"Tactical Adventures 获得了 Wizards of the Coast 的许可,可以使用龙与地下城 SRD 5.1 规则手册。这更坚定了我们的决心,完全忠实于规则手册,打造原汁原味的桌面游戏改编电子游戏,为大家呈现梦寐以求的体验!
《Solasta: Crown of the Magister》带您重温桌面游戏的精彩,体验桌游的战术和深度叙事,让您身临其境,仿佛拿着自己的骰子和微缩模型。是时候进入 Solasta 世界了。掷骰检定先攻!"
关于游戏《Lost Valley》发布免费内容更新在线多人合作现已推出:兼容 CotM 和 Lost Valley 官方...
just had a few hours in Solasta, but I can say that till now this game feels like pure Pen&Paper-Magic for me. The dice, the dialog choices, the heroes, the missions, everything seems to breath classic roleplaying atmosphere.
I really wish they would release a game in the official Dungeons&Dragons-Setting. I would love to discover the Swordcoast with such a game. Imagine the possibilities... :)
Solasta is a game that has potential. It could have been a good game but there are so many cons that make it impossible to give it a good review. Graphics are dated, it looks rather like a game from 2008 than a game published in 2021. But this could be overlooked for an oldschool style RPG. However there are so many other problems:
The interface feels clunky, outdated and its ugly. It looks more like the interface of a game in an early alpha stage. The crafting system is awkward and in no way intuitive. Combat is very random and especially random encounters can be deadly for your party with monsters that are too powerful for your party. As there is no real autosave function, you could easily lose an hour of gameplay when you get stuck in a random encounter when traveling.
On the positive side is the fact that the game uses D&D 5.0 rules -- so after the disappointment with Baldurs Gate III Solasta could have been a gem for D&D enthusiasts.
The story is generic but ok, but it railroads the party through the game. You simply go from point A to B back to A and then C and so on. Voiceacting is ok but do not expect any surprises.
All in all the game is not worth it, at least not with the current pricetag. If you want it, wait for a sale.
Beaten it once, it's plenty of fun well balanced and varied 5E fights with some puzzles and RP. Along with a cool story. Seems a bit light for a full $60 game but $40 seems right def got my $$ worth, and if it's on sale all the better.
As someone who has a stable of characters just dying to roll dice, it was a pleasant surprise to create four of them and then have the fantasy trope AI take over with their spoken dialog. Race, class and alignment seem to be taken into consideration when your characters speak dialog, which was fun.
Combat is strategic in the same vein that 5e is strategic, and I didn't feel like I was just doing the same things over and over. One weapon swap per turn, plus plenty of bonus actions provide lots of options to make combat an active endeavor. I would often find myself almost finished with a fight and then realize I could have approached it a totally different way.
My one persistent complaint was fixable by a mod - Paladins should be able to cast while weilding sword and shield (holy symbol on shield.) Not a game breaker and honestly provided another level of strategy with the one weapon swap per turn.
I'm excited to see where they take this given the surprise success of the title.