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Shadows: Awakening

已在库内

3.9/5

( 118 Reviews )

3.9

118 Reviews

English & 4 更多
29.9929.99
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Shadows: Awakening
介绍
“古话有云:勿信恶魔,背叛其血”。 但是废土中的苏拉食人魔们有另一句古话:“恶魔从不背叛契约”。也许人们在凝视地狱之眼时,看到的是自己黑暗的倒影...” – 卡里沙·坎切特 《暗影:觉醒》 i是设定于异教诸国系列传奇冒险的续作。在秘密议会“五秘客”成员被刺杀之后,他们的灵魂被拥有能够吞噬吸收他人灵魂,并将其具现化为人偶能力的邪恶恶魔“吞噬者”所吸收。“五秘客”死而复生,化身恶魔继续在凡人世界求索着力量与不朽。但是代价是什么呢? 《暗影:觉醒》 是一款采用即时战斗的独特线性单人RPG。你将操作一只由影界被召唤而来的恶魔“吞噬者”,吞噬死亡英雄的灵魂,并踏上一场史诗冒险。这里有充...
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3.9/5

( 118 Reviews )

3.9

118 Reviews

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产品详细信息
2018, Games Farm, ...
系统要求
Windows 7/8/10 64Bit Versions, Intel Compatible 2.1 GHz Dual Core, 4 GB RAM, GTX460 2GB or compatibl...
DLC
Shadows: Awakening – Necrophage’s Curse, Shadows: Awakening – Legendary Armory Pack, Shadows: Awake...
Time to beat
21.5 hMain
30.5 h Main + Sides
38.5 h Completionist
28 h All Styles
介绍
“古话有云:勿信恶魔,背叛其血”。 但是废土中的苏拉食人魔们有另一句古话:“恶魔从不背叛契约”。也许人们在凝视地狱之眼时,看到的是自己黑暗的倒影...” – 卡里沙·坎切特




《暗影:觉醒》 i是设定于异教诸国系列传奇冒险的续作。在秘密议会“五秘客”成员被刺杀之后,他们的灵魂被拥有能够吞噬吸收他人灵魂,并将其具现化为人偶能力的邪恶恶魔“吞噬者”所吸收。“五秘客”死而复生,化身恶魔继续在凡人世界求索着力量与不朽。但是代价是什么呢?

《暗影:觉醒》 是一款采用即时战斗的独特线性单人RPG。你将操作一只由影界被召唤而来的恶魔“吞噬者”,吞噬死亡英雄的灵魂,并踏上一场史诗冒险。这里有充满挑战的游戏内容,扣人心弦的故事剧情和赏心悦目的画面。如果你有足以掌控异教诸国的专注以及智慧,就召集你的小队,利用各个英雄的强大能力来为你作战。但最终,发号施令的究竟是恶魔,还是被他所吞噬的英雄?这个世界已经命悬一线,是成是败,在你掌中...

Features

  • 两个世界, 一个故事 - 这是一个满是恶魔与怪物的平行宇宙,你要通过在影界和凡人界中无缝切换,与传奇来往,与命运作战,体验这个扣人心弦的故事。
  • 独特的小队系统 – 一个恶魔,多名角色,每个人都有着自己独特的个性以及对话,英雄互相之间还会对话,当然,也有互相看不顺眼的情况出现。
  • 大量技能与角色 – 选择三位英雄中的一位,每个都有独特的背景故事,剧情以及对话。吸收14名可玩角色的灵魂,每个角色的技能都大相径庭,比如强盗王卡利戈,还有火炎之女伊维亚。
  • 充满战术性的即时战斗 – 通过连协你不同角色的技能,来最大化法术和技能的伤害。
  • 大量游戏内容 – 单次通关时间在20小时以上,并有大量的重复可玩性,足以提供60小时以上的游戏时间。
  • 困难的解密 – 游戏中散布着大量的解谜内容,从落后的村庄到黑暗的地牢,它们无处不在。
  • 制造与战利品系统 – 内容丰富的制造与战利品系统能为这个激动人心的冒险更添色彩。

Shadows: Awakening Copyright © 2018 Kalypso Media Group GmbH. Published by Kalypso Media Group GmbH. Developed by Games Farm. Games Farm and Games Farm logo are trademarks or registered trademarks of Games Farm, s.r.o. in EU, US and/or other countries. All rights reserved. All other logos, copyrights and trademarks are property of their respective owner.

所有成就
包含内容
Manual (US) Manual (UK) Manual (DE) Manual (FR-ES-IT)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
21.5 hMain
30.5 h Main + Sides
38.5 h Completionist
28 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2018-08-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
8.2 GB
链接:

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用户评论

Posted on: June 15, 2023

mausmori

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游戏: 84 评论: 8

Puzzles ruin it

The puzzles in this game completely ruin what otherwise would have been a pretty interesting and original action RPG. The last thing I want to do when I'm hacking and slashing through hordes of monsters is for the next bit of content to be locked away behind a puzzle that takes me minutes or hours to solve. Avoid at all costs, unless you're a huge puzzle fan.


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Posted on: October 24, 2024

ShaunV2

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游戏: 260 评论: 3

Don't even bother.

Game just crashes at the logo so just avoid this trash.


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Posted on: September 17, 2018

RestlessPilgrim

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游戏: 119 评论: 10

Dull Diablo

A blatant attempt at copying the Diablo formula, Shadows is a nice enough looking game. Sadly, for those of us wanting a true Diablo fix Shadows is far too slow and ultimately dull. Instead of a single character to really get your teeth into, Shadows USP is the use of "puppets", individual characters, which break down into the usual 3 archetypes, mage, fighter and ranger, which the player can select 3 of at a time (making a "party" of 4 including a demon who is persistant) and swap out at pre-defined points scattered through the levels (usually one per level) The advertised 19 puppets is misleading because you actually unlock characters who are simply variations on those 3 basic archetypes ie 4 or 5 mages, fighters and ranged users. Some players may find enough here to experiment and discover their favourite line-up and enjoy some uniqueness in play, but due to the inability to properly swap at will between all unlocked puppets and uninspiring nature of the game Shadows never really warrants or allows enough time to discover each one's unique characteristics. Basically, it's a blatant attempt at forcing repeated plays which the grinding nature of the gameplay and generally lacklustre design will almost certainly not really be worthy of. After a few of days of playing i was left feeling that the overly slow pace of levelling was a grind and that the puppets, powers and abilities were not particularly interesting to unlock. Every puppet gets identical abilities too. Some boost damage against different enemy types, one boosts each of your primary stats, another your "survivability" so pretty uninteresting stuff and meaning there are barely a couple of specifically unique abilities for each puppet unlocked as you level. This seems frankly lazy (although, to be fair, it's a pretty small dev team), lacking in imagination and ultimately a side effect of the decision not to use less, but better developed characters. Come on devs! It's not exactly asking a lot to get three entirely different and unique skill trees for each archetype surely? Who wants a mage, fighter AND ranged class getting almost exactly the same 'bonuses' as they level up, let alone several almost identical seeming mages, fighters or rangers to supposedly choose from? Due to the lack of time available with all your puppets, it's hard to develop any empathy with them or to really appreciate their few unique abilities, meaning i often felt like sticking with one favourite and never bothering with the others... but, i am a lazy bugger! This also makes equipping a pain in the @rse, becoming a chore to wade through all your puppets in order to give them the best gear at any time. Loot (the primary motivator in a good ARPG) is fairly generic and uninteresting never seeming to seriously boost the characters stats or provide unique or interesting bonuses, so all in all Shadows really does lack any killer "hook" to drive players on and make them want more! It was a nice attempt to try and set Shadows apart, but i can't help thinking having inspiring loot drops and a more varied range of unique abilities over far less characters would have been much better. Enemies too, often feel like repeating variations of themselves, seeming to be the same types of enemy just dressed up differently for that area. Perhaps that's me being overly critical... Puzzles are another source of frustration. Some will enjoy the challenge presented, others find them simply annoying. As for the story, threadbare at best. That said, it does feature the legend that is Tom Baker, who does his usual stellar job with the generic pulp he was given. Give that man a knighthood!! Happily, Blizzard are promising big Diablo news later this year (2018) so we fans might soon find better ways to while away months of gaming. (Full controller support for PC please Blizzard, it is 2018 after all!) Shadows is by no means a bad game, but for me it just feels somehow too "clunky", grindy and unoriginal in design to really scratch my Diablo itch. For those of you who couldn't care less about Diablo, you may feel much warmer towards Shadows, but for those hoping for a real kick @ss ARPG with strong, unique characters you really want to play, tweak and develop to your heart's content, and a title with a good variety of really interesting design and gameplay i strongly advise having a very good look at some gameplay vidz before splurging.


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Posted on: October 26, 2018

P3ksu

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游戏: 169 评论: 6

Hmm... where's the next objective

Let's begin with positives first it's a game, it plays well with mid build PC and it has quite an interesting setting and story going for it possessing legendary warriors or goblin like creatures with little worth. And here starts the downfall the game is just a shell of an action role-playing hack and slash dungeon crawler game. Shadows: Awakening mechanic of traveling between "spirit" realm and "living" realm is one part that feels unfinished and is draging the game in to the depths (and makes it harder to find what you need to do and where you need to go). Biggest problem of the game are the controls themselves, they felt like I was playing a game from the early 2000s... run away hit couple of spells run again hit some spells and wait till you've more mana and repeat (atleast in boss fights). Skills felt like they were lacking power. When I'm playing game about legends I'm expecting some powerful spells, skills etc. I don't want to bash the developers, I can feel how they cared about this game and wanted to give it their all, but they should have spend more time in the drawing board. I did manage to play this game for about 3 hours... I know it's not much but atleast I tried (I did not find the next objective).


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