Good visuals and design, bad performance
Prodeus is a kickstarter project that (at the writing of this review) has now entered early access.
Its design philosophy is heavily inspired by Doom, with intricate and layered level design that promotes exploration, a beautiful and detailed pixel aesthetic, fantastic sounds & music, and lots of gore.
Enemies all look, move, and sound great.
My only real design critique has to do with the player's weapons. Fists feel hilariously bad, dealing damage to enemies that seems to be on-par with wet tissue paper. The shotgun's alt-fire seems to deal remarkably little damage, considering it's slower rate of fire and charge up time. The pistol's alt-fire is ok, but the damage could use some help. As it stands, its damage is also lower than the regular fire.The dual-SMGs are fine conceptually, if a bit bland in their execution. Their time to kll / accuracy seems pretty poor, when the pistol achieves comparable results for far less ammo expenditure. Conceptually it should be like performing like the shotgun, without the pauses between shooting, in return for much higher ammo expenditure. That would help differentiate it from the shotgun, and help give both a more distinct role. I can't comment on the rest of the weapons, for reasons I'm about to get into.
My machine is on the lower end of specs, but well within the minimum to recommended spec range. My performance with the game (as of November 2020) has been very poor. I have already communicated the details of the technical issues to the developers, and they have responded quickly, promising revisions and improvements with coming updates. When it comes to overall development, they have been very transparent and reliable so far during the game's development process, so I'm optimistic that they will deliver.
These are the only real problems I have with the game. I can recommend it to just about anyone. Maybe hold off if your machine is on the lower end.
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