Posted on: December 5, 2021

bengal_pl
验证所有者游戏: 87 评论: 1
Worth every penny
System Shock 2, but with modern graphics, better gameplay and many fresh ideas. Must-have for any sci-fi fan.
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Includes Cosmonaut Shotgun Pack & OST
© 2017 Bethesda Softworks LLC, a ZeniMax Media company. Developed in association with Arkane Studios. Prey, Arkane, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. All Rights Reserved.
Game length provided by HowLongToBeat
Posted on: December 5, 2021
bengal_pl
验证所有者游戏: 87 评论: 1
Worth every penny
System Shock 2, but with modern graphics, better gameplay and many fresh ideas. Must-have for any sci-fi fan.
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Posted on: May 29, 2022
Knife_cz
验证所有者游戏: 114 评论: 2
Center your crosshair ! Close to perfect
Upon release there was no fix for uncentered crosshair, so I refunded the game because by default its optimised for console-aiming, you essentialy stare into the ground - it just feels very weird. Years later (now) you can fix the crosshair, and have it centered. The game feels much more natural and I'm convinced that this is how it was supposed to be for PC version. I've read in other reviews that many people struggled with the difficulty, and resources. And that the weapons don't do damage. I finished the game on Normal and I can't agree with any of that, if you use your weapons properly, such as using eletric damage type towards machines, or blasting enemies upclose with your shotgun, you won't have any issues at all. Nearly all human-size or smaller enemies can be one shot killed with your shotgun. Never have I struggled with resources at any point. I don't think anything else needs to be said about this. It does many things good: - Beautiful design of the map, connecting it together and making some sense - Freedom to explore, many ways to solve and approach your current obstacle - Good sound design, both in sounds of environment and narration - Solid gunplay feeling - Tight player movement, no-gravity-zones also good to move in and felt fluid - Good PC performance, haven't had a single crash - Not a single visual bug on map present that I encountered (Usually in almost each game you find a place on map with forgotten texture or outright can see under the map etc., this is a nice surprise) Negative things: ->Hacking minigame - Incredibly easy, time-wasting sinker. MOD it out! Neutral things: - Pacing of the main story, ending seems a bit rushed. - Design at some places could be more futuristic, the story is set post year 2070 in-game, and you see many technological advancements and future technology. Yet you see old tape projectors and sticky notes and other outdated technology around. More holograms and other high-tech would be much more appropriate.
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Posted on: October 23, 2022
P-Rock
验证所有者游戏: 165 评论: 31
Bioshock in Space
Prey is what you would get if they took Bioshock into space. The graphics are good (not great) and the music by Mick Gordon is excellent. Prey also has an interesting story that develops the further you get into the game. It even has some sort of big reveal, like Bioshock. I haven't gotten so far yet, but I know it exists. It also suffers from the same problems the first Bioshock has: The combat is terrible and switching between weapons gets annoying really fast. The GOO gun is your main weapon, but you'll have to switch between this and your trusty wrench or shotgun to deal some real damage. There's also a lot of backtracking, because you are in a giant spaceship and you have to follow clues what happened there exactly. So half of the game you are hunting down keycards and missing persons, while trying to evade the shape shifting Typhon enemies. The audio mixing in Prey is seriously effed up: Voices are ear poppingly loud, while the effects are barely hearable. Using the audio sliders does nothing. Supposedly this is some sort of audio bug Arkane's never been bothered to fix. There are a couple of fixes for this online though, but for a game that relies on audio so much this is unacceptable. I enjoy playing it so far, but like Bioshock, it's a bit overrated in my opinion. Prey also has absolutely nothing to do with the game from 2006, so don't get your hopes up that this is some sort of reboot or sequel. It's not.
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Posted on: June 21, 2020
Mindfield
验证所有者游戏: 428 评论: 11
Solid, But Lacks Something
After playing through Arkane's Dishonored series, I expected great things with Prey. And for the most part, that's exactly what I got. Let's start with the pros: A number of Arkane's signatures are here. An anachronistic alt-history (though at least this time based around an Earth alt-history) that blends the art deco style of Bioshock, the body modding, hacking, and E-Mail lore of Deus Ex, and throws in weapon upgrades and crafting, all wrapped around a sci-fi stealth-horror game in which you can't trust what you see, because what you see may be a real object, or it could be an alien mimic. The gameplay sends you all around a space station's various sections on a main quest, as well as a load of optional side quests. In normal mode the game is pretty hard, and you really have to take your time, be stealthy, and don't engage everything you see, both because ammo can be scarce in the early game, and you can easily die if you're not careful, even against early game enemies. As you progress you will get a psychoscope, which lets you study your enemies and learn their abilities, should you wish to mod yourself with them. But if you apply too many such alien mods, station operators and turrets will turn on you until you hack them, so there's a downside. Some quests will have you taking spacewalks, as well, which is interesting, though painfully slow. Performance is excellent, even on my old AMD FX 9850 + Radeon R9 290X. The cons? Well, there's the slow spacewalks -- seriously it can take literal minutes to get anywhere. While mimics are a scary enemy and can take the form of anything, they're the only enemies that can, and after a certain point they're no longer much of a threat and the premise of enemies that can be anything loses its fear factor. The ending also disappointed me. It was both cliche, and kind of made the purpose of the entire game somewhat pointless. Don't get me wrong, it's an excellent game, but for me, not Arkane's best.
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Posted on: May 31, 2022
elchico1
验证所有者游戏: 158 评论: 9
so so so fast the sailing ships
I stumbled upon this game when it was on sale, just after finishing dishonored 2. I saw it was by the same studio, and given i never heard anything of this game, i thought it would be similar to dishnored, or probably a miss. This is one of the best games i have ever played, and I rarely ever post reviews, so i am not just saying that. The crafting system, the atmosphere, the art, the characters, the story, the emails (lol), the decisions, the difficulty level. Just wow, what a journey. Yea the combat is a little weird, but at the same time, thats kind of part of the game. There could be more enemies, but I am happy that the enemies that ARE in the game are as stimulating as they are. There are a lot of ways to play this game, and that is one of its strongest characteristics. Honestly sad to have explored as much of the game as i have, because its one of those games you wish would never end. Looking forward to the DLC. If anyone from Arcane reads this, thank you sincerely for such an awesome experience.
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