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Port Royale 2 takes you back to the beginning of the 17th century, when the great colonial powers were competing for control of the Caribbean and when towns could rapidly expand (and collapse again) over a short period of time.
Take on the role of a yo...
Port Royale 2 takes you back to the beginning of the 17th century, when the great colonial powers were competing for control of the Caribbean and when towns could rapidly expand (and collapse again) over a short period of time.
Take on the role of a young adventurer and, with bravery and skill, establish a large trading enterprise of great economic strength and military power. Trade goods between towns, set up production facilities, create cartels, accept all kinds of tasks and missions (merchants, diplomats and other), and set off on voyages to capture enemy ships and loot towns.
As pirates and military fleets threaten your trade convoys you may need to escort ships for your convoys, or you can turn the tides and hunt for pirates or capture the military ships, becoming more famous and expanding your own fleet as well as your stock of goods.
Great replayability thanks to a wide range of career options
Participate in epic sea battles using a broad range of ship classes
A long time ago I played Port Royale 1 and it was a very entertaining game. This version 2 is just as good, I don't understand why many are complaining. On my system it runs perfectly, of course the game is for 4:3 screens which doesn't bother me. This game is not for people who want something casual and fast. The hardest part is the learning curve but once you grasp the mechanics of the game you enjoy it even more.
Trading, naval combat, politics, sword-fighting, base building...The game may be 20 years old, but it's still fun. This is probably my 4th time playing it over that time, and I still enjoy it.
Port Royale III and its DLCs Harbourmaster et al, was yet another iteration where the streamlining was far too noticeable and off-putting for veterans of the original Port Royale. Aascaron has been gone for a long time now, and in retrospect made, in my opinion, the best trader's game ever -- Patrician III, despite its comparitively drab locale and low-fi visuals, the micromanagement struck a fine -near perfect- balance between trading and citybuilding.
Port Royale the first was not unlike P3, a more sober experience than its direct successor -less Sid Meier's Pirates minigames and more of what made you love P3 so much for (did I say P3 was a deep game? There's a 200+ page PDF of tips out there even now from the old German Patrizier forums which belied its true depth).
Yes, the minigames here... can I say cheapened? what was a very micro-intense experience in PR1 towards an arcade experience. There were still benefits in terms of customisation unlike the modern titles -- you can choose your own bitmapped flag to display on your sloops, ships-of-the-line and galleons -- no bright blue sails here (own ships bright blue, competitors' bright red looked terribly amateur in PR3 as it does in Rise of Venice, an almost identical grind).
Otherwise similar to PR1, then. If the minigames are too anoying, PR1 still runs on Windows 7 from GoG. Possibly the best PR of them all, many years after its release.