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Shadow Warrior 3: Definitive Edition

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3.1/5

( 57 Reviews )

3.1

57 Reviews

中文(简体), English & 9 更多
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Shadow Warrior 3: Definitive Edition
介绍
体验《影子武士3》的最终版,享受穿越神话日本国度的快节奏枪战、锋利近战和壮观自由奔跑移动的超暴力融合体验。在生存模式、二周目和硬核难度中测试你的技能,当心那条龙! 堕落企业将军王洛和他昔日的死对头大蛇齐拉在血腥俏皮的FPS系列最新作品《影子武士3》中回归。执行一个不可能完成的任务,抓捕被王洛无意地从永恒监狱中释放出的一条古龙,用刀刃和子弹组成的火爆武器库在恶魔滋生的破碎土地上杀出一条路来。 新特色包括:二周目模式,带来了额外的挑战、武器皮肤和奖励;生存模式,允许你在面对一波又一波的敌人时测试你的技能;一个新的英雄模式游戏调节项,提供更大的挑战;章节选择模式,让你可以快速重玩;最...
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3.1/5

( 57 Reviews )

3.1

57 Reviews

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产品详细信息
2022, Flying Wild Hog, ...
系统要求
Windows 7, AMD Phenom II X4 965 (4 * 3400) or equivalent. Intel Core i5-3470 (4 * 3200) or equival...
Time to beat
5.5 hMain
7 h Main + Sides
9 h Completionist
6.5 h All Styles
介绍
体验《影子武士3》的最终版,享受穿越神话日本国度的快节奏枪战、锋利近战和壮观自由奔跑移动的超暴力融合体验。在生存模式、二周目和硬核难度中测试你的技能,当心那条龙!

堕落企业将军王洛和他昔日的死对头大蛇齐拉在血腥俏皮的FPS系列最新作品《影子武士3》中回归。执行一个不可能完成的任务,抓捕被王洛无意地从永恒监狱中释放出的一条古龙,用刀刃和子弹组成的火爆武器库在恶魔滋生的破碎土地上杀出一条路来。

新特色包括:二周目模式,带来了额外的挑战、武器皮肤和奖励;生存模式,允许你在面对一波又一波的敌人时测试你的技能;一个新的英雄模式游戏调节项,提供更大的挑战;章节选择模式,让你可以快速重玩;最后还有硬核难度,提供迄今为止最艰难版本的影子武士!

带着武士刀参加枪战

冲散恶魔大军,通过混合压倒性的火力和精准致命的武士刀劈斩,在每场遭遇战中指挥演奏死亡交响曲。

神行百变

交替运用花样百出的敏捷移动技术,包括有空中突进、飞檐走壁、二段跳和新增的酷炫抓钩,在每场战斗中获得大量的战斗和移动选项。

处决杀戮

执行壮观的终结技,取得你征服的敌人的一部分,用其力量打击敌军,释放不可阻挡的狂怒和强大的魔法。

动态战斗竞技场

每个环境都布满了可被激活的危险建筑和设备,为进攻策略添加了另一层创造性的选择。

新封建日本

穿越一片充满古代武士魔法和技能,现正被日本民间传说中的恶魔妖怪蹂躏的神话亚洲土地。

插科打诨

准备好迎接来自王洛的娴熟俏皮话,与齐拉之间尖锐的嬉笑怒骂,以及撑过荒谬困境,将末日变成崭新一天的紧张刺激之旅。

王洛之道!

生存模式是一个全新的游戏模式,允许你游玩3个新的战斗竞技场,享受多个小时的新玩法!那些能够完成挑战的人能解锁3个新的武器皮肤!完成游戏后生存模式就会开放!

重温美妙时刻!

章节选择菜单允许让你返回收集错过的升级点数,以及按照你中意的任何顺序重温一些定义了你与王洛的冒险的最爱时刻!

给王洛点好彩头!

二周目模式提供了一种新的游戏方式。享受额外的挑战和奖励,以及让王洛找回自信的皮肤!

玩的就是难度!

新的硬核难度会让你体验最艰难版本的影子武士!胆小者勿近。

死绝删档

在全新的英雄模式中测试你的技能。这是一个具有挑战性的调节项,会让你游玩时有生命数限制,并通过表演花哨的终结技来赚取更多的生命。用完生命,就永远失去进度。

Copyright 2020 Devolver Digital. All Rights Reserved.

所有成就
包含内容
内容
Definitive Edition
Deluxe Definitive Edition
Soundtrack
Dragonblood skins
Dragontail Katana
Artbook
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
5.5 hMain
7 h Main + Sides
9 h Completionist
6.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10)
发行时间:
{{'2022-03-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
22.5 GB
链接:

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polski
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русский
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中文(繁體)
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用户评论

Posted on: March 13, 2022

L0stman

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游戏: 评论: 6

Buy a book and get fan fiction instead

I am a big fan of the franchise and am a bit let down with this one. The game focuses on very mild jumping puzzles that serve just to move you from arena to arena. Every arena, almost, has 1 new enemy - so by the end, tons of enemies that noone really cares about and do not serve to make the game better. The most visible problem is the length - I finished it in 6 hours. Not what I expected, at all, and if I didn't have more integrity I'd ask for a refund based on length. Should have read reviews. Ok, that said - the game, what there was of it, was fun. The cut scenes / dialogue were on point and enjoyable. I just felt left down. Its like.. going to read a great book in the series and, after buying it, you find its actually fan fiction written by a 12 year old on tumblr.


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Posted on: March 8, 2022

CatchLightning42

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游戏: 178 评论: 3

Without a Doubt the Weakest of the Three

While Flying Wild Hog may not have dropped the ball as hard as many people may have said, said ball definitely hit the ground. While I think that Shadow Warrior's 2 attempt to be Borderlands was not ideal I think keeping weapon variety but swapping out looter shooter elements for a fixed group of upgrades that I could slot in like shot splitting and airburst alt fire would have been enough. Instead they've made the choice to try and copy Doom Eternal and every other movement shooter that's gotten so unfortunately popular. And it doesn't work, it's less power fantasy and more you getting your a** beat. While it is nice to quickly switch to a sword I don't like losing aim down sights and I'm furious that I can't quickly pull off my sword combos correctly because it only accepts the second input after swap for no reason, I can literally see the sword being held in the correct position without the boosted damage. And the loss of vortex spin (a side slash is not vortex spin) and most chi powers is horrible. I took much longer than many people playing all but the first and last levels on hard those two being on medium and I took 7 hours 57 minutes to beat the game. The damn cutscenes stutter when they start I presume because they don't allow enough time to prerender on my RTX 2060. Though the game looked just fine with no issues at 1440p 60fps. The writing is pathetic. The first game was a classic buddy adventure with a dramatic and even sad ending, poignant. The second was about how interpersonal relationships are hard. This one is about the horribly generic concept of "hope" and "we can't do it alone." What is this? A shounen anime? Kamiko, Xing, Mezu, Gozu not one mentioned at least by name. The characters here instead are limited and garbage. Ultimately I'm mad because I've had the most fun with the game's vs human katana fights and would love too see a refocus to almost only that. Maybe a different IP with that focus would be a better way to go for FWH.


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Posted on: March 2, 2022

BunniBoiler

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游戏: 138 评论: 1

Huge letdown

I loved sw2 and was very excited about this. It's terrible. Nothing like SW2 and a complete backwards move. I am not wasting my money on this, I tried to like it but it's horrible. Really poor Doom copy. Stupid platform timing jumps.. no thanks.


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Posted on: March 4, 2022

Captain Uranium

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游戏: 245 评论: 2

Solid shooter crippled by short length.

Each of the new Shadow Warrior trilogy have been very different. Shadow Warrior 2013 was a fairly standard FPS elevated to excellence by the superb melee combat, impactful upgrade system, and a plot that whilst simple was excellently executed. Shadow Warrior 2 on the other hand was a looter shooter along the lines of Borderlands, and now Shadow Warrior 3 clearly takes its inspiration from Doom Eternals. There is plenty to like here - the standard weapons are distinct with a great sound and feel, the high mobility combat is entertaining and well supported by the combat arenas, the limited use weapon drops from using finishing moves on opponents are generally fun to use, and I personally think the zany, upbeat atmosphere and vivid colour palette fits very well with this style of FPS. The problem is that there just isn't enough game here. Even if we ignore how short the main story is I am not sure there is enough variation to keep the game interesting past the 10 hour mark. Power and health upgrades are very basic. There are only six standard ranged weapons, each with a single upgrade path and no alternate fire mode. The katana takes up what used to be secondary fire, and whilst it has some added complexity you likely won't use it much as melee combat is more dangerous and ranged weapons cause enemies to drop health, which is the more important resource. If you were also hoping this would nicely tie up the trilogy's story then you will be disappointed there as well, with the returning characters bearing minimal relation to the previous games and a shallow plot that offers little in the way of resolution, both for this game and for the series as a whole.


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Posted on: March 4, 2022

Stachorski

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游戏: 264 评论: 5

Great gunplay, but lvl design gets worse

Cons: -game is short 5h -only two boses (The secend one in not intresting) -after 3h there is no enviromental traps (closer to end there a lot of enemys so it would be cool if there was some) -slow frame rate then cutscene start playing -minor bugs Pros: - enemys design are great in my opinion, especially the first boss - great gunplay (for me all guns were great to the end of game) - platformin sections (they not hard but i like the fast jumplling from one wall to another and sliding sections especially) - joggling with barrels are pretty fun - takedown animations In short you can get a lot of fun thanks to gunplay and possibilites that game give like joggling barrel that frozen enemys, using buttons that activete traps or grapple hook. Unfortunatlly after first boss, there is less traps so it makes killing monster in the end exsosting


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