Posted on: August 18, 2018

Keighn
验证所有者游戏: 2368 评论: 18
Keighn
Seems to become habit that the manual isn't included. Still a great game but bring in the manual please.
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《Quake II》是id Software于1997年开发的第一人称射击游戏,以其全新的科幻故事和设定而广受好评。现在,推出了体验更真实、画面更强悍、内容更完整的版本。
特色
增强的军事科幻第一人称射击游戏体验
包含原版任务包《The Reckoning》与《Ground Zero》
新扩展包《Call of the Machine》
免费获得任天堂64版《Quake II》
享受在线和本地多人游戏/合作模式
Crossplay功能与好友一起游玩
获得原版及加强版
体验增强的原版剧情
享受真实的原版《Quake II》体验,包括4K*和宽屏分辨率支持、增强的模型、改进的敌人动画和血腥效果、改良的AI行为、增强的过场动画、动态和绚丽的光照效果、抗锯齿和景深效果、Sonic Mayhem录制的原创重摇滚配乐等。
激烈的军事科幻战役
人类任务失败,你得以幸存。你要一路杀入敌人的堡垒,摧毁敌人的战争机器,拯救人类。
两款原版任务包
《Quake II》包括原版任务包《The Reckoning》(18个战役关卡和7张死亡竞赛地图)和《Ground Zero》(15个战役关卡和14张死亡竞赛地图)。
任务包《The Reckoning》
渗透Strogg领地摧毁敌方工业设施,穿过水道、风道和峡谷,消灭变种生物,偷乘外星飞船,摧毁秘密卫星基地。
任务包《Ground Zero》
登陆Stroggos星球,解救你的战友,摧毁重力井。
全新的《Call of the Machine》扩展包
由MachineGames打造,包含28个全新战役关卡和1张多人游戏死亡竞赛地图。通过穿越时间和空间,摧毁能够崩塌现实世界的奇点装置,改变人类和机器的命运。
免费获得任天堂64版《Quake II》
享受19个战役关卡、10张多人游戏死亡竞赛地图以及N64版《Quake II》原声音轨。
在线和本地多人游戏及合作模式
支持多达4位玩家在线或本地分屏合作,多达16位玩家(在线)或*4位玩家(本地分屏),*8位玩家(本地分屏)进行纯粹的复古风格对战。在离线、在线死亡竞赛、团队死亡竞赛模式中支持Bot功能。
好友一起游玩的Crossplay功能
跨平台合作游戏和多人比赛,支持PC(可启用控制器)、Xbox One、Xbox Series X/S、PS4、PS5以及Nintendo Switch。
选择喜欢的版本
可自由选择原版《Quake II》,支持模组修改,或选择增强版《Quake II》,体验强化后的画面、全新战役内容、增强的多人游戏支持、Crossplay,控制器支持等。
*根据平台不同,游戏支持的最大分辨率也有所不同。
*支持多达4位玩家的本地分屏多人游戏
*在PC平台上支持多达8位玩家的本地分屏多人游戏。
Posted on: August 18, 2018
Keighn
验证所有者游戏: 2368 评论: 18
Keighn
Seems to become habit that the manual isn't included. Still a great game but bring in the manual please.
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Posted on: November 26, 2019
Akalabeth
验证所有者游戏: 649 评论: 92
Bogstandard
Would have given this a higher review but hey, playing the Reckoning my saved games stopped loading and when I tried some Yamagi mod, those same saved games disappeared. We don't live in an age where someone should have to mess around with nonsense like this to play a game. As for the base game. No music. Music files are supposedly included, but why aren't there programs included that mounts or uses that music automatically? Why do users need to again, futz around to get stuff working? Whether its Steam, GOG, or Bethesda that's at fault, there should be a soundtrack with these games. Do the extra work, and get it done. As for the game itself. Pretty bog standard marine sci-fi shoot 'em up. Same id Software weapons that you see in most games, the guns could fit right into Doom 3. The story is completely throwaway, and while the technology in the game was probably very impressive for the time, it's also completely overshadowed by Half Life that came out a year later. The game itself, can be fun at times. But as with the first Quake, the problem is the enemies. They're just not that interesting, for the most part. A lot of cyborg soldiers which aren't that distinguishable from one another. One prime example is the flying enemies, which consist of a VTOL-suit guy, a spaceship type drone and a garbage can drone. These enemies all seem to fire the same gun. The only difference is hitpoints and target size. Why do they all exist? Compare it with Doom 2's three unique flying enemies, the Cacodemo, Lost Soul and Pain Elemental. It's night and day. You can argue maybe that the enemies in Quake 2 are more granular, but they are less iconic. I don't think the game rides the tension line very well either, maybe it was because I was playing on Normal but the game was pretty easy once you get the gear. But I don't think there are a lot of big fights and big moments, and with the exception of the railgun enemies, most enemies don't feel that dangerous. It's OKAY.
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Posted on: November 22, 2023
Sok4R
验证所有者游戏: 1598 评论: 5
A well-made Re-Release of a classic FPS
There is not much to be said about Quake 2, it is an all-time classic among FPS. A clear development from the first game with a more fleshed out story and levels that are not abstract labyrinths, but more realistic. But they can still be tricky to navigate, the newly added compass that shows the way to the next goal is really helpful, as is the wheel for items, similar to a weapon wheel on console fps. The two official Addons The Reckoning and Ground Zero as well as a port of the Levels of Quake64 into the engine are included, which offer more, solid gameplay. The Addons add some new enemies, but most of them are just variants of already known foes. The new weapons also don't do anything groundbreaking. All are also relatively short with about 2-4 hours of gameplay (beaten on normal difficulty) The graphics seem similar, although many of the assets (like textures and models) have gotten some work, but I can only see the differences in side-by-side comparisons. They aren't many and if, they can be subtle to spot. Music and Sound stay the same. Another addition is the Archives, which include goodies like concept art or models from the game to view. Also, some early versions of the game, that were demoed at tradeshows are available to play, showcasing the rapid progress during the game’s development. Nothing that is an absolute must-have, but pretty neat. The clear highlight of this release is the new "Call of the Machine" episode. It consists of six mini episodes and a final boss fight; the structure reminds me more of the first game of the series. The environments range from the known futuristic styles of the base game to some very different. All the levels are well designed, I rarely needed the compass for orientation. There are no new weapons or enemies, but the developers take advantage of everything developed for the older addons. Overall, while I think the other addons can be skipped, this is must-play for fans.
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Posted on: May 6, 2025
aukje.wildenborg
验证所有者游戏: 42 评论: 21
Quake 2 Enhanced
I just finished a playthrough of this remaster's main campaign and it's incredible. I played at 1440p with my 6650XT and I love how everything just works. No need to fool around with ini files or external downloads anymore, no more interface scaling problems or bad FoVs. Ofcourse the game looks better than ever, particularly the lighting pops more and the textures are higher res. I would recommend turning off the bloom lighting since it will remind you a little too much perhaps of games from the mid 00's (it's a bit tacky). Apart from that though the visuals are a huge hit and the game ran like a train on my modest video card. But above all I appreciate the gameplay changes. Some monsters are more reactive than they used to be and in later parts there are also more spawns. I was skeptical about the nerf to the railgun, but now having actually played the game I have to admit it's for the better. It does make other weapons like the rocket launcher (which seems to have a higher rate of fire now) and grenade launcher more purposeful. I would say that this careful re-balancing applies more broadly: the game is more dangerous and in terms of feel more reminiscent of Quake 1. There was even a section in the Lower Palace where I was forced to use the BFG and Invulnerability because I was simply overwhelmed. That never happened in the original. The game feels tuned sharper than it used to, I always felt like Quake 2 had a bit of a bland, complacent feel to it and this remaster alleviates some of that without adding garbage nobody asked for. Well done! I think I'll give Call of the Machine a shot now.
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Posted on: October 11, 2017
mikemihai89
验证所有者游戏: 90 评论: 6
Still plays well
Runs on potato PC which is why I bought this game. That way when I go on a trip and bring my terrible laptop I can still play. I suppose I like how I can go on a nostalgia trip while going on a physical trip as well, haha. I grew up on quake and early games of the 90s. This one happened to be one of the better ones of the time. It was one of the few games that showed huge potential of 3D games. It is still a very fast paced game, and I love it.
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