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暗影狂奔归来

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4.1/5

( 292 Reviews )

4.1

292 Reviews

中文(简体), English & 5 更多
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暗影狂奔归来
介绍
2054年,魔法重返这个世界,唤醒了强大的神话和传奇生物。科技与肉体和意识相结合。精灵、巨魔、兽人和矮人出现在世间,与此同时冷酷无情的企业集团持续不断地掠夺整个世界的资源。你是一位生活在社会边缘的雇佣兵“暗影行者”(shadowrunner),受雇于巨型企业,孤独地靠着本能和身手谋生。当那些三教九流之人需要帮助时,你就要不择一切手段地去完成他们的委托。 这一次你的任务是在西雅图大都会圈的新城搜捕神秘杀手,既要踏足最黑暗的贫民窟,也要拜访城中实力最强的巨型企业。你在行动时务必小心谨慎,招募其他行者作为帮手,掌握强悍的科技和魔法之力,这样才能在西雅图的阴影地带全身而退。 《暗影狂奔》(Shad...
用户评论

4.1/5

( 292 Reviews )

4.1

292 Reviews

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产品详细信息
2013, Harebrained Schemes, ...
系统要求
Windows XP / Vista / 7 / 8 / 10, 2.0 GHz or faster, 2 GB RAM, 3D graphics card with at least 256MB o...
DLC
Shadowrun Returns Deluxe DLC
Time to beat
11.5 hMain
14 h Main + Sides
17.5 h Completionist
13.5 h All Styles
介绍
2054年,魔法重返这个世界,唤醒了强大的神话和传奇生物。科技与肉体和意识相结合。精灵、巨魔、兽人和矮人出现在世间,与此同时冷酷无情的企业集团持续不断地掠夺整个世界的资源。你是一位生活在社会边缘的雇佣兵“暗影行者”(shadowrunner),受雇于巨型企业,孤独地靠着本能和身手谋生。当那些三教九流之人需要帮助时,你就要不择一切手段地去完成他们的委托。

这一次你的任务是在西雅图大都会圈的新城搜捕神秘杀手,既要踏足最黑暗的贫民窟,也要拜访城中实力最强的巨型企业。你在行动时务必小心谨慎,招募其他行者作为帮手,掌握强悍的科技和魔法之力,这样才能在西雅图的阴影地带全身而退。

《暗影狂奔》(Shadownrun)呈现了一个独特的赛博朋克和魔幻相结合的世界,自近25年前首次推出之后便赢得了大批拥簇者。现在,作者乔丹·魏斯曼(Jordan Weisman)重拾“暗影狂奔”世界,通过对这款经典游戏进行现代化改造,打造成一款单人回合制角色扮演游戏。
  • 强大的内容制作系统:凭借《暗影狂奔归来》(Shadowrun Returns)编辑器,玩家可以创建自己的故事和战役,并在暗影狂奔社区进行分享。你甚至可以利用编辑器直接探索整个《暗影狂奔归来》的西雅图战役剧情—研究游戏的制作过程,还可以随意借用游戏资源,让你的内容制作事半功倍!使用SRR编辑器制作游戏内容不需要高超的编码或艺术技巧,轻松简便。
  • 扣人心弦的战术战斗:战斗时,每个回合的行动都至关重要。明智地选择你的行动—移动到更好的掩体、拉近距离进行近战或者朝大批敌人扔一记火球术。借助手中掌握的各种各样武器和法术,每个回合都有多种战术选择。要想成功完成任务,必须合理地组建一支能力均衡的,结合格斗、科技和魔法能力的行者小队。
  • 以技能为基础的角色成长:选择一个初始角色原型,逐步进行升级改造!街头武士和强化斗士利用高超的格斗技能主宰战场,萨满和法师召唤强大的队友、施放致命法术,黑客和迷惑者提供关键的科技支援、用意念直接控制无人机和电脑系统。《暗影狂奔归来》的无职业技能系统可以让玩家随意决定角色的成长方向。最开始当个会召唤幽灵的兽人萨满,然后进化成具有网络强化的武器专家行不行?没问题!
  • 2D和3D相结合的艺术风格:《暗影狂奔归来》将动态3D角色、光影效果与色彩明快的手绘环境完美结合在一起。每个角色对话时都会显示头像,代入感超强。游戏世界非常细腻,从雷蒙德荒野(Redmond Barrens)的贫民窟到寡头企业的豪华办公室,不同风格的场景均得到完美展现。

© 2013 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.

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系统要求
最低系统配置要求:

在游玩 Paradox Interactive AB 发布的游戏时,您 (i) 同意受到用户协议的约束,并且 (ii) 确认您已阅读并理解隐私政策。

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Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

在游玩 Paradox Interactive AB 发布的游戏时,您 (i) 同意受到用户协议的约束,并且 (ii) 确认您已阅读并理解隐私政策。

Paradox 用户协议
Paradox 隐私政策

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
11.5 hMain
14 h Main + Sides
17.5 h Completionist
13.5 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
发行时间:
{{'2013-07-25T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
899 MB
链接:

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用户评论

Posted on: June 18, 2014

director101

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游戏: 273 评论: 3

Great Introduction to Shadowrun

Kickstarted this game, although I've never played any Shadowrun game before, and didn't know anything about the setting. I wasn't disappointed. I see some reviews have mentioned the checkpoint saves, but this has now been fixed, and the game can be saved anywhere. The art is beautiful, and the game got me really interested in the way the world setting works. It is quite short, I think I finished it in 8 hours or so.


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Posted on: December 14, 2013

Below average.

The only positive I can really say is that the setting is awesome and the artwork is very well done. The game however is an incredibly linear corridor runner. The story is silly and most of the characters are either forgettable or annoying. The choice and consequence aspect is entirely superficial and the turn based combat is lackluster even compared to games with a decade of age on it. The game throws "quests" at you that are mostly glorified fetch quests and can be completed in the same area you were just in. The skill checks don't ever really bring anything interesting to the tables and feel like they are just there so the devs could tick a box. There are a lot of better games out there, sadly not many are in the *punk genre. Still, my advise is to step away from this game.


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Posted on: August 29, 2022

RetroBro64

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游戏: 402 评论: 11

Worth Playing for the Story and Setting

Pros: - Unique cyberpunk, fantasy mix setting. - Variety of playable and viable builds and party composition - Story, dialogue and characters are good, though also bit cheesy in a likable way (you're character has plenty of action movie one liners and jokes as conversation options) Cons: - Not many choices in the game seem to actually matter. Not much difference in possible endings. - Tactical turn-based combat is weak, missing a lot of what makes other turn-based games like X-com good. For example misclicking is easy, sometimes characters block a field and you can't rotate the view, so moving behind a character is sometimes impossible. - Hard to tell who you can aim at, when moving somewhere and where you can take cover. (also never explains what cover does: it significantly lowers oponents' chance to hit) - Barely an explanation of how combat works, tricky to make a good character, when you have no idea of the game yet. - Hacking is just reskinned regular combat, could be better, I'd prefer if it was more of a puzzle - The ehthnic "diversity" aspect of the game is a bit overdone... might make you roll your eyes a bit. - Mostly too easy even on hard, except for some few parts which just feel annoying. TLDR: Play the game for the story and uinique setting. The tactical turn-based gameplay could be better. The game can be completed in 10-20 hours depending on whether you take your time or rush through it. One last big hint: If you get Shadowrun: Returns and Shadowrun: Dragonfall, you can copy some files around and play Shadowrun Returns (Dead man's trigger quest) in the better and updated Dragonfall game engine. I only saw this after I played the game (why doesn't the game tell you this -_-), anyway here's a guide how to do it: https://steamcommunity.com/sharedfiles/filedetails/?id=343908392 (just use the install locations where you installed the games with gog)


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Posted on: January 16, 2014

Kjaama

验证所有者

游戏: 73 评论: 5

Poor successor to the originals

Shadowrun for the SNES is one of my favourite games of all time, and I was extremely excited to hear that they were doing a new Shadowrun game with old-school values. Unfortunately the old-school "values" of Shadowrun returns are not the exploration, difficulty and balancing, but instead are low-grade graphics, minimal music/sound and a distinct lack of polish. The writing is, whilst not offensive, very mediocre. The multiple response options in dialogue suggest that dialogue trees were once considered, but ultimately the standard 'good/neutral/bad' responses all take you on to the same npc response. The combat is taken almost verbatim from X-com: Enemy Unknown, and while that's not necessarily a bad thing, the frequency with which Karma points (exp) are given means you are constantly several steps ahead of your enemies. I played through on normal and, barring the first out-of-tutorial combat (in which my minimal hp character had to survive two hits before they could act) I have never had to reload and have never looked in danger at any moment. Shadowrun returns is an isometric, turn-based, party-based rpg - my favourite genre of game. Yet it feels very disappointing and the fact that it is outclassed in almost every department by a SNES game produced some 20 years previously is desperately sad.


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Posted on: December 17, 2013

Jarmo

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游戏: 评论: 15

Simple fun combat RPG

The plot is very Shadowrun: science, cyberpunk, magic. Well written enjoyable stuff. 14 hours is how long I spent on my first run and I don't think there's much more to it, nor much replayability. Some things can be done in multiple ways, but you're still going a very narrow path. Like a super simple point and click adventure with combat scenes. It didn't feel overly short though, there's no random encounters or any usual fetch and carry missions or unerthly long mob fights to artificially lengthen the experience, so the main plot is comparable in length to most "normal" rpg's. Atmosphere, potential, pretty decent combat system. This cries out for a bunch of extra adventures, could become the Neverwinter Nights of cyberpunk.


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