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You play Sanjuro Makabe, a Mobile Combat Armor (MCA) pilot and Commander in the UCA Security Force. The UCA was originally formed by three dominant megacorporations (Andra Biomechanics, Armacham Technology Corporation, and Shogo Industries). Originally...
You play Sanjuro Makabe, a Mobile Combat Armor (MCA) pilot and Commander in the UCA Security Force. The UCA was originally formed by three dominant megacorporations (Andra Biomechanics, Armacham Technology Corporation, and Shogo Industries). Originally intended as a joint venture that would ensure the continued profitability of the three organizations that founded it, the UCA is now independent, and the dominant military power in existence.
Your mission is to locate and assassinate a rebel leader known only as Gabriel. All of the action takes place either on the planet Cronus or on the spaceship Leviathan. The Leviathan is the flagship of the UCA and is commanded by Admiral Akkaraju. Cronus is the only known source of the biologically active material known as Kato, an incredibly powerful energy source essential to the process by which interstellar travel is possible.
Your deadly enemy is The Fallen, a fanatical terrorist group lead by the mysterious Gabriel, threatens the balance of power on Cronus, and ultimately, control of Kato. You will fight them on your feet or from within one of the different types of Mobile Combat Armor, a giant mech which can run, duck, strafe, swim or transform into an ultrafast hovertank.
You will know the true power of giant robots!
Anime-influenced graphics and gameplay design
Fight on foot or pilot a giant mech in both open and urban environments
An interesting storyline with two possible endings
Fans of giant robots don’t pass this game by. I found it one day on a bargain shelf and after playing couldn’t understand why it wasn’t as well known as MechWarrior or Gundam. The game play and story line are wonderful and the ability to do on foot and not always in the mech just added to the fun. Please don’t pass it by like I did for years.
The graphics haven't aged particularly well, and it's a tad short, but that doesn't stop Shogo: MAD from being an great game from start to finish. Frantic, flashy and fast combat, straddled with over the top weapons, and sarcastic humor that pokes it's head up every so often. The storyline, while not exactly Shakespearean, fits the game and gets the job done. Multiplayer is also present and is a worthy distraction. Shogo definitely is one of the better FPS's of it's time, and like many others was overshadowed by the almighty Half-Life, but is definitely worth your time.
Shogo is a fun FPS game, but its certainly no classic. The levels seem bit linear at times, and most of the environments are rather bland. The A.I. sucks big donkey's you know what, and enemies are lacking in variety. However, when it comes to action, Shogo delivers. The weapons, especially the assault rifle , are satisfying to use and its fun seeing enemies become a bloody mess after you fill them with lead. For the asking price, I think its worth owning.
There's quite a lot that this game gets wrong, especially by today's standards, but if you can get past all of its flaws you find a pretty fun game.
The most glaring fault of the game and the one that bugged me the most is the fact that enemies in the on foot levels have a sort of prescience and lightning reflexes. They know where you are before you even see them and they will shoot your head off the moment they see even one pixel of it. Add to this an odd critical hit system where both the player and the enemies can randomly score criticals and you've got yourself one of the most unwieldy and random FPS experiences ever. The majority of the game just consists of quicksaving before every corner, getting shot by the three dudes waiting for you before you can even blink and then reloading and pressing the fire button before even rounding the corner so you get the drop on them. Luckily the enemies get stunned when they get hit by a bullet so it's easy to do crowd-control with automatic weapons.
Then there's the levels you spend in your mech which usually take place within a city and honestly aren't that much different in gameplay from the on-foot levels except both you and the enemy can take way more punishment before going down. These levels are somewhat fun if only because of the arsenal you have at your disposal.
The story in the game is rather uninteresting and very self-aware, one particular quest involving a cat is the highlight here, and that's not as bad as it sounds. The humour can be very hit or miss, but it got a chuckle out of me now and again so I guess it did its job.
The game looks very dated by today's standards, but it's not ugly. The art does a good job of keeping the game from looking too hideous and aside from the low-poly count it really looks fine.
I'd recommend this game if you're in the market for an old-school shooter. It's not the best of its kind, but I believe it has enough content and entertainment value to stave off a weekend of boredom.
As you might have read in some of the other reviews, the game isn't without its flaws. The critical hit system is completely random and makes the on-foot missions somewhat frustrating if you're not careful, the A.I. is absolutely brainless (both for the enemies and your companions), and some bugs will occasionally lead to cheap deaths. Honestly, though, my biggest gripe about this game is that it's too short.
In the end, though, the most imporant question is that whether it's fun or not. And for me, the answer is most definitely YES. I always found it interesting that the game lets you do stuff any ordinary FPS would consider a mission fail. For example, instead of forcing you to reload a save when you start killing NPCs, it lets you figure out on your own that you either can't progress or you just unknowingly followed a different path in the storyline. And yes, there are multiple endings.
The anime aesthetic is definitely unique and blowing stuff up in the middle of a city as a giant mech never gets old. The aforementioned critical hits make the on-foot levels a bit worse but once you learn to play it safe, it's not so bad. These levels are still a treat to play thanks to the satisfying gore and selection of weapons that all feel fun to use and fire with punchy sound effects. And with great sound desing also comes awesome music which is both appropriate for the game's theme and it creates a nice atmosphere.
I'll admit that I have a big nostalgia for this game and playing it takes me back to these long nights when I only remembered that I was playing for too long when daylight started pouring into the room. But for any fan of retro shooters, this game will still be a curiosity and I guarantee that you'll have a good time playing it.