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Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be color blind, or they might have Tourette's. They could even be a dwarf.
That's OK because...
Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be color blind, or they might have Tourette's. They could even be a dwarf.
That's OK because no one's perfect, and you don't have to be to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die, all of the gold you've collected can be used to upgrade your manor, giving your next child a step up in life and another chance at vanquishing evil.
A genealogical roguelite where every death results in stronger children and a fresh new look at tackling the castle minions.
More than 30 unique traits affect gameplay in unique ways, such as Colorblindness, Gigantism, and Irritable Bowel Syndrome.
Procedurally generated castles that extend replay value by making every attempt a unique experience.
Copyright(C) 2011-2013, Cellar Door Games Inc. Rogue Legacy(TM) is a trademark or registered trademark of Cellar Door Games Inc. All Rights Reserved.
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系统要求
最低系统配置要求:
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Controller support: Rogue Legacy supports XInput and DirectInput controllers.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
推荐系统配置:
Controller support: Rogue Legacy supports XInput and DirectInput controllers.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
From the first time i saw a demo of this game i thought that i must have this game. Now after 2 weeks playing it and just finishing 2+ i can only say buy it its fun to play and addicting. OK, playing it the first and 2nd time was more fun than the 3rd because even with an full developed Hero it all depends on what type you can chose from. With some its over in seconds whereas others can easily kill everything.
Still a game that makes fun fun fun
Too clumsy in it's controls, too hard with the enemies, too punishing in player death and too feeble in the upgrades it offers.
The controls especially make this game suck more than it should - developers please stop using the hold down to attack mechanic, especially when it is the only way to activate wanky timed-limited platforms. Dear God - developers can you stop doing that please? Wherever this cretinous concept come from can we all send it back there from now on?
The game really shows the clunky Flash legacy (good riddance to that awful software and it's retarded coding) by the jerkiness of the movements of just about everything. The response of the player is bad and the slowness of the attacks relative to the speed movement is embarrasingly bad. It's fake challenge that's neither fun nor rewarding, whatever the outcome.
Upgrades are both over-priced with a barely noticable effect and worse, upgrading one stat increases the price of EVERYTHING. Worse still, there is an amazingly awful mechanic that beggers belief: if you don't spend all your money you lose it when entering the castle. So if the cheapest upgrade is say 580 gold and you've got 570, you lose it all. Developers can be dumb fucks sometimes and this idea shows it. As I write the devs already seek to correct this mess for the sequel, kind of confirms the damp mess that RG1 is really.
I bought this at 75% off and feel cheated.
Addicting platformer, nice skill level pacing at the beginning, completionists' dream at the end. A little bit of grinding, but you don't really feel "stuck" at any point.
Works great on both Windows and Linux.