After about 15 hours in the game, I never faced a single bug. Stylish graphics, and nice audio. Gameplay has no random (except maps/bonuses, etc), everything on the battlefield is up to you. And one mistake could cost you a lot. If you like roguelikes/likes and party skills combinations - this game is for you.
A devilish strategy RPG that I've enjoyed and found challenging to beat, so far, on apprentice mode.
The game is complete as is, though I wish there were more meta elements to make the game easier for those who find the complex skills and potential strategies too difficult. It feels underdeveloped in some respects - worldbuilding, world map, disciple interactions...
Many more positives than negatives, for me.
I found the game more time consuming than I would have liked; though a run depends somewhat on RNG for relics and the disciples you put together. All the characters are effective when you learn suitable skill synergies.
Love the soundtrack and artwork.
I'll be supporting the developer by purchasing their upcoming game Synergy.
3 hours in, I'm going to chalk my having not heard of this one up to it's super generic title and a crowded market, but for the sale price I bought it at, this a damn fine little game.
The basic concept - killing puritan withhunters with the help of famous (public domain) monsters in service of the devil works fine. The structure of the game is like any of a hundred other deckbuilders and card battler roguelites you've played a bunch and are sick of.
What stands out to me is threefold:
1) The presentation here is just excellent. Great animations, voicework and music. The interface is not the best I've seen, a bit busy but I always appreciate being able to roll over status conditions and terms and get the explanation right on screen. The game doesn't feel like it costs ten bucks.
2) Two different "health" bars in HP and Spirit. Attacking either will kill an enemy, but building too much in one direction means some fights are trivial and some are impossible. It's not much of an innovation, but it's mechanically new enough to add some wrinkles.
3) Devil Powers. The real hook of the game is that you can use your powers to "cheat". Your main health bar can be drained to heal your characters, move status effects around and refresh your skills. It's limited in some fashions for balance reasons - if a boss character has a unique buff that is the hook of that fight, don't expect to be able to steal it - but it makes me feel like every fight has more options which is nice.
The writing is good. The presentation is good. The mechanics are good. Frankly, its kind of sad that this game has so much competition in the space that it'll probably never become a big hit. It doesn't have that "X" factor., but it doesn't really need it at 10 bucks (or the 5 I paid on sale). Pick it up, play with it for 10 or 12 hours, boom, you got your money out of it, easy.