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Return to Monkey Island

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3.7/5

( 158 Reviews )

3.7

158 Reviews

中文(简体), English & 8 更多
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Return to Monkey Island
介绍
"An adventure gamer's delight." 9/10 – IGN "Everything I wanted and more." 9/10 – The Gamer "A nostalgic, swashbuckling adventure you won’t want to miss." 9/10 – GamesRadar 《重返猴岛》是该系列游戏作者罗恩·吉尔伯特突然且刺激的最新力作,延续了前作《猴岛的秘密》和《猴岛小英雄2:勒恰克复仇记》里传奇般的冒险故事。两部前作均由卢卡斯游戏工作室共同开发。 自从盖布拉许·崔普伍德上次与他的宿敌——僵尸海盗...
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评论
97 %
推荐
Eurogamer
Recommended
IGN
9/10
PC Gamer
92/100
用户评论

3.7/5

( 158 Reviews )

3.7

158 Reviews

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产品详细信息
2022, Terrible Toybox, ...
系统要求
Windows 10, AMD FX-4300 (4 * 3800) or equivalent / Intel Core i3-3240 (2 * 3400) or equivalent, 8 GB...
Time to beat
10 hMain
11.5 h Main + Sides
16.5 h Completionist
10.5 h All Styles
介绍

"An adventure gamer's delight."
9/10 – IGN

"Everything I wanted and more."
9/10 – The Gamer

"A nostalgic, swashbuckling adventure you won’t want to miss."
9/10 – GamesRadar



《重返猴岛》是该系列游戏作者罗恩·吉尔伯特突然且刺激的最新力作,延续了前作《猴岛的秘密》和《猴岛小英雄2:勒恰克复仇记》里传奇般的冒险故事。两部前作均由卢卡斯游戏工作室共同开发。

自从盖布拉许·崔普伍德上次与他的宿敌——僵尸海盗勒恰克斗智斗勇以来,已经过了许多年。他的挚爱伊莲·玛蕾不再关注于统御小岛,而他本人也一直四处漂泊、一事无成,一直未能揭示猴岛的秘密。以麦迪逊船长为首的青年一代的时髦海盗们篡夺了守旧派的势力,取而代之,将混乱岛弄得更加乌烟瘴气。知名的商人斯坦也因为犯下“营销相关的罪”而锒铛入狱。

踏上熟悉的岛屿,在危险的新领导层带领下与新老朋友谈笑风生。前往大洋深处,在各种艰难困境中求得生机,探索全新未知的事物。面对无上的荣耀,盖布拉许面前仅剩的阻碍便是各种精巧的谜题、诡异的场景和辛辣的吐槽回复。

点击式冒险游戏的强势回归

进入现代,经典的点击式冒险游戏仍不过时。经典的操控方式,辅以巧妙的革新,将帮助无畏的海盗在群岛中探索。伴着与上下文有关的互动、反应式的对话分支和极易上手的物品系统,你的海盗生涯将如同花园漫步般轻松。

踏上涉足群岛的冒险之旅

在混乱岛这时而友善、时而险峻的区域穿行时务必谨慎,统御这片区域的管理者们压榨老朋友和新面孔时可谓一视同仁。当你进入无人涉足的未知领域时,比如名副其实的恐怖岛和令人毛骨悚然的边陲地区白慕大岛,你会结交一些盟友,也会树立几个敌人。

传奇团队精诚打造

本作是猴岛系列游戏令人血脉贲张的终章,标志着经典作者罗恩·吉尔伯特的回归,以及由共同主创戴夫·格罗斯曼、艺术指导雷克斯·克劳尔(《骑士与单车(Knights & Bikes)》和《撕纸小邮差(Tearaway)》设计师)以及作曲家彼得·迈克康纳、迈克尔·兰德以及克里特·班加吉安(猴岛系列一、二部作曲)组成的传奇团队的返场。

马铠

所有预购玩家均可在物品栏收到专属道具“马铠”。请注意,马铠道具在《重返猴岛》游戏中既无实际用途,也对解谜和游戏机制无任何增益,更对剧情发展没啥帮助。它好就好在它专属。
所有成就
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
10 hMain
11.5 h Main + Sides
16.5 h Completionist
10.5 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04), Mac OS X (10.13+)
发行时间:
{{'2022-11-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
4.3 GB
链接:

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最有用的评论

Posted on: January 25, 2023

DrMadFellow

游戏: 149 评论: 6

Decades of hype down the drain.

(NOTE: I Own this game on another platform) What... what was this? I waited 25 years for Ron to make another Monkey Island game. Listened to him wax on and on about how other creators simply didn't do the series justice.... Even listened to his ridiculous bashing of Curse (the best game in the series). After all those years, and all his yelling this is what he delivers to us? Let me be clear, I don't care about the art style. It is what it is. Every game since MI2 in the series has taken artistic leaps and i'm ok with that. I don't expect modern games in 202X to try to look retro just for fan service. What absolute SUCKS about this game is that it doesn't trust it's audience AT ALL. Every single minute of this game absolutely bludgeons you with hints. Even in hard mode. Even when you don't ask for them. I can think of multiple times when the game outright told me to go talk to a character or do a specific thing to progress completely unprompted. At so many points in the game they airdropped nuclear bombs of hints on your head. I beat this game in ten hours. No hints. On hard mode. I wanted to cry when it ended... not because it was a good journey, but because after sticking up for Ron being a pompous ass about how much better of a game he could make if given the IP back for two decades, I expected a treatment befitting the lucasarts days of glory. I wanted a hard, challenging puzzle around every corner. The story was lame, predictable, and not funny. Let alone the horribgle lack of ending that he is becoming infamous for. In conclusion, After playing the not perfect but extremely excellent Thimbleweed Park, I guess I had high expectations that Ron had not lost his flair for adventure games, let alone doing justice to the one that made him a household name. I was wrong. I am disappointed, and I hate that this is what he chose to deliver after all these years. Monkey Island peaked with Curse. Maybe in another 20....


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Posted on: December 2, 2022

4demon

游戏: 201 评论: 6

So disappointed

I bought this game on Steam on release, and have regretted it ever since. If you've ever played the developer's other games, such as Monkey Island 2 or Thimbleweed Park, you know that the developer HATES game endings; to the point where in this one, he just gave up entirely, and didn't even bother. The game just stops midway through a chase scene. Not even a cliff hanger! It just ends. After this, the developer leaves a message in the game saying "Games shouldn't have an ending, as it's the journey, not the destination that matters!". Honestly, I don't care what the dev thinks! Imagine if Star Wars just ended when they got to the Death Star. That's what this feels like. There's zero pay off. Check out the video review of this game by The Escapist. They sum it up pretty well. Most annoyingly, the game is now on Gamepass... so I could have saved myself the money if I had just waited 2 months. Very annoyed. Will never buy another game by this troll of a developer.


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Posted on: December 15, 2022

Fuz

游戏: 607 评论: 45

Heartbreaking awful.

The artstyle is adequate for what the game writing and story are. And I don't mean it in a nice way. Yeah, it's an absolute disaster visually, ugly with cheap flashlike skeletal animations. It's small, both in scope and in lenght - it has no breadth. It's empty. Just compare the islands in act IV with the islands in Monkey Island 2. There is no Caribbean to be found here. The puzzles are easy and not particularly well designed or interesting, some of them also have small hints on how to solve them (like seeing a blowfish while going down the anchor). The interface... well, I hate those barebone interfaces designed for tablets and little kids at their first P&C experience. And the writing. Oh my god. I said the art style is adequate... because it's a full fledged low tier nickelodeon cartoon. It's silly through and through. Forget On Stranger Tides. It's not a pirate story anymore, it's a cartoon. LeChuck - from a scary ghost pirate - became a caricature, Elaine is utterly destroyed, as is everyone else. Cartoon caricatures. And the writing. Pretentious overall. I'm convinced that in 30 years Ron got sick of people asking him about Monkey Island (and a secret that never existed) and started to resent his creature. Now it's a meta story on growing old and the likes. I don't even feel bad about the ending like most people (I LOVED MI2 ending), but... AGAIN? Not that I was expecting anything different due to all the clues during the game. Gilbert had no idea what to do with this game, scratched everything he planned and thought (his famous 17 points and "Guybrush goes to hell and Stan is there") and destroyed his creature. The music is also disappointing. I mean, it's good but... it's the bare minimum. They just basically gave an orchestration to the old tunes. And it's overdone and overcomplicated, in 1 year no one will remember those tunes, while we still perfectly remember every song in MI1 30 years later.


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Posted on: December 16, 2022

raygungothic

游戏: 评论: 1

A massive letdown

I don't mind the new graphics style at all and the initial impression is that welcome feeling "ah, I'm back in a real Monkey Island game!". Unfortunately, bit by bit, it unravels. There are too many scenes where the dialogue choices just don't matter, including a trashing of the original lovely idea of insult swordfighting. The beloved old characters frequently don't feel like themselves. It's occasionally funny, but not witty. There's a potentially interesting theme where Guybrush drifts from amiable idiot who messes things up by accident, to man who is so driven to find The Secret that he doesn't care how much damage he does on the way... then the game just abandons it. Elaine is reinvented from sharp damsel who doesn't need rescuing.... to simpering idiot. At the end, Ron Gilbert personally appears in the guise of Stan to say how annoyed he is that you still like Monkey Island, and if YOU can't let go of liking Monkey Island then YOU can turn out the damn lights in the rubbish theme park. Don't buy this game. Burn this game.


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Posted on: December 7, 2022

pearnon

游戏: 205 评论: 50

Artistic freedom can be self-sabotaging

Throughout the game, there's an underlying sense of something being not quite right, and not in the fourth wall-breaking way the series is known for. Knowing the series' original idea and Gilbert's proclivities, I was prepared to be disappointed, but hoped for the best. Right off the bat, that hope felt somewhat vindicated. Despite having its own story to tell, the game makes an effort to include the previous iterations and whip up an unreliable narrator-driven hodgepodge to establish a continuity of sorts that might please those who played and are fond of them. The art style was impossible to get over. Like all other chapters, this one has its own visual identity, but it just never grew on me, well crafted and expressive as it was in certain moments. It's just too "indie" - more in the trying-too-hard-to-be-different than the experimental sense of the term. There are no new memorable characters to speak of, made worse by the fact that some are narrative devices rather than individuals. Voice acting is probably the weakest in the series - the staple actors deliver, but LeChuck's replacement falls completely flat. For all his earnest effort, he was let down by the sound design, as his voice has no real texture to speak of and has a dissonant effect when the screen shakes as he screams (or, rather, slightly raises his voice). There's nothing to give his tone a much-needed oomph in those moments. And most of the female voice acting is either blase, uninterested or faux gravelly. The humor is there, but more in a nostalgic chuckle mood, with the odd guffaw to be had. As such, the game is a pleasant journey through a selection of Monkey Island elements, but feels more like a by-the-numbers appeasement rather that a cohesive narrative, and ends up being a MI2 rehash by way of a self-serving closing of a chapter from the developer's part - a somewhat biased "choose your own ending" that is more than a bit anticlimactic, but at least a relief of sorts for the fans.


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