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Prey

已在库内

4.4/5

( 432 Reviews )

4.4

432 Reviews

中文(简体), English & 9 更多
29.9929.99
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DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Prey
介绍
Includes Cosmonaut Shotgun Pack & OST Story In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens...
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4.4/5

( 432 Reviews )

4.4

432 Reviews

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产品详细信息
2017, Arkane Studios, ESRB 评级: Mature 17+...
系统要求
Windows 7 / 8 / 10 (64-bit versions), Intel i5-2400, AMD FX-8320, 8 GB RAM, GTX 660 2GB, AMD Radeon...
DLC
Prey - Mooncrash
Time to beat
16 hMain
28 h Main + Sides
46.5 h Completionist
27 h All Styles
介绍

Includes Cosmonaut Shotgun Pack & OST



Story

In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station -- your wits, weapons, and mind-bending abilities. The fate of the Talos I and everyone aboard is in your hands.

Features

  • Sci-fi Thriller 
    Nothing is as it seems aboard Talos I. As Morgan Yu, set out to unravel the clues you've left behind for yourself, and discover the truth about your past. What role will you play in TranStar’s plans, and the mysterious threat ravaging the station?
  • Singular Setting 
    Orbiting the Moon, the Talos I space station symbolizes the height of private space enterprise. Explore a lavish craft designed to reflect corporate luxury of the 1960s, and navigate interconnected, non-linear pathways built to hide countless secrets.
  • Unimaginable Threat 
    The shadowy extraterrestrial presence infesting Talos I is a living ecology bent on annihilating its prey. It’s up to you, one of the last remaining survivors aboard the station, to end the deadly attack of these haunting predators.
  • Play Your Way 
    Gain alien abilities to develop a distinct combination of powers and upgrade your unique skills. Craft increasingly useful items with the blueprints, gadgets and tools on board the station to overcome dangerous obstacles in your way. Survive unprecedented threats with your wits and ability to improvise.

© 2017 Bethesda Softworks LLC, a ZeniMax Media company. Developed in association with Arkane Studios. Prey, Arkane, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. All Rights Reserved.

所有成就
包含内容
内容
Standard Edition
Digital Deluxe Edition
原声音乐(mp3)
Prey - Mooncrash
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
16 hMain
28 h Main + Sides
46.5 h Completionist
27 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2017-05-04T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
24.8 GB
链接:
评分:
ESRB 评级: Mature 17+ (Violence, Blood, Language, Use of Alcohol)

游戏特性

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用户评论

Posted on: May 19, 2025

Endryoo

游戏: 63 评论: 15

Human vacuum cleaner: the game

At first glance Prey looks like a competently made game. It’s strongest features are environmental design, setting, soundtrack and atmosphere. The problem is that at the same time it’s rather formulaic and hardly innovative, so for anybody who already played games like BioShock, PREY may be all too similar. Narration is largely handled through text and audio logs / calls. Interactions with characters and cutscenes are only occasional. I’m not a fan of such an approach, since games are a visual medium. These disjointed notes and conversations are hard to digest, especially when you’re distracted by combat. Their abundance and the fact that they often concern trivial matters, further discourages from reading / listening to them. There are moral choices in the game; however, for the most part they’re black and white and it’s rather obvious what you should be doing to achieve a “good” ending. Ultimately though, your decisions change little in the big picture, they just affect the fate of the main character. The gameplay is disappointing: PREY features just two unique guns. Shooting is unenjoyable for the most part. Special abilities are rather generic and bland. There are no bossfights, just a recurring enemy that can be avoided, which the game even recommends you to do. You can play stealthily though in my opinion it doesn’t fit a game like this at all. Hacking is very simplistic and unsatisfying. The game artificially inflates playtime by including a tedious crafting mechanic, which requires the player to collect scrap around the station and break it down into materials. Backtracking is also a prominent issue. All in all, PREY falls into the “not great, but not terrible” category for me. It’s pretty average, so I’d recommend to avoid it unless you cannot find a better game to play.


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Posted on: August 8, 2020

失重阶段我真的吐了

算是个有点意思的游戏,但是绝对不会和别人推荐,演出做的挺好,剧情有那么点意思,但是支线前期就把最重要的底给透了。玩起来会非常让人烦躁,因为会让你反复反复的跑地图。更别说几个失重阶段,简直要晕的吐出来了。游戏技能系统挺朴素的,不过对这个游戏的需求也足够了。DLC看了看,有点rougelike的感觉,但是因为限定职业,应该也不会玩了,但是量真的好大,本体20G,DLC16G。


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Posted on: July 15, 2023

kenadrian

验证所有者

游戏: 364 评论: 78

Excellent immersive sim, a must play!

Prey is a stealth survival shooter game made by the team behind Dishonored. You play as either male or female Morgan Yu, trapped in a space station invaded by shadow-like alien creatures. The station is really well-designed, it combines the aesthetics of Dead Space and BioShock. The gameplay is widely praised, and it's well-deserved. It shares a name with a (sadly abandonware) 2006 game, but it has no connection other than being a human vs alien story, taking place in a spaceship. As an immersive sim, you can choose multiple ways to progress, using the Human or Typhon skill trees. For example, you need to pass a door. Without skill, you must turn off a power switch. With Human skill, you can hack. With Typhon, mimic a small object and pass through the gap. The world map isn't linear, but as you progress you'll unlock new sections as well as shortcuts. Basically, an indoor open-world game like Control. There are also sidequests you can take, usually assisting NPCs. The thing I dislike about this game is ironically the combat. Maybe it's because I'm too familiar with Dishonored, but combat here feels like a shooter game. You cannot stealth kill or takedown enemies, you can only hit them while hidden which does extra damage. It's not really bad since BioShock is that way too, but I'd love a little more stealth since the developers clearly have experience at it. Overall, Prey is a really great game, probably one of the best immersive sims. If you like those kinds of games like the ones I mentioned, you'll definitely have a great time playing it. And like any imsim you should experience the many, flexible ways to progress.


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Posted on: June 29, 2020

jiangrongyang

验证所有者

游戏: 7 评论: 1

披着恐怖外衣的无双割草沉浸式剧情游戏

偶买噶,怎么会这么好玩,快买他买他! 30个小时打完剧情和绝大部分直线,觉得非常不错。 首先让我感到非常棒的是剧情上的设置,剧情非常有意思,能让人陷入其中,并且多处的翻转,以及让人意想不到的结局。支线任务的设置也让人不觉得很突兀,反而更能让我身临其境,并且有些支线也会影响结局走向。 其次是音乐上的沉浸。一般进行到某一节点,或是初见某一地点,BGM会恰到好处的想起(当然也包括要吓你的时候),真的会让我忘了这是款“无双割草”游戏,只是呆呆的站着,听着超有气氛的BGM。好几首曲子都编的非常的好,十分符合太空深邃神秘空灵的感觉,有时候真的在BGM想起的时候会让你起一身鸡皮疙瘩。 然后就是战斗系统,首先我玩的是普通难度,买游戏之前也查了评价,在其他平台上看了评论,都说很恐怖啦,战斗太难啦,怪太难打啦啥啥的。但是,买了之后,发现怪一点都不难打,相反让我觉得我在无双,即使后期有了各种各样的武器,我还是钟情于我的扳手。下面会附上一些自己的经验,希望可以帮你消除恐惧,成功化身为无双战神!战斗上的设置是类似于科技树那种,有不同的线路让你自己去加,可以当保安近战无双(左手喷子右手扳手,只想喊一句:还有谁!!!)也可以后期化身法爷秒天秒地(想不到吧,怪物所有的技能后期你都能学)。 恐怖元素的话,我倒是觉得没啥恐怖的。唯一唯一唯一恐怖且每次都把我吓一跳的点,就是jump scar,最基础的小怪会变成各种各样的物品滚落在地上,然后你兴高采烈的去捡,突然会被吓一跳,不管你们怎样,反正我要去垫一片新的尿不湿了。当然除了些小部分的作者故意设置的吓人的点(开门杀之类的),基本不怎么恐怖。刚开始确实挺害怕的,玩到一半突然意识到,我都开无双了,我怕个毛线。其实很多点都可以更恐怖,但是我觉得不那么恐怖也能更好的让我们沉浸到剧情当中去,而不是全程怕得要死,从而没有体验到剧情上的内容。 无双战神篇: 因为玩的普通难度,所以只针对新手,并且走的保安(物理)流,攻击性的异能(法术)一个没学。 首先是技能,刚接触技能树可能会一脸懵逼,完全不知道该怎么点。但是随着游戏的发展,你就会慢慢理解啥事你最需要的,啥可以不用着急去点。我走的保安流,技能点(游戏中是要收集一种道具当做技能点,而非升级获得)是完全够用的。 推荐几个前期可能用的上的:1.吃饭加血翻倍,一个零食直接加二十多的血量,完全够用,平常根本就不需要吃血包,我结束的时候总共吃的医疗包不超过10个。2.子弹时间,绝对前期神技,最好尽快点到2级,别人减速你不减速,直接一个赤裸裸的the world。3.走路不触发怪物警觉,lyb专属技能,配合偷袭伤害翻倍,好用到不行。剩下的都是缺啥点啥,黑客可以优先生到3级(在能无双的情况下),杠杆只需要升一级,剩下需要你使用高级杠杆的地方都可以用反组炸弹炸开。背包不够了就升级衣服,武器升级组件多就解锁工匠(提升武器升级次数),优先把散弹枪升满,之后可以升级电击枪,gloo枪,都是优先升级伤害(点满伤害翻倍),效率功率(能量武器的伤害)之类的,然后再升级射程,装弹量,装弹速度啥的都可以不升级。扳手没办法升级。 前期怪很好打,分两种,拟态和幻影,都推荐不消耗弹药近战无双,最好连子弹时间都不要开,前期很难补蓝。拟态,三扳手敲死(在点出扳手消耗耐力降低的技能前,都不要随便乱挥,看准了打),随便打,切记不要一打多,跑两步丢失仇恨在一个个引和开子弹时间都可以解决一打多的局面。高级拟态只是血量高点,可以喷子贴脸一发带走,也可以扳手硬钢。 幻影,前期掌握不到方法非常非常难打,可以近战抽你,远程吐炮(攻速贼快),还可以闪现躲扳手近战,残血有几率闪现逃跑。处理方法,推荐这种小怪都不要消耗弹药(贴脸散弹两发就死,架不住怪会刷新),用扳手轮就行。方法是,找个拐角,或者是墙,只要是能完全遮住视线的都行,露脸引一下,立刻躲进拐角(都不用蹲着潜行),扳手蓄力,他看到你消失会前往你最近出现的地方查看,等他靠近出去给他一扳手,立刻回头躲进拐角蓄力,他丢失目标后不会攻击,然后你蓄好力再出去给他一下,就这样一下一下打,就能无伤耗死。有机会的话,优先用扳手蓄力偷袭,输出一波,没体力后回头跑到拐角,同上,实在打不过就开子弹时间,计量多练练。不要远程 打,他的炮会吐的你怀疑人生。另外扳手有几率会使其瘫倒在地(致命一击),任凭你连续输出。 高级幻影(电、火、分身三种),不要多想,直接开子弹时间贴脸用喷子喷,后期三枪一个,前期五六枪,爽的不行。 技术魔、心灵控制魔、甚至是梦魇(随机boss),都可以向高级幻影一样处理方式,核心就是不要怕,正面刚,子弹时间贴脸喷,很好打。所以喷子尽量优先升满级,伤害会翻倍,技能树上也有加保安武器伤害的技能。


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Posted on: August 16, 2020

jednesbitt

验证所有者

游戏: 22 评论: 2

The most Underrated Game I've played

Prey exceeded my expectations at almost every turn. One of the based paced games I've experienced in recent memory Prey continues to up the ante and bring you to new levels or tension, suspence, wonder, excitement and intrigue over the course of its campaign. Its game systems, rpg elements, immergent gameplay, open level design, multiple story endings & hidden secrets give it a great amount of replayability & freedom When I started Prey I couldn't put it down because it was too fun. I assumed there was going to be a pretty bog standard campaign filled with the same themes & ideas we've seen hundreds of times before, but Prey managed to get me far more invested in the mysteries around Talos 1 than I had ever expected. This is due to its great enviromental story telling, strong pacing & subtle ways the game conditions you to think about your experiences & enviroment Although Prey doesn't break new ground, each piece feels so meticulously crafted & given such great attention to detail, that the finished product feels like Arkane studios is not only single handedly revitilizing a genre, but bringing it to its logical conclusion Prey is a game that is made with a clear vision that manages to achieve everything it set out to near flawlessly. Few games will be able to match the artistic vision & polish that Prey offers From my beginings as a terrified & desperate survivor creeping my way through the dangerous corridors of the mysterious Talos 1, fighting fierce foes face to face with nothing but a wrench. To laying careful & calculated plans after accessing & learning more about my foes, enviroment and accessing wide range of tools, skills, weapons & upgrades. To my experience in the dramatic third act which would frequently explode into bursts of insane action, bullettime sequences & magnificantly murderous mayhem as I drew closer to coming to my own conclusions as I desperately raced against the clock to find answers & choose the fate of Talos 1, Prey had me gripped


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