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A particle physicist’s mysterious and spectacular death sparks a race to find his hidden vault and claim his terrifying new discovery. The player will take control of four characters whose lives become entangled in the search for the scientist’s vault....
A particle physicist’s mysterious and spectacular death sparks a race to find his hidden vault and claim his terrifying new discovery. The player will take control of four characters whose lives become entangled in the search for the scientist’s vault. They will have to learn to trust each other and work together to overcome the obstacles in their way and to keep this new and powerful technology out of the hands of a dangerous organization.
Resonance is a joint effort between Wadjet Eye and xii games. It's been five years in the making, and it's without-a-doubt their longest and most ambitious game to date. This gem is made by gamers for gamers, and you can clearly see that in almost every element of the game. From the polished and intuitive interface, through well balanced puzzles, all the way to the fun and gripping story, you can tell that xii games knows how to get the job done right. So if you are an old-school adventure game fan then this game should scratch all the old-skool gaming itches you’ve been feeling while delighting you with its innovations and story.
Twisting and riveting storyline that you experience from four different perspectives as freely swap between all the main characters to solve puzzles and progress through the game.
Unique long-term and short-term memory system that creates new possibilities to solve puzzles and uncover mysteries.
Intuitive interface makes for one of the best adventure gaming experiences you’ll get.
All the love and care you’ve come to expect from the developer of such classics as Gemini Rue and the Blackwell series.
I really had a lot of fun playing this game. I grew up with adventure games and this one has that challenging, but fair difficulty that keeps you thinking about it even after you walk away. It isn't anything new, multiple characters have been around a long time in and adventure game, but the puzzles are great, the story is solid and the writing is good enough.
Those who have played the game know what I'm talking about. Resonance is a game that utilizes a unique short term and long term memory mechanic that allows and motivates the player to search the screen for what they think could come in handy for future scenes and open up unique conversations.
The greatest thing about Resonance however is not just the programming but it's almost impecable storyline and the perfectly rounded out characters you get to know through some truly emotional and immersive scenes.
The storyline has lots of memorabel moments that leave you constantly guessing what will happen next with a climax that rivals heavy rain. The relationship between the characters and their motivations as to what is right and wrong move the player in such a way that even I was questioning what was the best motive and why.
The only downfall being that there is never enough time to go through a great scene without someone interrupting you this game leaves you wanting more and playing it more than once actually adds to the experience. You will probably play a second run through smoother and with more control over the outcome but with just as much satisfaction. It's an amazing story, great voice acting, awesome puzzles and mechanics, all wrapped around choices that directly effect the world around you.
Kudos to the developers. They have made an excellent experience.
I was curios to play Resonance after I read many positive reviews. Unfortunately the game did not work for me at all. Perhaps I played too much into "classic" games from Sierra, Lucas Arts, and Revolution, so call me biased.
The interface is weird and I did not find it friendly and easy to use. Puzzles are too mechanical, plain boring, or just stupid. Can't say anything about the plot because I gave up playing pretty quickly. The entire perception of the game I can describe in one word - retarded.
The science-y aspects of the story are OK (they really don't make much of the game though), the puzzles are challenging enough to be fun yet not insanely hard, the graphics - well they really bring back warm Lucasarts memories... But what I liked most was how the characters were written and voice-acted (except for Ed, whose constantly trembling tone really got on my nerves).
Unfortunately the game probably don't make enough use of their diversity nor last long enough to really get to know them (I especially felt cheated with Anna: the flashback dream sequences were brilliant as her backstory, but the character itself is totally transparent most of the game).
That said, I absolutely *loved* playing this game and immensely enjoyed the story. A real use of all characters personalities and backstories and it would have been 5 stars! ^^
Great but short old-school adventure, with some minor flaws
This game is great overall, even if a bit short, i guess its better quality over quantity anyway so im not lowering the score cause that.
Its an old school point-click adventure with a very solid and interesting story, cool characters, nice dialogues, an interesting interactive and inventory system (still a bit cluncky in some occasions), and well...
overall i recommend any gamer interested in those adventures to pick this one, anyway i feel to point out also that the game has some flaws.
The most annoying aspect is about the music, that in most occasions is 20 seconds (terrible) sample looping endlessly which cant be turned off if not switching off all the game sounds.
Sometimes spending 15 mins in a room trying to figure out what to do with this music loop even out of sync at times gets me mad and made me switch off the sound.
Another aspect which can be personal taste, is the fact imo the game is a bit too much hardcore at times in therm of illogic things to do or try/error situations.
Overall compared to the real old adventures average difficulty, like Lucas ones, this one is a bit more accessible luckily, but in some occasions its defo frustrating.
In most occasions it will be logic how to go on, it will be cool and satisfying, puzzles and situations in general are rewarding without asking too much time and it will rarely be riquired the tedious try-to-combine-random-things-hoping-it works that was a bit too much standard especially back in the 80's and early 90's...
Still there are 3-4 situations where its really hard if not impossible to figure out how to go on in this game and i think this aspect should have been lifted a bit, as beside it was quite normal back in the days to be stuck in those kind of games, still i feel actually this aspect of harcore try/error-pixelhunt is no more fun/satisfying as gameplay.
Sometimes it happens to figure out that you are trying to do the right thing but the game doesnt allow you yet cause you need first to talk to npc A or show item X to person Y to make the action you wanna do possible.
Anyway its my personal opinion, this game as old/school point and click adventure is really cool inlcuding the plus and minus that were present usually in those kind of games, just i personally think that it could be more modern and appealing to have a game like this not easier to complete in therm of puzzles, but more logic with less try/error hard steps, as its very satisfying to go on in those kind of games on alone, but the need to read a guide to pass some specific points strip away a bit of fun.