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Port Royale 2 takes you back to the beginning of the 17th century, when the great colonial powers were competing for control of the Caribbean and when towns could rapidly expand (and collapse again) over a short period of time.
Take on the role of a yo...
Port Royale 2 takes you back to the beginning of the 17th century, when the great colonial powers were competing for control of the Caribbean and when towns could rapidly expand (and collapse again) over a short period of time.
Take on the role of a young adventurer and, with bravery and skill, establish a large trading enterprise of great economic strength and military power. Trade goods between towns, set up production facilities, create cartels, accept all kinds of tasks and missions (merchants, diplomats and other), and set off on voyages to capture enemy ships and loot towns.
As pirates and military fleets threaten your trade convoys you may need to escort ships for your convoys, or you can turn the tides and hunt for pirates or capture the military ships, becoming more famous and expanding your own fleet as well as your stock of goods.
Great replayability thanks to a wide range of career options
Participate in epic sea battles using a broad range of ship classes
I really like the game, it has a variety of gameplay dirctions be it only trading, producing, conquest or a combination of these (Although I am still doing the tutorial scenarios which is in itself interesting)
So sue me. PR2, to me, does not fit the bill for "good old game."
Many of you will probably disagree with me, but here are my issues with Port Royale 2:
* The scenarios are too long
* Gaining rank takes forever because
* Trading to make profit takes forever, even though
* The towns' demand for materials is predictable, but yet
* It's like grinding in an RPG, considering how little money you make toward your next goal
* I found that a handful of scenarios couldn't be completed because the game was buggy and did not recognize when certain tasks had been accomplished
* Battle was boring, simply put.
* Town building is sooo last-minute tacked-on. Not nearly as in-depth as games like Tropico
I think this game's problem is that it just pulled in too many directions, and failed in each of them.
Then again, for $10, it wouldn't kill you to try it.
Back in my youth, and I'm still quite young, I used to play the crap out of this game, like seriously!
I was a youngling who didn't even know the basics of the game, in fact I didn't even know this game belonged to the trading genre.
All I knew was Spanish ships had the greatest firepower of all factions, and I made fleets upon fleets of their most powerful inventions, until at long last, God told me to lose this game at a flood.
It's good to see it here, and this time, I'll play it as it is meant to be!
A shame there are no female-pirates options. I'm a fan of games that let me choose, at the very least, whether I have a beard or not.
If anything, this game is more like a sequel or sidegame to Patrician III. It is most definely NOT a sequel to Port Royale, even though the basic premise is the same. From memory, in Port Royale you had the same kind of objectives, but it was much much much easier to turn rogue and run around sinking ship 'Pirates' style, then it was to fiddle around trading.
Still a good game, if you like Patrician, but not the game you're looking for if you like being a pirate, as it only allows you to control 1 ship in battle at a time, no matter how many in your fleet, nor how many attackers there are.