Experience the game that revitalized the classic RPG genre in a complete and definitive package that includes every expansion, bonus, and update, presenting Pillars of Eternity at its best. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together wit...
Windows 7 64-bit or newer, Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, ATI Rade...
DLC
Pillars of Eternity: Deadfire Pack
介绍
Experience the game that revitalized the classic RPG genre in a complete and definitive package that includes every expansion, bonus, and update, presenting Pillars of Eternity at its best. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive bring you to the original and incredible world of Eora, and send you on an unforgettable adventure where the choices you make and the paths you choose shape your destiny.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries. The Definitive Edition includes the award-winning Pillars of Eternity alongside its expansions, The White March: Parts I & II, as well as all bonus content from the Royal Edition, and a new bundle of content called the “Deadfire Pack,” inspired by Obsidian’s upcoming Pillars of Eternity II: Deadfire.
Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Journey to new regions and meet new companions in The White March: Parts I & II, the game's expansion chapters, and find new stories to experience.
All premium content originally sold with Pillars of Eternity: Royal Edition, including the original soundtrack, a digital collector's book, an original novella set in the Pillars universe, and much, much more.
The all-new Deadfire Pack DLC, which includes new in-game items to earn and discover, and new portraits from the forthcoming sequel, Pillars of Eternity II: Deadfire, releasing in 2018.
I don't know.
Lots of prise for this game in the last years and... here I am, partially liking it.
I'm about 15 hours in the game and I'm not much into the story: I don't find it very intriguinng, for now.
I'm mostly annoyed by combat mechanics and general RPGs elements.
I see the effort in replicating Baldur's Gate, but fumbles and stumbles here and there.
The game have lots of potential, but a few design decisions are hard to understand or appreciate.
Overall this definitive edition is a polished experience, but yet, I can't go over the bland story, annoying combat along continuous pauses, wierd RPG mechanics that don't make much sense.
I was there when baldur's gate come out, and I don't recall to had these feelings.
Even BG:EE is much more smooth flowing that PoE.
So I played about 16-20 hours of this game, and I can't make myself turn it on again. I have neve felt so unsatisfied with a RPG, in nearly 20 years. This game is all hype-train, and very little substance. It feels hollow, unrewarding, and lame: pausing combat every 4 seconds to input commands. I just feel like it's something I'm not seeing in this game, that made everybody rate this game so high. I like old school RPG's, but not whatever this "thing" is supposed to be. There was no love put into this game by the developers, at all.
Pillars of eternity is a commendable attempt at a revival of old cRPG’s, But quite frankly suffers a lot of the same issues as those old games. For example, real time with pause strategy causes a lot more issues than one would initially assume; issuing commands and having your party disregard them, numerous pathing issues, actions not being done as soon as they are issued. Having it be real time with pause instead of turn-based combat turns the game into a fight against your party members to do what you tell them instead of the actual enemies in the game. Gameplay aside, the writing and the world is incredibly dry and generic, serving only to move the player along through the game. The most interesting part of the game is to player keep aspect, which is by far the most fun I had with the game, but it still mired by having to constantly repair things, hire people to work for it, and still having to deal with the game’s poor combat. Probably the best writing in the game is the character “Grieving Mother” especially in comparison to all the boring old human man you get as party members. In general I feel the combat is not responsive (which is really saying something in a strategy game) while the perspective and mechanics cause more problems on a design level than it should. The story is just dry and uninteresting like alot of old crpgs. I would get it on sale or just not bother.
That's how I'd describe Pillars of Eternity for better or worse. There's lots of text to read and lore to unpack and learn and they're all quickly thrown in your direction. If you love reading and CYOA style choices then you'll be welcomed with open arms. On the other hand, if you can't stand wall of texts and need voice acted characters all the time I think you'll have a hard time getting into this CRPG. This game was made to appeal to the niche hardcore CRPG enthusiasts who also grew up playing the Infinity Engine games and it's clear this game takes heavily inspiration from those with all the good and bad.
One major flaw that I've seen many people share are the backer NPCs, who're highlighted in gold, having lore unfriendly and nonsensical text to read and has resulted in putting those players off continuing playing. Bundle this with the many texts to read and a typical fantasy setting it's easy to become bored with the game because you're putting more in than you are getting out of it. Sure, the combat might be fun but there's micromanagement necessary for normal difficulty & higher where you'll be constantly pausing and activating new skills and spells since many of them are now under a 'per encounter' category; so gone are the days of having to rest for 8+ hours to regain back ALL your abilities. This is just one of many balance changes compared to D&D rulesets.
I'll be honest, this game can get boring at times because of the repetitive combat and having to read so much and not being able to understand half of it. If not for the gorgeous environments, strong roleplay factors in dialogues and character builds and a couple of awesome companions then the score would be lower. Additionally, whilst I love reading and reading novels, there's a soft cap where there's just TOO much to take in and it becomes overwhelming. Play this game in spades and on easy or normal mode. Deadfire, the sequel, fixes many flaws in Pillars 1 and is a personal favourite of mine.
老派CRPG(computer role playing games)把承袭自TRPG(table-top role playing games)的用以模拟跑团小队内人物能力、成长、与交互的数值系统,乃至需要掷骰子的随机过程,直接呈现给玩家。战斗系统更重暂停思考的策略性而非即时动作性。视觉呈现则采用2D轴测(isometric)背景、3D角色、以及大段对话选择与文字描述。这种部分因时代技术限制而增加的学习与想象力成本,已经不合于当代主流的电视游戏、手柄交互、与直觉刺激。因而黑曜石公司只得在众筹网站kickstarter向老玩家们发起“永恒计划”(后来的永恒之柱)。最令我印象深刻的部分是游戏使我感到的“时空深度”:一方面,主角、队友、派系、NPC(Non-player character)的动机与冲突,许多能在全景明晰后,追溯至习俗、历史、乃至神话的绵远影响;另一方面,装备介绍中的轶闻、残卷断章里的诗文、与背景各异的人物的交谈与抉择,又成为拼凑起Eora世界全景的一块块拼图。仿佛凭路上拾起的几片落叶,去想见绿树华滋,这方面的功力我只在黑曜石(前黑岛)和生软的游戏中体会过(或许部分在于,游戏在各处反复联系同一套细致设定,而非将设定当作即用即加即扔的一次性塑料袋)。除了诸如画面的提升与“no bad build”之类数值系统上的改进,永恒之柱1像是CRPG黄金年代作品的现代重制,而2代夹生的海上系统与岛屿间往来的主线更使得一些玩家不满,但只要你有一块固态硬盘,那些问题又怎能挡住真正的爱好者呢。