Pretty solid maze shooter with fair non hit scan enemies. There is an upgrade system which some might enjoy but I prefer games that just give me the tools. Ammo can be pretty scarce and some of the environments or visual style can get a little samey after a while.
What can i say about this game, it sets out to be a complete spiritual succesor to Doom and Heretic and the 90s FPS we love so much and succeds, the game is a blast to play, is frantic, quick and to the point, the weapons are fun and there are a variety of them. The game is quite long, i clocked at 25+hours. The bestiary is insane and probably the best thing this game has going for.
Some of the weapon pixel art models and reloaded animations could have been better. And the magic system and powerups where nothing spectacular.
Just like Doom, thereps a bit of a story but i does not get in the way.
Give this game a go if you wish to shoot stuff up and relieve some stress, and if you loved Doom you would love this.
+Graphic
+Sound
+Gameplay
-Weapon scrolling: Scrolling through your available weapons with the mouse wheel will always skip weapons (how does one mess up weapon scrolling?). Using the corresponding numbered keys is a must
... as far as games go,
This is supposed to be a throwback game, right? Old-school FPS. Who is _most_ likely to play it? Currently 14 year olds who are used to bad staples of contemporary game design?
No. People who can be "thrown back" because they knew the old games back in the day.
I.e. people who likely have a job, maybe family, maybe even other hobbies! And on top of that, people who have seen a lot of this kind of stuff. And you know what people like that don't need at all? To play whole levels of a game over and over because they were slightly inattentive for a microsecond, while acing the gameplay the rest of the time even on hard difficulty (and easy setting would be too boring most of the time).
Not to mention that, in old games we wish to be thrown back to, SAVEGAMES WERE A STANDARD FEATURE. ANd not even just a few slots, actually, unliminted savegames were more common especially in the early days of FPS.
We don't care whether anyone considers it "cheating".
It is a method of not playing stuff yuo've already seen over and over, as opposed to just the part that you actually failed at.
Checkpoints, or whole levels to be played over, are a DUMB idea and none of us has time for this nonsense.
Which means after half an hour of playtime and a couple levels until death of the player character, this thing gets uninstalled from the laptop and I get to see 1/10 or worse of what I bought for no really good reason.
That's not acceptable.