Posted on: January 20, 2021

WoodenMage
验证所有者游戏: 263 评论: 12
5/5
Phenomenal successor to Commandos series, expands the formula and adds new elements on top of being a worthy descendant of the legend.
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© 2016 Daedalic Entertainment GmbH and Mimimi Productions UG (haftungsbeschränkt). Shadow Tactics, the Shadow Tactics logo, the Daedalic logo and the Mimimi Productions logo are trademarks of Daedalic Entertainment GmbH and/or Mimimi Productions UG (haftungsbeschränkt). All rights reserved.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Game length provided by HowLongToBeat
Posted on: January 20, 2021
WoodenMage
验证所有者游戏: 263 评论: 12
5/5
Phenomenal successor to Commandos series, expands the formula and adds new elements on top of being a worthy descendant of the legend.
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Posted on: December 21, 2021
NoobmanX
验证所有者游戏: 90 评论: 6
I am a simple man.
I see a good game . I click to play. Strongly recommend this. Try guys.
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Edited on: September 19, 2025
Posted on: January 8, 2022
Cosimomonari
验证所有者游戏: 239 评论: 28
A very good game
I enjoyed every moment, every kill, every curse shouted when the guards' viewcone became red. Step by step, every mission can be concluded with patience and perseverance. That's a good point for a game: to play well you don't need to acquire techniques but only learn to wait.
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Posted on: January 24, 2022
Blurrybob
验证所有者游戏: 221 评论: 2
Outstanding
I always liked "Commandos". "Shadow Tactics" is like a very good grandchild to that game. It took everything good from the "Commandos" and added a ton of improvements. I especially liked the function. The game feels so so so satisfying when you nail a very risky tactic. Compelling, rewarding, satisfying. My two cents for the devs: - You did a great job - it's an amazing game. But here are my issues with the game: - Jumping or throwing bodies from upstairs can become very unintuitive. I didn't look up anything on Youtube except to get a particular badge at the end of the last mission (you know what I mean). - Why shadow mode only supports only 1 input for each character? Why can't I just queue several orders to be executed side to side by the same character? - I'm always against achievements (and in this case badges) which restricts you from using some mechanics of the game. Sure, it's a challange, but challange can be other than "Don't use Aiko's disguise" or "Don't select Mugen". Why? Why restrict the fun? Otherwise, an excellent game. 98/100
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Posted on: December 29, 2016
Snickel B
验证所有者游戏: 715 评论: 3
Yell at screen. Build strong voice.
Balanced on a fence? Need to jump off at a precise moment to take out a hard-to-get target? Good luck. Your character will stare at the flat ground two feet below them with terror as you try hopelessly to find the precise pixel that will show the jump option. Meanwhile your opportunity is vanishing, and you'll take to pounding the movement key while moving your mouse around, just hoping that you'll stumble upon that elusive sweet spot. Maybe, you think to yourself, the problem could be solved if you rotate the camera. So you try do so so in a way that will show the character and their target, and those three buildings won't ALWAYS be in the way. But no, now you've lost the opportunity. Similar to the above, good luck throwing bodies off cliffs when you're in a rush.You have 2.5 seconds until the trio of guards' vision cone lights up like a Christmas tree? All you need to do is throw the body and you're golden? Nope. You're screwed. You'll spend about five seconds trying to find the precise location, which looks like every location around you, from which you can throw the body. I guess that makes the characters obsessive compulsives. They have to do things at the precisely correct location. Another irritant? Sure, how about how they repeat the same damn phrases every ten seconds, with only about four or five variants. "An Elegant solution" "How elegant" "Elegantly done" "I will do so. Elegantly". No, that doesn't get tiring at all. Do you love RTS without pauses while you try to use up to 5 characters? You're in luck. You can tell everyone to do an action at the exact same time, but you can't chain actions, and you can't pause to issue new orders, or even pause while lining up their actions. Time keeps marching forward. Enemies are quick-draw artists. In the 0.1 seconds between them spotting you and you killing them with the weapon you are already plunging into their heart they will pull out their gun and shoot you with a marksman's accuracy. Never missing.
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