Defeat Lieutenant Akimbo in story mission: My Hero
common
·
85.23%
The Sharpest Spike
Defeat The Sharpest Spike in story mission: Hot Blooded
common
·
49.35%
Transistor ZL-260
Defeat Transistor ZL-260 in story mission: Industrial Espionage
common
·
34.71%
The Chef
Defeat The Chef in side mission: The Cookery
common
·
37.96%
The Guard
Defeat The Guard in side mission: Ninja'd Scrolls - Part 2
common
·
32.51%
Sempai
Develop any character to level 10
common
·
42.14%
包含内容
内容
Standard Edition
Deluxe Edition
原声音乐(MP3)
画册
系统要求
最低系统配置要求:
推荐系统配置:
Multiplayer notice: Shadow Warrior 2 features crossplay public matches that you can play with your friends no matter where the game was purchased (PC only).
Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
推荐系统配置:
Multiplayer notice: Shadow Warrior 2 features crossplay public matches that you can play with your friends no matter where the game was purchased (PC only).
Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
I really love oldschool FPS. I like the retro graghics, the witty one liners, all of it. This is a great nod to those old school FPS titles. Lo Wangs character is funny as ever. The gameplay is fast and furious but not nearly as difficult as the originals. Im only a few hours in and am really enjoying the game and think its well worth a shot. If your afraid of humor then don't play the game. These games were never politically correct and never should be.
Shadow Warrior 2 is not a complete disaster but it's NOT a sequel to Shadow Warrior (2013). Core gameplay of linear, fast-paced shooter has been gutted and replaced with a Diablo-esque FPS ARPG game, where you spend time constantly fiddling around with the metagame, raising skills and upgrading weapons with never-ending stream of uninspired, generic loot, and grinding for money and equipment. The mix is flavoured with boring side missions taking place in procedurally generated levels that are empty save for occasional group of bullet-spongy enemies with a mini-boss.
Devs burned the bridge between them and the original Shadow Warrior fans. Whether it was to appeal to "broader audience" or to just create something different I don't know. Just keep in mind that this is not the Shadow Warrior you've been looking for, unless you loved Diablo and/or Borderlands, in that case this is a game for you.
I want to fit a lot into a short space so I'm going to use bulletpoints:
Gameplay-
+ Combat much improved from the original, great weapon and enemy variety, maneuverability and verticality.
+ Melee combat is satisfying and forces you to move around quickly to avoid death.
+ Upgrades and elemental effects allow for some customisation and variety.
- Guns are still weak and unsatisying to use, the only exception to this rule being Gauss Cannons.
- Despite the freedom one is given by the more open world you frequently bump into invisible walls or can't take a more direct route to a location.
- The respawn on death system is awful, death is barely punished at all, even on higher difficulties.
- Combat is generally quite easy to cheese, you can easily retreat and heal, if you min/max and buy optimal upgrade paths this becomes even more of an issue.
- Fights involving large amounts of enemies quickly become tiresome, forcing you to constantly move while making small jabs at the horde of enemies on your tail.
- Bugs such as large quest enemies glitching through the floor and forcing you to restart the mission, and enemies that just get confused if you leave their patrol area (both occur rarely) disrupt gameplay.
Story/Characters:
- Worse than the original, which had unexpectedly good writing.
- Most characters aren't likeable or interesting, Kamiko is annoying and Lo Wang tries too hard to be funny, although managed to make me chuckle a few times.
+ You can skip dialogue and cutscenes which is great for when you just want to kill stuff.
Graphics:
+ You can play at higher settings even on a modest rig, effects like Bloom and Chromatic Abberation can be disabled if you dislike them, visuals are colourful and not plagued by ugly filters like many other games, overall very good looking.
+ Combat visuals are visceral and satisfying.
- Some bugs such as rain inside building, trees poking through buildings, gaping holes into the void and random freezes.
Overall a solid 7/10.
Well, got to about 80% way through, and then started SW 2013 as a comparison. I think what we see here in the reviews is an age demographic difference. Why, well quite simply the two games are very different. Let me cover some areas:
Graphics: Whist this ones engine is obviously a step up in terms of graphics, it also mars one of the key elements - sword play - which becomes a mass of garish colors and OTT shaders which is a particular "feature" of most games now. In 2013 you could plan and see your sword swinging and plan to chop certain bits off.
Story: Whilst a key point in the first one, this one has no story at all. It also has no memorable characters. There is no driving force to get through the game. Each of the levels feels much like before (mainly as there are only three distinct maps with some randomisation), and they seem to be more in the deathmatch style.
Combat: An advanced "crafting system" - another key buzzword nowadays - really doesn't do much. The pistol, machine, and shotguns are useless. The upper weaponry has its use (mainly for the boss (same one * 3). In the 2013 version, all weapons other than flamethrower were good in circumstances. Sword play is basically a mess of color and shaders.
Comedy: One of the key elements of 2103 version, lost in part in this one. Still some funny moments and dialog with the hogi replacement can be funny, but cookies are not funny, and most of the humour is bland.
Overall, this isn't a bad game, its just not the greatness the 2013 version had in most areas. It feels like the developers stopped playing SW and took a look at the big titles COD/Battlefield type things so beloved of the younger generation and went down that route. Me personally, I prefer the Serious Sam, lower graphics, wacky humour, hyper combat which you can actually see type of game that the first showed than this. Plus 1 kudos to the devs for releasing here though. Me, I started 2013 version to compare, now hooked again!!