Posted on: December 20, 2024

PlowKing72
验证所有者游戏: 368 评论: 7
Solid Title
No real flaws and pretty solid for a boomer shooter. Recomended.
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Project Warlock © 2016-2018 Jakub Cislo "Buckshot Software". All Rights Reserved ©2018 Gamingcompany Ltd. All Rights Reserved.



Game length provided by HowLongToBeat
Posted on: December 20, 2024

PlowKing72
验证所有者游戏: 368 评论: 7
Solid Title
No real flaws and pretty solid for a boomer shooter. Recomended.
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Posted on: December 29, 2024

RedSharkHC
验证所有者游戏: 评论: 2
Solid boomer shooter
Pretty okay game, weapon upgrades being locked in is a bit annoying, and most spells are kinda mid. otherwise a solid boomer shooter.
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Posted on: March 21, 2025

metalic12
验证所有者游戏: 206 评论: 5
fun action
a great game not a bad story line
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Posted on: April 22, 2025

Mithrandirftw
验证所有者游戏: 492 评论: 1
Fun, old school shoot'em up
This game combines my nostalgia and love for quick in-&-out shooters. As a father who plays games from time to time I can thoroughly recommend this game. Cons: - I want more content! It's quite short if you're familiar with other FPS games in this genre. Pros: - Everything else! Secret searching, helpful UI and small upgrades that make the experience just great!
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Posted on: July 6, 2025

Alamar
验证所有者游戏: 151 评论: 5
A good, though not great, boomshoot
Project Warlock is a good boomshot, especially for the money. I had fun at the beginning and end of the game but there were some hiccups in the middle. The game is far too easy until about the 4th episode, even on the hard difficulty. By the end of the second episode and throughout the third, I was getting bored and considered quitting. I'm glad I didn't because I finally had some intense firefights and came close to dying in the city episode. And in the final episode I even died! Once to an actual fight and like 10 times to a cramped level with instant death pits, in a game where you move at Doom speeds. I could have done without that level. There were also several levels in the last two episodes that start you surrounded by enemies and not always facing them. Kind of a evil move but I guess it kept me on my toes. There were several times in episodes 4 and 5 that I went out of the map and could not go back or a switch in the level failed to activate correctly, forcing a restart. There's also a level in episode 5 with an elevator in a sewer that, if you accidentally back out of it, traps you and forces a restart. This is a weird oversight because every other elevator I encountered in the game had a button to return the elevator if you accidentally activated it. There are too many weapons for my tastes. I would rather have fewer, highly differentiate weapons, than many weapons that might overlap. Several could have been cut without losing anything IMO. There are also many weapons that share a key with another weapon and, in almost every case, the weapon I would want in an emergency is not the first one tapping the key will bring up. You can reassign these but it's such a weird and bad design choice. The upgrades in the game are neat but some are not well designed - the melee one that changes your third hit, for example, is mostly a downgrade. But, outside the mid-game slump, I am mostly nitpicking. On balance it was a really good experience.
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