"Tactical Adventures 获得了 Wizards of the Coast 的许可,可以使用龙与地下城 SRD 5.1 规则手册。这更坚定了我们的决心,完全忠实于规则手册,打造原汁原味的桌面游戏改编电子游戏,为大家呈现梦寐以求的体验!
《Solasta: Crown of the Magister》带您重温桌面游戏的精彩,体验桌游的战术和深度叙事,让您身临其境,仿佛拿着自己的骰子和微缩模型。是时候进入 Solasta 世界了。掷骰检定先攻!"
关于游戏《Lost Valley》发布免费内容更新在线多人合作现已推出:兼容 CotM 和 Lost Valley 官方...
Repeated attempts to install the game fail via the Galaxy Client and downloading the game files and attemtping an off line install give repeated error messages. You can push through that and the game will run but hard to say if the crashes I have experienced are the result of that or other issues. From what little I have been able to play it seems decent though I think you have to be into the particular graphic aesthetic that they are using for the characters.
Filed first bug report to GOG customer service in April 2022 and it was dutifully ignored.
If you are going to buy this game then I suggest using a different service and hopefully you won't have the same issues.
Threadripper 2950, 128 GB ram, Radeon VII, installed (sort of) on SSD (G:)
The gameplay is addictive and relatively faithful to what you would expect. Combat is fun and highly enjoyable - the biggest asset of the game, one of its strongest points compared to some other titles. The environments are very good, particularly visually and the world they've built is interesting. However, there are some elements of the game that could be improved on or revised, such as the character models, story and general ideas that could be injected into this game or any future instalment to increase the likelihood of replayability.
Character models, especially those of major NPCs and PCs, need more customisation options as well as a general increase in quality. They are not awful (I have seen much worse), but they really only hold up in general gameplay and combat; where you aren't so focused on them and the camera is a distance away. In cutscenes, the quality issue becomes much more noticeable, especially the hair. Despite this, enemy designs hold up well and do distract somewhat from the appearances of the PCs.
I consider the story very short for an RPG, which is a shame when there is so much material to be expanded upon and explored. Overall the CotM campaign is interesting but starts to fall flat a bit later on towards the end. Thankfully, the devs have included a map and campaign editor which does help with replayability, so this is where I believe the modding community/other players will help the game shine a bit more. At a quick glance, the editor seems to have only the assets used in the main game, though I feel that more effort could have been put into adding more to increase the output of players creating fully-fledged campaigns. I believe this is something the modding community will remedy over time.
It is a bit disappointing that some backgrounds, races and classes had to be purchased separately from the main title. I personally felt these should have been included in the vanilla game, opening up more interesting possibilities for DLC.
I know game is based on tabletop game, but I never played it, I don't know the rules and I'm reviewing it as computer game.
Stoyline is.. well medicore. Its a "four randoms save the world" cliche. I like voice acting and general conversations however.
Graphics is okay..iish? Environments are good, PCs and monsters are OK. They don't look good in cutscenes. UI is weird, looks like prototype.
Game has terrible UX, its so clunky and you must fight interface all the game.
Why I give it 5 star then? Because there is one thing game excels at and its the combat. I'm impressed with tactical combat, encounters are nicely and carefully crafted, its not like "you walk in the room with 3 zombies inside". There are a lot of terrain movement, fortifications, etc. Combat itself is a "tale of low numbers" which I really like in games. Basically, damage/hp scaling in game is very low, you won't do milion dps here but it makes game very balanced.
I like the idea of managing resources that you can recover on campfires. I wish game would be more balanced around it (more spell/skill usages, but limited campfire use, because in some areas you can abuse campfires to enter every battle with full supply).
I think game should have more careful balancing though. While all of my players feel worth in party, I feel there is something off about spellcasting in this game. There are some spells that are higher level but deal less damage than lower level ones (fireball outdamages flame strike). Also, spell damage seems really out of place. When I fight 3 arches, I know they do 10-15 damage to me. However a single 30hp spellcaster can AOE me for 60+ damage with some ice spells.
Also, game should have more tutorials about rules for non-tabletop players. Half of game I didnt know why "sometimes" my spells deal exacly half of the dice damage. It took me sometime what is concentation about. I didn't knew why some enemies cancel my spells. What conditions are to deal bonus damage with rogue, etc.
The system is well done and the gameplay is quite engaging if you like Turn based games. Put off buying this for months, but BG3 had me reinterested in DnD. Solasta does a really good job of pulling you into the DnD game. Writing varies between entertaining dialogue ( some of my Barb's comebacks are hilarious, frankly) and fairly tedious jumble-word fantasy plot crap. Tighten down the plot and edit out a lot of the cliches that occasionally make it feel like your high-school TTRPG game, and this would be a five star game for sure.
Summary: Fun turnbased fantasy game, probably better than you are expecting it to be. Well worth the money!
So, I really like Solasta. I purchased all the DLCs. I have beat both campaigns a couple times. I mainly got it to get a better feel and understanding of 5e rules and game play, and to prepare me for both table top play and BG3... when it eventually releases.
The concept of "character traits" driving dialogue seemed a bit odd, but it works decently well. Having characters reply based on their "personalities" and classes makes different playthroughs a bit more unique. The overall balancing and structure of the game is pretty good, to include the quests. They are nothing amazing or super memorable, but they aren't bad.
So... what are some things I don't like? Limited to a party of 4 and no animal companions or familiars. I like playing a ranger, or a spellcaster with a familiar. Nope, not happening here. And being limited to a party of 4... kinda sucks. It limits how much I want to replay. While I fully grant that I don't NEED a tank, cleric, rogue, and pure spellcaster, and could theoretically have a party full of bards or whatever... I really don't like playing without those classes. What I then like to do is experiment with those other 2 party slots with other classes or interesting multi-classes. But, I don't want to not have my full healing. I don't want to not have my full spellcasting. I don't want to have someone who can't sneak and deal with traps and backstab... so being limited to 4 really isn't awesome.
WHY does this game stress out my computer so much? It has to be terribly optimized... because it gets my computer HOT and will literally crash it over and over. I have a Acer Predator Helios and it can handle Cyberpunk 2077 at decently high settings for hours without a problem... yet this game just tries to murder my laptop. It makes no sense.
So, yeah. If you could have a party of 6, animal companions/familiars, and the game was properly optimized... it would definitely be 4.5 star game. As it is... 4 stars.