Posted on: February 12, 2025

armslong
验证所有者游戏: 105 评论: 2
Surprisingly fun
International spy strategy game is surprisingly interesting, and tricky.
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Posted on: February 12, 2025
armslong
验证所有者游戏: 105 评论: 2
Surprisingly fun
International spy strategy game is surprisingly interesting, and tricky.
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Posted on: August 28, 2025
Pahkasika
验证所有者游戏: 238 评论: 5
Cold War that leaves you cold
Sigma Theory is a game that I would like to like. It has some great ideas, but the execution is just too poor at times. As some others have pointed out, at it's core, ST:GCW is a board game on PC. You control four pieces and do various things with them around the board. But whereas random element might work in a board game setting, here it seems to just be always against the player. Even with tutorial enabled, the game also does not really explain the core mechanics well (thankfully there are some guides for this). Special mention for a quite buggy UX. Some hover-on menus take multiple tries to work correctly, the game crashed twice in a few hours, and I had to Alt+F4 from the game over screen as it just did not advance back to the main menu. As I got the game for free, I will not complain too much, but overall I can't really recommend this title.
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Posted on: September 24, 2025
sguzman08
验证所有者游戏: 11 评论: 2
I think i got this for free
but it's surprisingly a pretty good game.
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Posted on: January 12, 2024
Ollined
验证所有者游戏: 90 评论: 8
Exciting Espionage
When I first started Sigma Theory: Global Cold War, I was expecting something similar to Invisible Inc. In reality the games have almost nothing in common. The core of Sigma Theory's gameplay is turn-based management of various things on a global level: Agents and double agents, love life, foreign relations and research. There is not much wrong with the minimalist gamepley although there are some dead turns where not much happens. The concept of the game is quite exciting. The most disappointing aspect for me were the extraction missions. What I was expecting to be exciting turn-based stealth gameplay essentially boils down to a randomly-generated dialog selections the result of which is decided by RNG. There is still some excitement in the scenarios described with text and vary minimal sound and visual design. The difficulty seems a bit weird. Despite being behind for most of the game, I was able to win fairly effortlessly in the end. The minimal story in the classic mode is fine with the ending being at least interesting. The game features a large selection of agents to choose from with unique abilities, although the effects of said abilities are undermined somewhat by the random nature of the game. The recruitment process involves some deduction for picking the appropriate dialog option, which is applied in talks with diplomats as well. This is an interesting idea and a good opportunity to give some additional depth to the characters. In a single campaign I did not have the opportunity to thoroughly interact with all of the systems, for example interrogation and the application of researched technologies. A single campaign takes only a few hours to finish. That being said, the game did not compel me to go for another playthrough. Having received the game for free I cannot complain, but I would not pay full price for it.
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Posted on: March 3, 2020
t0nda
验证所有者游戏: 142 评论: 24
Dystopian spy race
In Sigma Theory, your task as the national head of the sigma project is to get your science right, and to get it right and powerful in a way that allows your nation to succeed over its competitors. In order to achieve this, you control a bunch of agents who try to convert, bribe or sexually convince enemy scientists to work for your country, or your agents may abduct scientists. There are elements of diplomacy, counter-espionage, »hacking«, exfiltrating action, and terrorism support involved as well, and a little bit of, well, marriage management. The whole thing is a bit dystopian; each scientific achievement comes with its advantages for you or your enemy countries, respectively. All in all, it has a design that might as well fit a board game by its mechanics. The overall idea is pretty good, and the game does not have too many bugs (except for minor translation flaws where French has been conserved, oh, and the Nigeria DLC does not work at all with me). In a way, it is a round-based strategy game: When do I send my agents where, and who will do what? The flaws (not bugs, though) lie in a lack of diverse elements (an exfiltration scenario is likely to yield the same ooh-some-problem-now-go-left-or-right-dilemma which you have already come across, for instance), and in general it is rather chance-based. In addition to this, there is a clear edge of intelligence over strength as far as your characters go, so it is unbalanced (which is not necessarily a bad thing). Replayability is given to some extent only as the agents differ; and more will be unlocked during play. The plot is pretty streamline. So this does not add to replayability, things will just be basically the same. Which is okay with minor games (such as, say, Defcon), but not so much with complicated ones. Variation would be welcome here. The game has great potential, but its repetitiveness after the first playthrough and its overwhelming chance-basedness are its weak spots. Good game, overall.
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