"Tactical Adventures 获得了 Wizards of the Coast 的许可,可以使用龙与地下城 SRD 5.1 规则手册。这更坚定了我们的决心,完全忠实于规则手册,打造原汁原味的桌面游戏改编电子游戏,为大家呈现梦寐以求的体验!
《Solasta: Crown of the Magister》带您重温桌面游戏的精彩,体验桌游的战术和深度叙事,让您身临其境,仿佛拿着自己的骰子和微缩模型。是时候进入 Solasta 世界了。掷骰检定先攻!"
关于游戏《Lost Valley》发布免费内容更新在线多人合作现已推出:兼容 CotM 和 Lost Valley 官方...
I've finish the game and it was a great game from start to finish . It doesn't have a extra-mega-super story but enough to get you going ( with a bit of a twist at the end ) . Every level up you get it make you feel more powerfull and rewarded for the work you've done (although the should really make a patch and raise the level cap to 12-13 so you can level up until the end of the game ) . Nice graphics & good music .
Good implementation of the 5th edition . Very nice battles , lots of combinations between races & classes & sub classes .
All in all it deserves 5 stars imo and i can hardly wait for this young french studio next game. Will defently buy it :D
Fun and challenging combat, beautiful maps, dirty politics, the only RPG where I have actually used light spells, party banter (even if you create all 4 characters!), reasonable attires... what more can an old rpg lover ask for?
Yes, the epicity level could have been higher, the game is pretty linear with very little choices, and there are some glitches, but overall I constantly wished I had some more hours in the day to spend on this.
Well done on this first game Tactical Adventures, I am looking forward to you next piece of work!
I have just finished Solasta with over 56 hours of played time invested in it (did all the sidequests, and all). The game is amazing, I have backed the kickstarter from day 1 and Tactical Adventures delivered in a way that should be an example set before every kickstarter RPG project! They have delivered an amazing quality game with basically no delay that rivals or even surpasses AAA quality RPG-s in the genre.
This is no Pathfinder Kingmaker launch, the game is basically bug free and they have already patched the few tiny things that were buggy (none of these were game breaking mind you).
I am an oldschool cRPG fan with all the greats under my belt (the original Baldur's Gate I+II+ToB, Icewind Dale I+II, Planescape Torment etc.), and I can confidently say this has been one of the best games I have played in years.
The combat and the translation of 5e into a turned based top-down RPG is excellent in my opinion. Of course there are small hiccups, but they are mostly not the fault of the developers (it would have been nice to have the entire official 5e implemented and not just the SRD, as it was quite dissapointing for example that my Oath of Devotion Paladin did not get the 3rd level spells at lvl 9 I was looking forward to because they are missing from the SRD). I really really enjoyed the 3D possibilities regarding spellcasting. Lobbing that fireball into a group of enemies above their heads in a way that it does not hit my platewearers, but cleaves down all enemies was an amazing thing to witness.
I really enjoyed the storytelling of the game as well. Tactical Adventures has built a unique setting with Solasta that is engaging and cool. I really enjoyed the unfolding of the story of the everyday adventurers turning into heroes of the realm.
The game is combat heavy but it delivers it in a satisfactory way with tons of possibilities with stealthy groups and surprise to group tactics and so on.
Can only recommend, cannot wait for the continuation!
It's pretty obvious that the developers are a small indie outfit without a lot of resources, but they've managed to create an excellent CRPG with a decent amount of content for the price. The graphics are serviceable to good (in places) with some weird-looking faces, and on the whole it's easy on the eyes.
It is, apparently, a pretty faithful adaption of tabletop D&D 5th edition (not that I know much about that). I'm not a big fan of the D&D-style mechanics such having to rest to recover spell slots etc. but despite this I had a lot of fun with the game, especially attempting to optimise my party's equipment for the final battle.
Difficulty is a bit inconsistent, with some encounters that feel like difficulty spikes and others that feel too easy. On the whole, I'd say the game has an inverted difficulty curve, and gets easier towards the end.
I look forward to whatever Tactical Adventures does next - hopefully to continue the story.
This game succeeds in its core aim. It faithfully brings D&D 5th edition rules into a video game, in a way that is true to the source, easy to learn, and fun to use. I dearly hope that many more story modules will be produced, by the developers and by modders. To be honest, Wizards of the Coast should really license this studio to produce official D&D modules in video game form.