The art style is a mess of visual noise. Cartoonish amounts of blood splash out, and every enemy is some kind of either red or blue space bug/goop thing. So pretty much the entire screen is getting filled with these messy effects that make it hard to even tell what is happening. Its an ugly eyesore honestly.
And I'm not sure what kind of aesthetic this is even trying to present. The enemies and evironments are totally generic (demons, bugs, demon bugs, zombie men, zombie men with guns, weird things I have no idea what they are, etc.) I never felt there was a clear strategy for dealing with certain types of enemies, or reasons to use one gun over another. The only time I switched weapons was either when I was out of ammo, or bored and wanted to use a different one.
Then there is the bizzare save system. Either restart a level, or respawn consequence free? What happened to check points and manual saves? I don't want to respawn immediately because that takes all the challenge out of it, but its better than restarting a whole level I guess, instead of just the fight I lost.
Upgrades are dolled out by finding ore, which is mostly hidden inside secrets. So screw everyone who doesn't care about secrets, I guess?
I feel like this game just ignores every facet of classic boomer shooters that made them great, and just imitates them in a superficial way like an AI would do. Hard pass on this. I got it on sale for 17 bucks but there was only about 6 hours of playtime so I feel cheated.