a semi-autobattler: during overworld movement, players arrange units in their armies to atttempt to respond to perceived threats in battle. For example, units with charge abilities are probably best put in the front, vulnerable ranged units in the back, etc. But, even here there is room for nuance: perhaps slow, heavily armored infantry can be put in the front to block charges where possible, or perhaps they can be put in the rear to protect vulnerable units from flanking and flying units. In battle, units move and act on their own and fight as arrayed by the player. Players cannot directly control units on the battlefield, but they can use ability cards specific to the heroes. The cards give players just enough control over battles to allow for influence and tactics, while also allowing battles to be fast. In this way, Songs of Silence avoids the late-game slog that many HoMM-likes fall into, especially in the late game, where battles and turns can become horrifically long.
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Posted on: April 20, 2025
Blahzor
验证所有者游戏: 24 评论: 1
entry level
not enough gameplay really to justify the price. hero's level to 10, sometimes it feels like you don't have enough control over the fights.
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Posted on: May 28, 2025
Bloodsquirrel
验证所有者游戏: 101 评论: 3
Way too basic
The game is very basic on pretty much every level. Very limited system for upgrading cities, very few strategic options, almost no control over the battel map (or even the ability to tell what's going on). You can get pretty much everything out of it that there is to get in about five hours. It seems like it's as straighforward as figuring out what is the best kind of unit and then filling your highest level general's army with it. It's kind of baby's first 4X without most of the 4x features.
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Posted on: May 7, 2025
yeslew
验证所有者游戏: 57 评论: 1
Perfect Combo
I think that this game managed to have a great art with a cool gameplay, the autoplay removes a lot of time spent during combat while you still have to make decision about movement and upgrade and buying things in the world outside of combat.
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