Posted on: March 14, 2018

CharlieLima79
验证所有者游戏: 639 评论: 149
One of the best adventure games to date!
Don't let the fact that 'Resonance' is an indie title fool you -- it is unequivocally one of the best point-and-click adventure games to date. Its success lies in Vince Twelve's solid and grounded storytelling, implementation of a unique inventory system, and designs of variety of puzzles. Not even bigger studios back in the 1990s could have pulled this off easily. 'Resonance' is a science fiction thriller, but the pseudo science that forms the backbone of the story is grounded enough to help the players suspend their disbelief. The mystery is engaging and thrilling, culminating in an ending that is of the player's choosing. This adds replayability to 'Resonance' which cannot be said for many adventure games. Playing as four different characters, you get to approach the game's problems and see the narrative from different perspectives. For Vince Twelve to pull this off in 'Resonance' as well as Tim Schafer and Dave Grossman did in 'Day of the Tentacle', and Ron Gilbert and Gary Winnick in 'Thimbleweed Park', is testament to his attention to writing and design. Where the story lacks in character development, it excels in the pacing and revelation of surprises. The inventory system of 'Resonance' is also noteworthy. There are three inventories: long-term memory (LTM), short-term memory (STM), and object. LTM inventory is where your experiences and some newly learned knowledge are stored; STM inventory is where you can store objects and locations that you may want to discuss later during the same chapter of the game; and object inventory is where to hold your possessions. LTM and STM inventories can be used during conversations to advance the game. It took me a while to get used to them, and they can be cumbersome. In the case STM inventory, I felt it is a bit under utilized, too. However, once I got the hang of them, I feel they add a layer of challenge to the game. Puzzle difficulty ranges from easy to difficult. Some of the more difficult ones involve LTM and STM inventories, as well as using multiple playable characters effectively. There is a good variety of puzzles (unlike the overuse of sliding tile puzzles and mazes in some adventure games I played recently) that you are unlikely to get bored. 'Resonance' is a game that is so fun and good that I cannot stop thinking about it after I finished it. I started replaying it soon after, and I see the game and story in a different light now that I know all the twists, surprises and narrative details. I simply cannot recommend this game enough.
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