I got this on steam when it launched.
its Very free in relation to how you build your character.
You can choose to go it alone or Bring in help with other characters that can be hired on each mission.
The game while "linear" is very entertaining and has some challenging Strategy elements. There is an option to expand by adding modules. Some people are currently working on remaking the snes campaign. This to me is in the vein of neverwinter knights. Technically endless once you master the campaign editor.
I bought this game on launch day after a decades+ long wait for a true new Shadowrun experience. For any fans of the old 16-bit games, or fans of the table top, than buying this game should be a no brainer. (This includes seeing a few familiar faces.) It holds true to many of the beloved roots of Shadowrun and has a character creation previously unseen in former SR titles. The tactical combat works very well with the title. The downside is, however, the linear story line. From A to B without any of the fun farming and open-ended exploration. Does it's lack of taking on random jobs from shady Johnson's take away from the game? Absolutely. Does it ruin the game? Absolutely not. This is still a 5 star title for both seasoned veterans and for people looking to run the shadows for their first time.
Most of the complaints I see are true. The game doesn't have the best graphics but that's because it also targets iOS and Android devices with poor (compared to full PCs) graphics capabilities. It is linear and short but for a sub $20 game that's not too bad. The story is good (though linear) and while the save system is by far the biggest problem they have the fix in the Dragonfall expansion. So what you're really buying is a nice short story and access to the mod community where I expect great things will come. Unless they decide to charge a ton for the expansion it's still a pretty good deal for under $20. It's definitely not a $50+ game you're getting for a steal though.
It's very atmospheric but unfortunately it's lacking content and is way too linear. Most of the time it seemed I was even told where and when to click the mouse button.
It certainly has potential for future campaigns but I don't think the developers themself will deliver them. The good stuff will probably come from the community.
Unfortunately there aren't too many cyberpunk cRPGs going around; there are even fewer available to mac users like myself. Shadowrun Returns does a nice job of filling that void. You'll meet more than your fair share of interesting characters during your tour of Seattle's seedy underbelly. The skill trees are pretty standard for a modern RPG, but you're offered enough options to make it feel like your character stands out. The world is immersive and the plot is intriguing, albeit this run is pretty short (about 15 hours or so). It's worth mentioning that Shadowrun has a very active mod community, as well as its very own nexus page. Users have created tons of unique stories for you to dive into once you complete the game, and you can even import your character into them.
Really my only issue with Shadowrun has been that the plot is far too linear. I really hate having my hand held past the tutorial, and this game doesn't give you much in the way of options. That being said there is also an awesome usermod for that as well.
All in all SRR is definitely worth a play through. I love the setting as well as the characters. I also really dig the fact that the developers made the game so mod friendly. It really makes you feel like you're getting plenty of bang for your buck. I would have no qualms dropping $12 on it especially with the new expansion coming out.