The game is ok and has some humor although I kept getting strikes after turning off both the music audio channels as directed. So that is not an absolute fix as some music was in the cut scenes.
Finished the game in just over 11 hours, not a completionist run to be clear.
Sir Whoopass is a parody game that never attempts to hide its nature, so it banks all of its value on the funny moments it can produce. On such games, the main question is if it does overstay its welcome, and in this case the answer is yes it does, but not for the reasons you would expect.
On Sir Whoopass, we are this sort of failed experiment knight with a cute fascination for hats and questionable fashion choices that after escaping from our evil creator get eventually involved in a quest to bring him down to earth a bit. The game starts strong with many jokes for the tutorial level that work out quite nicely, but there are three big jokes that fail to land here: the open world, the poor programming and the excess of dungeons.
The open world outlives its parody potential very quickly, so it becomes a slog for most of the game, and while the dungeons are both short and decently designed, by that time the parody factor has also ran out. That wouldn't be a crime if the game itself was a satisfying experience, but in truth this is just a mediocre unity produced game, poorly performant, slightly buggy, nothing to write home about visually. The sound is decent, but is not enough to save it.
While it was a nice surprise the game never became too annoying or abrasive with the humor, in the end it screams unpolished, and not as a punchline. After the strong start there's sadly not much worth staying for, and for a good portion of it you don't get a hilarious hack n slash experience as advertised, you just get.. a standard Unity game experience.
-1 because there's just not enough in it to recommend and -1 for the minor bugs, performance issues and general lazy choices that make this not that enjoyable beyond the humor.