Great concept and would have been very entertaining if the game didn't cheat. You will find often that you kill someone that is no sight cones or sound circles but will have a enemy turn in your direction and spot you.
It wouldn't be so bad if this only happened once or twice but it happens all the time. The game does not keep to it's own rules, so your perfect plan fails through no fault of your own and this defeats the whole object of the game making it a frustrating mess when it could have been very enjoyable.
I'm 3 levels in, and every level so far has been limiting. Meaning, if you think that because you have different characters and open space, that you'll have options to how to complete the task? eh, well you'll be disappointed.
You get some very cosmetic choices in how you do things sometimes, like do you go up the river and take everyone out slowly this way, or do you take everyone out and slowely work your way across the bridge? Both are basically the same choice, you're not really getting past either without first wiping all of the eyes in the area out.
So to that I say, the level design is not fun, and they killed the tentalizing options you thought you might have with the different characters.
I've played Hitman Bloodmoney, and Dishonored. The level design there was much better: how so? well you could play in ways the synergised with what you imagined you could do with your powers, but in this game - the moment you try to think of things that don't involve just killing everyone early on - you hit barrariers to that playstyle. After taking a break on and off from this game and still finding issues that just make me feel pigeon holed in a very boring playstyle of "kill the guy that see's this area, but first kill the guy before that because he see's the other guy" i've just lost interest in finishing this game.
I tried the demo and it worked like a charm on my MacBook Pro 2016 model (although the graphics chip is below the minimum requirements). Based on that I decided to buy the game. Sadly it is unplayable. In a steam forum I found instructions on how to fix this issue [1] - this involves installing an older version which does not seem to be available through GOG. The game remains to be unplayable and I'm rather salty over tossing my money out the window!
The game itself is very nice (from what I can tell from the demo) and I'll change my rating accordingly, once this issue is fixed. I know it's technically possible because the demo worked perfectly fine.
[1] https://steamcommunity.com/app/418240/discussions/0/1694917906656920443/?ctp=2
I was looking for a stealth game set in medieval Japan.
You know : the kind of game you can finish without killing anyone, excepted when killing ONE target is your mission.
And where there's no such thing as time travel and anachronism.
I mean, : when the fuck where invented repeating rifles like the ones enemy soldiers all use ?
For a start, I'd like to have 5 teammates on my mission, not only 2.
Then, If my coach choose 2 teammates only, I'd like him to choose the ones with the right skills for the mission, not the ones who are the most eager to fail.
So I ended using more time hitting F5 (quicksave) and F8 (quickload) than following the dialogs that are supposes to give you some advices..
And to add insult to injury, there's is no pause in this game. Even when you're programming your actions in "shadow" mode, the game is still running.
No fun means that's not a good game.