Experience the game that revitalized the classic RPG genre in a complete and definitive package that includes every expansion, bonus, and update, presenting Pillars of Eternity at its best. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together wit...
Windows 7 64-bit or newer, Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, ATI Rade...
DLC
Pillars of Eternity: Deadfire Pack
介绍
Experience the game that revitalized the classic RPG genre in a complete and definitive package that includes every expansion, bonus, and update, presenting Pillars of Eternity at its best. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive bring you to the original and incredible world of Eora, and send you on an unforgettable adventure where the choices you make and the paths you choose shape your destiny.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries. The Definitive Edition includes the award-winning Pillars of Eternity alongside its expansions, The White March: Parts I & II, as well as all bonus content from the Royal Edition, and a new bundle of content called the “Deadfire Pack,” inspired by Obsidian’s upcoming Pillars of Eternity II: Deadfire.
Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Journey to new regions and meet new companions in The White March: Parts I & II, the game's expansion chapters, and find new stories to experience.
All premium content originally sold with Pillars of Eternity: Royal Edition, including the original soundtrack, a digital collector's book, an original novella set in the Pillars universe, and much, much more.
The all-new Deadfire Pack DLC, which includes new in-game items to earn and discover, and new portraits from the forthcoming sequel, Pillars of Eternity II: Deadfire, releasing in 2018.
The class balance is horrible. The build options are very limited. The plot is predictable and eye-rollingly boring. The prefab companions are terrible in stats/build as well as personality (most). I see this game as an attempt to recreate the magic of Baldur's Gate/2 without any of the inspiration, balance, and general awesomeness that made those games worthy. One star because A) I can't give it zero stars and B) it's stable and there aren't many bugs.
I loved this game. I understand it surely isn't perfect, a lot of thing could be improved but I just liked it. It gave me the feeling of the old rpgs though of course it is different. I liked the story though it was a bit confusing in the beginning. I loved the dlcs, I think they are well made. It made me really excited to play PoE2.
I am for now level 2 exploring with a cleric, I dont know if it is a good choice, but I am planning on either abandonning the game or switch from normal to story mode:
In my opinion, the health / endurance stuff is really a bad thing, I truly dislike/hate the mechanic.
Only resistance can be healed, and even if health is much higher, every blow will lower health(0 resistance is unconciousness, 0 health is perma death). The game forces the player to camp to regain health and you have to use consumables for that.
People will say that you find easily the camp material, but I can't stand to be forced to use a consumables, to have limited healing without exiting the area or dungeon. (I can just go back to the stronghold or the inn if out of health)
Also the perma death thing... another choice...
I have beat BG1, NWN1 (all of it), NWN2 (base game and now playing expansions), temple of elemental evil, Divinity Original Sin 1 and now playing D:OS 2 (on normal difficulties)
I can't believe I came to think this game is not for me.
It is not true that if you like BG and NWN you'll like automatically PoE...
Anyway, I will try, a little bit more, maybe the health mechanic is... at least bearable...
Now, I feel quite silly for choosing to play a priest/cleric, as I can't heal health, only endurance which is automatically recovered after combat. In other c-rpg, cleric was on of the best choices...
And maybe the stronghold gameplay is not as boooooring as it sounds to me.
In that case I will modify the review. (if it is possible)
I have bought PoE and white march I&2... but now I doubt por deadfire...
When I played PoE I was expecting Baldur's Gate 2 but improved. I thought this wouldn't be difficult since BG2's gameplay was wildly imbalanced and silly in many ways and some subplots could have easily been improved.
Despite that, PoE delivered one of the most spectacularly mediocre plots I've seen in an RPG of this type. I don't want to spoil anything still, but I'll put it like this: the main and only plot twist of the game is something that is considered the default way things work in most D&D settings. Having characters be repeatedly shocked at it was borderline annoying. The game failed to make me feel invested in the wellbeing of the world and I felt minimally invested in most party members.
Nothing in this game is badly written per se, it just feels very ineffective due to choices in topic and content. The game neither feels like engaging journey nor does it feel like it empowers you to make choices.
The gameplay is definitely an improvement over BG2. Or at least that's what I said to myself repeatedly, because it seemed objectively true. It's absolutely the case that the system is more sane and well thought out than BG2's, but it just didn't end up being more fun or enjoyable. I chalk this up to substandard encounter design. 1999-2001 RPGs were much better at crafting engaging, difficult and/or interesting encounters and PoE simply isn't up to snuff.
If you love this kind of RPG, I'd still consider buying this, but if you're looking for something with the story depth of Planescape Torment you should definitely give it a pass.
Worth playing. Combat can be very satisfying. The story is not really it's strongest point though. The Baldurs Gate games, that this is a successor to, IMO are better games even today. Pillars adds lots of great things that the BG games could have benefited from. But on it's own merits, Pillars doesn't stack up against the older infinity engine games.