Posted on: October 26, 2019

chlop
验证所有者游戏: 2568 评论: 106
Weird for weirdness' sake
Rusty Lake Hotel isn't a bad game, it's just not put together well enough. It's very short, its puzzles repeat themselves, it has no plot to speak of, it's jittery and slow moving at times - as if my computer can't handle the game, and it seems like a flash game you'd find for free a couple of decades ago. Puzzles can be difficult at first, but once you understand how the game operates, they become easier. Trying to use logic won't get you very far, since the game is fairly nonsensical. There are plenty of visual cues for the various puzzles - some serving as outright solutions, but sometimes they only appear if you solve the puzzles in the correct order. But you needn't bother with that - the same puzzles appear in several rooms, so solve one and you can solve them all. If that doesn't help, you can simply brute force them - which is easier and takes a lot less time than figuring them out. Plot-wise, there isn't any. You need to enter each room in a hotel and kill the guest staying there in an elaborate and needlessly complicated way. The deaths aren't very imaginative, the characters aren't very interesting, and although the game is gory, the art style makes it impossible for it to have an effect. Annoyingly enough, once you enter a guest's room you can't leave it until you solved all the puzzles there. The game just isn't designed very well. For example, going from the lobby to the dining room causes no effect, but going back to the lobby brings up a cue card that says "lobby" for a few seconds. It creates the effect of a loading screen in a game that doesn't need to load anything. There are also unnecessary collectibles strewn throughout - I just wish the time spent making them would have went to polishing the game instead.
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