This game is a classic example of great gameplay and sharp wit that got left behind by the quake kiddies and doom squad. It is great to see that the game stays the same, with updated graphics. Hopefully now the world can see the humor in "Ha Ha! Horny Wabbits!" in a FPS.
Now let's see Duke 3D redone in HD! (no, DN4E was NOT that game...)
(on a side note, this is the game Daikatana could have been.... just saying, John Romero...)
This game show that shooters can be fun - the game mechanics are perfect, and using the katana makes the experience unforgettable. Although the game does still have some technical issues (framerate sometimes drops to 9 on a pretty decent gamer laptop), but with a few tweaks those can be mostly overcome.
What was really surprising is that the story is also very good. Not as complicated as BioShock Infinite's, but still, the plot drags you through the endless hordes of enemies, who you then willingly chop/shoot into pieces. I can only recommend this game to anyone who wants to have great fun.
Thanks Flying Wild Hog.
Great to see the Wang back. Lots of fun as a game should be. Would have preferred the original more mature voice and accent for the comments, or at least something similar. Now, how about doing the same thing for Duke ....... this is what we wanted to see in Duke Forever.
I'm so divided I felt the need to write a review. All in all: If you don't like really grindy action games, I can't recommend it. Even if the overall design, presentation and ideas are compelling.
Shadow Warrior has a big and, in itself, fun arsenal of abilities and weapons. The way they are managed is pretty amazing.
However: In a game like Half-Life 2 (2004!), there is only one special ability (Gravity Gun), and yet the designers found so many interesting and fun ways to use that ability, and to extend it. Throughout the campaign and even the two sequel episodes, the Gravity Gun doesn't get boring.
SW is the exact opposite. There are a lot of abilities but all the designers turn them into is "uh yeah you can use them to either immobilize or sword-slash monsters, in different looking ways".
This leads to the game becoming a drag around the tenth of the 17 chapters. I can completely see why I once abandonned it. It becomes incredibly repetitive: You'd be better off playing a Multiplayer FPS, as the challenges are devoid of variation. "Increasing difficulty" is equaled with "more of the same enemies".
The storyline seems interesting, but is told badly. Mostly via pretty, but incomprehensible cutscenes. I also kinda hate how the tone during the first half is goofy and parodic, and then tries to become all dry and serious. This is a game where you get locked up in battle areas with a bunch of enemies in order to completely wipe them! How could anyone take this seriously?
Walk... get trapped in a room to survive some kind of hord mode battle... walk again... get trapped in another room to survive another hord mode battle... repeat this for the next 12-15 hours + some boss battles that are easy to the point of become boring.
Lo Wang lines are fun, most of the time times, but this game is not.