I really, really appreciate what the developer was attempting to do. But I expected a procedural-environment FPS roguelite with a LOT more than this, honestly. Hell, Minecraft outdoes this game.
The game is almost entirely melee focused, which would be okay if it was a bit... "more". And it is, sort of, but not enough to carry the game very far.
Thankfully there is parrying, archery, and some stealth, but it devolves into what a lot of the Elder Scrolls game since Morrowind do, which is "Stealth Archer or go home" just to break up the monotony of melee combat.
I previously refused to purchase this game until the magic system DLC came out, and unfortunately that (separately reviewed) is a huge letdown.
Eventually you overlevel (~10 hours on normal difficulty) and on lower difficulties can one-shot everything, and then the game loses any appeal.
THE GAME IS REPETITIVE AND BORING. The saving grace is that the procedural generation, stealth, archery, and magic give enough variety to endure the game to see what it offers (which isn't much to begin with), and some of the levels have very nice touches.
The quality of life is impressive as well, such as unlimited inventory space and fast-transfer construction materials to storage or fast-sell junk items that only exist for selling.
But this game had so much potential that I want to cry at how much wasn't implemented.