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SILENT HILL f

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3.8/5

( 44 Reviews )

3.8

44 Reviews

中文(简体), English & 11 更多
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SILENT HILL f
介绍
依恋、纠结、后悔、避无可避的选择,以及自身的罪孽。  无法正视这些的人们,将迷失在这个迷雾重重的世界……  以扭曲的内心景象为主题塑造的怪物和世界观,  充满恐惧与疯狂的心理恐怖游戏《寂静岭》系列最新作。  以日本为舞台的全新“心理恐怖故事”即将上演。  在旧日的昭和时期,位于某处偏远山区的萧条乡镇·戎之丘,住着名为深水雏子的高中生。  尽管她的生活稍显单调,也终究与多数平凡的青春期孩子别无二致。  然而,习以为常的平静却在顷刻间崩塌。  熟悉的小镇被浓雾环绕,逐渐变得阴森可怖。  镇上的烟火气消失不见,取而代之的是浓雾中蠢蠢欲动的奇怪生物。  在变得面目全非的小镇中探索、解谜。为...
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87 %
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PC Gamer
90/100
Eurogamer
4/5
Game Informer
7.5/10
用户评论

3.8/5

( 44 Reviews )

3.8

44 Reviews

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产品详细信息
2025, NeoBards Entertainment Ltd., ESRB 评级: Mature 17+...
系统要求
Windows 11 x64, Intel Core i5-8400 / AMD Ryzen 5 2600, 16 GB RAM, NVIDIA® GeForce® GTX 1070 Ti or AM...
Time to beat
10.5 hMain
16 h Main + Sides
34 h Completionist
13.5 h All Styles
介绍

依恋、纠结、后悔、避无可避的选择,以及自身的罪孽。 
无法正视这些的人们,将迷失在这个迷雾重重的世界…… 

以扭曲的内心景象为主题塑造的怪物和世界观, 
充满恐惧与疯狂的心理恐怖游戏《寂静岭》系列最新作。 

以日本为舞台的全新“心理恐怖故事”即将上演。 

在旧日的昭和时期,位于某处偏远山区的萧条乡镇·戎之丘,住着名为深水雏子的高中生。 
尽管她的生活稍显单调,也终究与多数平凡的青春期孩子别无二致。 

然而,习以为常的平静却在顷刻间崩塌。 
熟悉的小镇被浓雾环绕,逐渐变得阴森可怖。 
镇上的烟火气消失不见,取而代之的是浓雾中蠢蠢欲动的奇怪生物。 

在变得面目全非的小镇中探索、解谜。为了自保,为了生存而战斗。 

为了面对那避无可避的选择。 
以及,为了将该死之人置于死地…… 

她将做出美丽的选择, 
亦或是令人毛骨悚然的选择? 

本作将为您呈献一个美丽而又令人战栗的抉择。

 

独立于《SILENT HILL》系列的外传作品

保留《SILENT HILL》系列特有的“心理恐怖”魅力的同时,采用了对初次接触系列作品的玩家也独具吸引力的故事构成。 


 

以1960年代昭和时期的日本为舞台

本作的舞台是1960年代日本名为“戎之丘”的小镇。通过与以往作品不同的角色和舞台,编织出全新的故事。 


 

由龙骑士07先生打造的迷雾重重的故事

包括主角雏子的朋友们的台词在内,全篇以充满谜团的展开推进故事。眼前发生的现象究竟是现实,还是雏子的妄想,抑或是本土信仰所引发的怪异现象? 


 

美丽与战栗共存的视觉效果,以及融入雅乐的音效

以4K精美画面再现尽管怪诞又诡异,却依然美丽优雅的世界。 
3D环绕音效,能让玩家清晰感知到暗处和背后的细微响动,加剧不安感与危机感。 


 

多结局

一周目的结局固定。但从二周目起,会根据玩家的行动,到达不同的结局和发展。共存在5种结局。通过达成不同结局,揭开故事的全貌吧! 


© Konami Digital Entertainment

所有成就
包含内容
内容
Standard Edition
Digital Deluxe Edition
Base Game
Pink Rabbit Costume
Digital Soundtrack (Bonus Application) (MP3)
Digital Soundtrack (Bonus Application) (WAV)
Digital Artbook (Bonus Application)
系统要求
最低系统配置要求:

This game contains depictions of gender discrimination, child abuse, bullying, drug-induced hallucinations, torture, and graphic violence.

This game is set in Japan in the 1960s and contains depictions based on the customs and culture of that time. These depictions do not reflect the opinions or values of the developers or any individuals involved.

If you feel uncomfortable at any point while playing, please take a break from playing or speak to someone you trust.

This game contains depictions of gender discrimination, child abuse, bullying, drug-induced hallucinations, torture, and graphic violence.

This game is set in Japan in the 1960s and contains depictions based on the customs and culture of that time. These depictions do not reflect the opinions or values of the developers or any individuals involved.

If you feel uncomfortable at any point while playing, please take a break from playing or speak to someone you trust.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
10.5 hMain
16 h Main + Sides
34 h Completionist
13.5 h All Styles
游戏详情
类型:
操作系统:
Windows (11)
发行时间:
{{'2025-09-25T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
链接:
评分:
ESRB 评级: Mature 17+

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最有用的评论

Posted on: October 7, 2025

EchoOfMidgar

游戏: 646 评论: 42

A masterpiece ruined by handholding

**This review is based on my Steam review** KONAMI brought us a game that we will be talking about for years. For a mainstream game its story is surprisingly deep, extremely twisted and totally unpredictable (though you may have a feeling you know how the story will evolve, but nope). For a mainstream game its story is not one dimensional - it has multiple meanings which leads to multiple endings. Maybe you read that the game is so-called woke but I do not want to get into it. Just know, it is not true. The game, at first sight, tells just a story about a girl who is not quite happy with her family, but no, the main themes lie somewhere else. Gameplay-wise, the game is ALMOST a typical Silent Hill game, which is good. However, this almost is critical, but I will come back to it later. Exploration, keys, notes, everything is fantastic. But the best parts are puzzles. Very nicely designed, thoughtful and easy to understand but quite tricky to complete. The level design is fantastic and despite the fact the game takes place in one rural Japanese town, the environments are variable and provide always something new. The combat system takes an inspiration from the Soulslike subgenre. I must say it fits survival genre very well. The combat is very punishing and difficult on hard (did not play on easy yet) and it takes time to get used to it. Give it some time and you will understand the rhythm, which is its key element. Then you will know when to dodge, when to use hard attacks, etc. The game could provide a little bit more types of enemies, but at least you can focus on the movements of the existing types. It is a crucial factor in combat here. I liked also how the game handled boss fights. Graphics and music are also top notch. Fantastic vistas, tight streets, unsettling otherworld, from simple horror sounds to beautifully haunting ending credits theme. Graphics and composers gave all of their hearts into the game. But now it is time to come back to the ALMOST. Silent Hill f has one big, very big problem. Handholding. The series /or at least its best entries/ known for a great immersion consisting of the character itself making notes on the map and nothing else has turned into an abortion that literally - at same places - tells you to go through the door you have just opened. I am not kidding. GO THROUGH THE DOOR. What the hell has happened that we have fallen from the infamous piano puzzle in Silent Hill 1 to a game that thinks it needs to tell you to go through to a door because, I don't know, it thinks you are that stupid? I really do not know what is going on here. What the hell the developers thought? That the players would just stand and stare at the opened door? Or refund the game because the game did not tell them that they were supposed to go through it? While Silent Hill f is a bright example that AAA gaming can still be an 'art', it is also a game that represents everything bad with modern games. Objectives in Silent Hill are nonsense. You are not supposed to know what to do before the event even happens (meaning like some objectives here - Find a way to open the gate - even before you see any gate!). Players do not need the game to tell them they need to find a way to open the gate. When they finally appear in front of the gate, they will know what to do, because it is LOCKED and the only way forward is through the gate. Or you have a door locked by three sockets. Players know they need to find three things that fit the sockets. The game does not need to tell them and throw them away from the immersion. That ruins the game completely! You are not supposed to have the lifeline in a form of a text, you are not supposed to have your back secured by the game that pushes you forward and thinks instead of yourself. This is not how Silent Hill worked and is supposed to work. Listen, I have nothing against helping players with hints or objectives, but only when it is not mandatory. Silent Hill f needs options allowing players to experience classic Silent Hill, because not only Silent Hill f deserves it but mainly we players that have been with the series since 1999.


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Posted on: November 15, 2025

manakin

游戏: 144 评论: 1

A different flavour of Silent Hill

This is a different approach to Silent Hill. It's definitely not a clone of previous Silent Hill games with a different plot, which appears to be what some fans of the franchise want based on complaints about this game. What it has is an excellent horror story with slow burning build-up and a few authentic frights. The story is pretty involved and complex by most video game standards. It can seem weird at first when the main characters go through with some bad things without questioning them, but if you step-back and look at the wider plot it tragically begins to make sense. The combat is more involved that previous instalments. As mentioned this is a different approach to the franchise, and since they couldn't make the combat *less* of a big deal than the early games, they pretty much had to make it more of a part of the game. It does get kinda funny how handy this schoolgirl is with an iron pipe. I still think it can make you feel vulnerable in places. People have jokingly compared the combat to Dark Souls. I noticed something else that legitimately is like DS: There's a large chunk of the story being told in item descriptions and in other parts of the game text. If you're looking for the real meat of this horror story, never leave a letter or newspaper unread.


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Posted on: October 7, 2025

Memecchi

游戏: 评论: 7

A classic SH, in a different setting

While there's a good amount of combat, especially towards the end, at its core Silent Hill f offers the traditional, classic SH experience, with a story that delves in the traumas of our protagonists, full of symbolism and a surprisingly good pacing with shorter levels, also if you like ryukishi's writing (Higurashi, Umineko no naku koro ni) you will probably enjoy SH f too in that regard The game also offers a decent amount of replayability, so you will get more than the standard run of a Silent hill


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Posted on: November 16, 2025

Akeashar

验证所有者

游戏: 1218 评论: 7

Do you remember ...?

Silent Hill f is a glorious mainline entry to the franchise, finally capturing the magic of the first two games after several decades of less than stellar entries. Firstly, the rough. Theres the fact we didn't get access to the preorder content, and I've had half a dozen crashes over 80 hours. There are also instances where the game would begin to stutter until I either paused it for a while, or I ended up laoding a save game. The good? Everything else. The graphics are beautiful, the japanese voice acting is perfect, the designs are stellar, and the writing is top notch. This is a game where the writing is layers within layers, of symbology, psychology and people that lie not only to others but themselves. This is a game that doesn't pull punches, that subjects you to horror, and as you pass through each NG+ the experience deepens. A few things to note: Go in blind, I can imagine some of the events are a lot less impactful to watch rather than experience playing. Each New Game cycle does bring new content until NG+++ with additional lore to collect and insights into the cast. They recently added a 'skip' function for a specific sequence in the game. If you're doing the True End route, do *not* skip it as you'll miss a major change regarding one of the cutscenes during the event. Theres also collectables and achievements to get in it. All in all, I can't recommend this enough for fans of Horror, J-Horror and the more psychological Silent Hill titles.


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Posted on: November 14, 2025

Chris_890

游戏: 92 评论: 2

This is not Silent Hill...

By this title, I don't just mean the lack of the actual town of Silent Hill, but also the core elements of the series—namely, the story, characters, and atmosphere—which are very poorly written and executed. The story touches on many interesting themes, but they aren't properly explored or resolved. The endings, which require replaying the game a total of five times, aren't satisfying (even the UFO ending is weak in my opinion) and all leave a bitter taste in the mouth. This is especially true when the gameplay isn't satisfying to replay, becoming repetitive and frustrating after about 3-4 hours. All the new notes that deepen the story aren't even enough, as this style of narrative isn't appropriate in a game where the themes should be expressed more implicitly. The secondary characters are all one-dimensional, with distinct personalities but lacking charisma or anything that makes them memorable. The protagonist in the story has this internal conflict stemming from the forced marriage forced upon her parents, but even this interesting theme is ruined by the very weak and at times childish writing. Just look at the other endings and you'll understand why... This is definitely not Silent Hill, as the foggy atmosphere and small references to the original series aren't enough to try to slap the series' title on a game like this, which doesn't belong to a universe far more twisted and traumatic for the characters involved.


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