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Solasta: Crown of the Magister

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4.1/5

( 429 Reviews )

4.1

429 Reviews

中文(简体), English & 4 更多
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Solasta: Crown of the Magister
介绍
"Tactical Adventures 获得了 Wizards of the Coast 的许可,可以使用龙与地下城 SRD 5.1 规则手册。这更坚定了我们的决心,完全忠实于规则手册,打造原汁原味的桌面游戏改编电子游戏,为大家呈现梦寐以求的体验! 《Solasta: Crown of the Magister》带您重温桌面游戏的精彩,体验桌游的战术和深度叙事,让您身临其境,仿佛拿着自己的骰子和微缩模型。是时候进入 Solasta 世界了。掷骰检定先攻!" 关于游戏《Lost Valley》发布免费内容更新在线多人合作现已推出:兼容 CotM 和 Lost Valley 官方...
评论
56 %
推荐
PC Gamer
70/100
RPG Fan
78%
God is a Geek
8.5/10
用户评论

4.1/5

( 429 Reviews )

4.1

429 Reviews

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产品详细信息
2020, Tactical Adventures, ...
系统要求
Windows 7 / 8.1 / 10, AMD FX 4300 / Intel Core i5-3570K, 8 GB RAM, Radeon R9 285 / GeForce GTX 950...
DLC
Solasta: Crown of the Magister - Supporter Pack, Solasta: Crown of the Magister - Palace of Ice, Sol...
Time to beat
39 hMain
48.5 h Main + Sides
71.5 h Completionist
49 h All Styles
介绍

"Tactical Adventures 获得了 Wizards of the Coast 的许可,可以使用龙与地下城 SRD 5.1 规则手册。这更坚定了我们的决心,完全忠实于规则手册,打造原汁原味的桌面游戏改编电子游戏,为大家呈现梦寐以求的体验!



《Solasta: Crown of the Magister》带您重温桌面游戏的精彩,体验桌游的战术和深度叙事,让您身临其境,仿佛拿着自己的骰子和微缩模型。是时候进入 Solasta 世界了。掷骰检定先攻!"


关于游戏

《Lost Valley》发布免费内容更新

  • 在线多人合作现已推出:兼容 CotM 和 Lost Valley 官方战役、Primal Calling 内容以及使用地下城制作器制作的玩家战役!
  • 施法咏唱:你的施术者在施法时不再沉默,我们为此添加了一个额外的施法动画!(可在选项菜单中关闭咏唱)
  • 制作专长:对必须选择特定的背景才能制作药水和魔法物品感到厌倦?我们添加了两个专长来解决这个问题!
  • 突袭系统全面革新:现在更忠实于桌面规则,对每个突袭敌人进行独立察觉检定,使战斗更公平!
  • 全新任务、对话与自定义战利品系统已加入地下城制作器,让制作者能创造出更加灵活出色的战役!

桌面角色扮演游戏铁粉创作编撰的游戏:《Solasta: Crown of the Magister》。

原汁原味桌面游戏体验登陆 PC 端!

掷骰检定先攻,抓住进攻机会,组织好角色位置和战场的垂直平面。做好准备,使出终极一击,在战斗的关键时刻或许能掷出自然 20 点,力挽狂澜。


在《Solasta》中,您的麾下有四位英雄,每一位都有自己独特的技能,彼此相辅相成。每位英雄在冒险旅程中都会表达出自己的态度和看法,让每一次行动和每一个对话选择都成为剧情中动态的一部分。玩家在创建英雄时可以选择英雄的种族、职业和个性,并掷骰决定他们的属性,与桌上游戏一摸一样。

选择由你,命运由骰。

关键游戏特色:

  • 史诗级组队冒险
    发现 Solasta 破碎的世界,探索遗迹和地下城,寻找传奇宝藏,了解上古大灾变背后的真相,阻止灾变再临世间。

    借助我们的角色创建工具,按照经典桌面角色扮演游戏传统,打造专属于您的独特冒险者队伍。您可以为自己的英雄赋予鲜活的生命力,让他们的个性在对话中体现出来。您还可以按照自己偏好的战略仔细定制队伍,最大化队伍的能力。如何选择,由您决定。

  • 探索神秘而多变的世界
    深入失落已久的地下城,找到上古圣物。不仅要当心黑暗,更要当心光明:黑暗中潜伏着许多危险不假,但光明也可能会引来怪物。有的敌人拥有夜视能力,有的可能会被火炬吓跑……成功的冒险者会因地制宜,夺得先机。

    在小队层级的回合制战术战斗中对抗怪物。《Solasta》拥有动态的环境,能赋予您意想不到的战术选项。桥梁可能坍塌,让敌人孤立无援为鱼肉;墙壁和柱子可以被推倒,如果掌握好时机和方法就能压死敌人。世界就是您的游乐试验场。

  • 做好准备,迎接三维思考方式
    《Solasta》中的地下城可不是扁平的游戏面板,而是拥有三个维度。您可以攀爬、跃过或飞过障碍,也可以闪避敌人,从上方或下方杀个出其不意。想将敌人推进深渊或用东西砸扁敌人吗?没问题。想占据制高点,以优势地位展开战斗吗?随便您!

    尺寸也很重要。如果您的角色够瘦,就能穿过逼仄的通道,让体型更大的敌人干瞪眼。您也可以利用体型优势,爬过狭窄的隧道,发现秘密区域。巧用周围环境,找到适合您角色体型的掩体。不过别掉以轻心——怪物也拥有垂直的思维方式

  • 地下城制作器
    在 Solasta 中,即使战役结束,你的冒险之旅也并不会停止。释放你的创造力,使用游戏中的地下城制作器,设计出属于你自己的地下城,并与朋友们一同分享,尽情游玩吧!从房间的布局、怪物的组成和小队搜寻的宝藏,到每个房间的装饰,照明和音乐播放的曲目——一切都由你决定.

    请注意,地下城制作器是一款正在开发的游戏工具,随着时间的推移会不断完善,敬请期待未来的更多特性哦

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《Primal Calling》发布,Solasta 同期更新免费内容

为庆祝《Primal Calling》DLC 的发布,我们将为所有玩家发布免费内容更新——还会开放大家期待已久的更高等级上限!

  • 等级上限从 10 级提高到 12 级,解锁新的职业特性及 6 环法术
  • 角色创建增加疤痕和面部彩绘自定义选项
  • 厌倦了教程?你现在可以跳过它了!
  • 调整战役最终战的难度(更难!)——准备好迎接挑战吧!
  • 地下城制作器将增加全新的城镇内外环境
  • 全新战役创建功能,允许自定义地下城与战役绑定,包括自定义怪物、自定义 NPC 和商人以及各种自定义物品!

© 2020 Tactical Adventures. All Rights Reserved. All content is the property of Tactical Adventures protected under copyright or trademark laws. “Solasta”, “Solasta: Crown of the Magister” & “Tactical Adventures” are trademarks of Tactical Adventures.

所有成就
包含内容
内容
Standard Edition
Lightbringers Edition
4x Special Dice
3x Dice with special FX
Weapon Concept Art
Key Art
Enviromental Concept Art
Badlands Research
Crown of the Magister Concept Art
Lost Valley Concept Art
Monsters Concept Art
Palace of Ice Concept Art
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
39 hMain
48.5 h Main + Sides
71.5 h Completionist
49 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2020-12-14T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
25.7 GB
链接:

游戏特性

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音频
文本
中文(简体)
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文本
Deutsch
音频
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français
音频
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Português do Brasil
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русский
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用户评论

Posted on: May 28, 2021

isatche

验证所有者

游戏: 105 评论: 9

Great first entry from a small team.

It's more like Icewind Dale than Baldur's Gate in it's linearity, but if that doesn't bother you, this tactical RPG is really good and you should give it a try. As long as you're not bothered by weird looking characters, you will enjoy this one.


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Posted on: August 15, 2021

Bloodsquirrel

验证所有者

游戏: 101 评论: 3

Awful dialog and cutscenes

This game is very bare-bones as an RPG, which would be fine if it at least did combat well and stuck to that. Unfortunately, it insists on wasting your time by pretending to be a real RPG, and making you sit through constant dialog sections that barely give you any choices at all and were written by someone who had no idea what they were doing. The dialog is so bad that it almost sounds like it was generated procedurally. Characters often don't sound like they're actually responding to each other. The lines themselves are cliche to the point of absurdity. Your party walks into a burning fort and one character remarks, in total seriousness, "I have a bad feeling about this." It also doesn't help that the dialog comes out of the mouths of character models straight out of Oblivion, with even worse animation. The dialog sections might as well be skippable for all of the consequence they have and the lack of choice the player is given, but they unfortuantely aren't. The rest of the game is a ho-hum D&D turn-based combat system. It might have been tolerable if the developers had stuck to doing that and streamlined the rest of the experience, but any value this game might have had is ruined by it pretending that it has a story.


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Posted on: July 30, 2021

Empow3rd

验证所有者

游戏: 343 评论: 21

Modern 3D Icewind Dale in 5th Edition

Expect more Icewind Dale than a Baldur's Gate. Still it is a hell of a party! You crawl 30-40 hours of dungeons with 4 user made characters. However unlike Icewind Dale, the characters are fully voiced and make remarks based on chosen personality traits like Greedy, Altruistic, Cautious etc. The story isn't anything to write home about but it is interesting enough to keep you going through the dungeons, but the character dialogue (made by your characters) is usually cheesy (in a good way) and chuckle worthy. Feels like a homebrew campaign by your friends. Combat is very solid and faithful to the 5th edition rules. Unlike the classics, there is an emphasis on verticality, taking full advantage of 3d battlefields. Higher elevation can give you high ground advantage, AoE spells and effects are fully three dimensional spheres or cubes and so on. The dungeons themselves have a decent amount of variety with different kind of puzzles and settings to not get too stale. Around the 30 hour mark it started to get a bit stale but the game quickly picked up again and threw twists in both gameplay and story. In conclusion: a solid dungeon crawl with not much filler. Witty writing and voiced player characters keep you entertained for this classic D&D adventure.


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Posted on: June 9, 2021

Talonius

验证所有者

游戏: 1487 评论: 5

A good game made medicore by 5e ruleset.

Solasta could have been a good game with a little more flexibility in its implementation of the 5e rules. I assume they're 5e rules. The last version of AD&D I actively played was 3e. First, the game is full of minor glitches and unfinished ideas. Not everything was implemented or used, but the game warns you of that. Unless Tactical Adventures abandons the game due to financial constraints I think both of these issues will be cleared up. Second, the story is political and not very "grand questish." That was okay with me - my favorite game had you clearing city blocks at random at the beginning. There's a bit of mystery and question to the quest, typical when creatures that are the prime adversary in Solasta are involved. Third, quest choices are limited. There are side quests that become available as your characters level that you can pursue, but they're always a return to an existing area. The order of the main quest is pretty much set. Fourth, the game is limited to level 10. This is far, far too low. I hit level 10 12 hours before I finished the game. Fifth, crafting is meh. It takes too long, too many special ingredients, and you find better gear. Sell the ingredients, keep the gold, buy from the vendors. Sixth, concentration. Between concentration and advantage, spell casters are nerfed - at least compared to what I'm use to.. You'll see forum posts recommending you use a wizard and magic missile exclusively. There's a reason for that - it's the only reliable form of damage because it doesn't suffer from dis/advantage and it doesn't miss. Concentration makes lower level slots worth a lot less. You can't hold bless and wall of fire or conjure elemental or - take your pick. Any buffing spell requires concentration. Wizards can't haste their warrior friend and do anything else. Finally, you will miss. A lot. So will the enemy. You'll sit there and swing at each other. Repeatedly. One word description: frustrating. (Out of space!)


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Posted on: August 11, 2021

I can't reccomend this game because...

...it feels more like a simulator for dice junkies than an actual RPG. There is hardly anything in this game apart from combat. The story is really bad and boring. Feels like a 14 y/o wrote the script. The characters are absolutely generic and bland. Dialogues are meaningless, illogical and the voice acting is horrible. Choices often have little context or reasoning behind them and have no impact on the story. Many areas seem empty and soulless. There are very few NPCs you can interact with. The world building doesn't work either, because in the end it is so forgettable and uninteresting that you don't even bother to try and piece it together. The game completely failed to immerse me in any way :/ The GUI is ugly and uninspired. Inventory management is tedious and cumbersome. Spells often have only very basic descriptions. For me, the exact mechanics of many skills were unclear. Disclaimer: I played games like Pathfinder, BG, ToEE etc. as well, but I'm far from an expert on D&D rules. Maybe 5e is partly to blame, but even the combat has its flaws. The complex environment is not as entertaining as expected. I never managed to use any enviromental hazards against opponents. The loot doesn't feel rewarding. Everything is based on a unpredictable D20 roll, which makes the game very "gambly" and its apparent, that the designers lean the rolls in favor of the enemy. Advantage/disadvantage adds to this. You either get a massive bonus or a huge penalty. Reminds me of X-COM, which I didn't like. In combination with the vision system melee combat is inferior. In the end I put the entire party in darkness with stealth activated and sniped with darkvision only. Many ppl talk about bugs and corrupt save files - I've had none so far. Art style, effects and overall graphics are nice. Character models are somewhat ugly, but OK. However, the animations (in cutscenes) are nightmarish again. If you just want a CRPG like PoE, D:OS or Tyranny, better look elsewhere.


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