Experience the game that revitalized the classic RPG genre in a complete and definitive package that includes every expansion, bonus, and update, presenting Pillars of Eternity at its best. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together wit...
Windows 7 64-bit or newer, Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, ATI Rade...
DLC
Pillars of Eternity: Deadfire Pack
介绍
Experience the game that revitalized the classic RPG genre in a complete and definitive package that includes every expansion, bonus, and update, presenting Pillars of Eternity at its best. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive bring you to the original and incredible world of Eora, and send you on an unforgettable adventure where the choices you make and the paths you choose shape your destiny.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries. The Definitive Edition includes the award-winning Pillars of Eternity alongside its expansions, The White March: Parts I & II, as well as all bonus content from the Royal Edition, and a new bundle of content called the “Deadfire Pack,” inspired by Obsidian’s upcoming Pillars of Eternity II: Deadfire.
Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Journey to new regions and meet new companions in The White March: Parts I & II, the game's expansion chapters, and find new stories to experience.
All premium content originally sold with Pillars of Eternity: Royal Edition, including the original soundtrack, a digital collector's book, an original novella set in the Pillars universe, and much, much more.
The all-new Deadfire Pack DLC, which includes new in-game items to earn and discover, and new portraits from the forthcoming sequel, Pillars of Eternity II: Deadfire, releasing in 2018.
I bought this game here with extensions some time ago now had the opportunity to install.
Unfortunately, I had to say that this game is not running offline on my computer .
If the firewall blocks the network access crashes the game directly at the start.
Lets the firewall through both desired connections, the game starts easily.
That's pretty disappointing.
Many years ago, I played Knights of the Old Republic II: The Sith Lords for the first time with the RCM mod. I had only originally played it once on the OG Xbox when I was young but its quality kind of escaped me. But playing it with the RCM mod was a new experience and when I finished the game, I felt like the weight of the world lifted off my shoulders in the best way. I bring this up because that sense of relief is the kind of feeling I chase when I begin a playthrough of any new RPG.
Pillars of Eternity was the first game I ever bought on GOG. It's been almost a decade and I've played through it many times. The most recent being late last year. It gave me the same feeling it gave me after I finished my very first playthrough. The same feeling KOTORII gave me. Like I had been on a very long journey and could now finally rest.
I can't stress this enough when I say that's a rare feeling. I've played many RPGs and only a select few have given me what felt like a satisfying conclusion. Pillars of Eternity is the kind of game that most people won't finish. It's far too grounded for a fantasy RPG that its bound to bore a lot of people in its early game. They're doing themselves a disservice by not experiencing everything after.
One of my biggest pet peeves of CRPGs in the last decade is the obnoxious self aware quirky humor. It feels like every recent CRPG has it. It's not unique. It's not funny. It's boring. The same feeling a lot of people will get from Pillars because it doesn't have that so called "personality." But it's that lack of obnoxious personality that has only let it age so gracefully over time. It's not trying to be self aware or funny. It's trying take you on a journey and it lets you feel that weight.
If you give the time the game asks of you, that weight will be lifted in the end and you'll never forget how you felt when it happened. The best RPGs are like that.
My most favourite CRPG of the 2010s;
I adore the writing, the worldbuilding, the narrative themes and so on.
While it definitely has it's flaws I can overlook them all for the amazing upsides
I am a very huge fan of rpgs but for the life of me I could never get into the old Baldur Gate style games. This game did the impossible and I am having the time of my life. The mechanics are so much better than the old school DnD rules Imo. The music and graphics are nice and the lore, my god the lore is so well written. Can't wait to finish it and start the second one!
This game has many quality of life improvements over similar games in the same vein, but its main story is not engaging, often also not convincing, contrived and full of fridge logic. Besides advertising for choice the game actually railroads you through the major plot points - having been knocked out twice in two of the presumably three acts while following the main quest, I don't feel bursting with choice.
To make the point: My choices and quest experience in the game so far seemed to matter during a courtroom scene which seemed vital to the plot, only to be rendered completely and utterly moot by a plot twist. As far as writing or choice is concerned, that is just infuriating.
The graphics vary from decent to unimpressive.
The combat is quirky and relies sometimes on controlling chokepoints. Sadly, it's hard to tell when your companions will block each other just as well. This thing would have been better served by a solid turn-based system, for example then you could pick where your "slow spells" hit after casting them instead of making an educated guess about where every enemy might be going.
And the game is mostly combat and its dungeon maps taken together are probably way bigger than its whole overworld taken together.
All in all comparatively bug-free and definitely improved since my first attempt in 2015.
The devs try to build a world and succeed to a degree, but it does not really matter so much for most of the game to really pay off. Quest design is often poorly done, instead of being able to follow clues you are more likely to check every building in a certain map until you run into the next milestone, etc.
Performance is decent for a Unity game but loading times are still a hassle, especially since entering any little hovel is done by changing screen and loading all over again.
Bought it on sale, decent but not great. Relies too much on the protagonist gimmick instead of investigation and good narrative. A "just do everything" game.