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Pillars of Eternity II: Deadfire

已在库内

4.2/5

( 442 Reviews )

4.2

442 Reviews

中文(简体), English & 7 更多
39.9939.99
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Pillars of Eternity II: Deadfire
介绍
在荣获众多大奖的RPG游戏《永恒之柱》的世界中追随流浪之神踏遍天涯海角。指挥战船踏上海上冒险,探索人迹罕至而又广阔无比的死亡之火群岛海域。征服眼前的世界,探寻无尽的可能——精细的角色自定义功能、完全自由的世界探索,以及每一回合惊心动魄的抉择正在等您深入体验。 引入入胜的单人RPG冒险体验——《死亡之火》采用最新技术和设计,基于经典D&D规则制作,大幅提升画面表现,深化游戏机制。每一次决策都绝非无关紧要,玩家将能够打造真正属于自己的冒险传奇。 探索全新区域“死亡之火”群岛——自由设定航线,探索物产丰饶却又危机四伏的群岛海域,发现全新地点,与当地住民互动,在每一处港口中体验纷繁多样的任务情节...
评论
90 %
推荐
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8.8/10
PC Gamer
88/100
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8.5/10
用户评论

4.2/5

( 442 Reviews )

4.2

442 Reviews

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产品详细信息
2018, Obsidian Entertainment, ...
系统要求
Windows 7 / 8 / 10 (64-bit), Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, Direct...
DLC
Pillars of Eternity II: Deadfire - Rum Runner’s Pack, Pillars of Eternity II: Deadfire - Critical Ro...
Time to beat
42.5 hMain
65 h Main + Sides
98 h Completionist
71 h All Styles
介绍

在荣获众多大奖的RPG游戏《永恒之柱》的世界中追随流浪之神踏遍天涯海角。指挥战船踏上海上冒险,探索人迹罕至而又广阔无比的死亡之火群岛海域。征服眼前的世界,探寻无尽的可能——精细的角色自定义功能、完全自由的世界探索,以及每一回合惊心动魄的抉择正在等您深入体验。

  • 引入入胜的单人RPG冒险体验——《死亡之火》采用最新技术和设计,基于经典D&D规则制作,大幅提升画面表现,深化游戏机制。每一次决策都绝非无关紧要,玩家将能够打造真正属于自己的冒险传奇。

  • 探索全新区域“死亡之火”群岛——自由设定航线,探索物产丰饶却又危机四伏的群岛海域,发现全新地点,与当地住民互动,在每一处港口中体验纷繁多样的任务情节。

  • 构建自己的队伍,自定义冒险同伴——7种不同的同伴,众多职业和技能自由搭配,让您的冒险多姿多彩。全新同伴系统的加入还让他们拥有了自己的人际关系和互动表现。


  • 指挥战船纵横海域——作为您的海上堡垒,您的战船可不仅仅是一艘航行的工具。升级船只和船员,选择你的技能,努力在不期而至的危机中生存下去吧!

© 2018 Dark Rock Industries Limited. Developed under license by Obsidian Entertainment. Obsidian and the Obsidian logo are trademarks or registered trademarks of Obsidian Entertainment, Inc. Pillars of Eternity, Pillars of Eternity II: Deadfire, and Pillars of Eternity logos are trademarks or registered trademarks of Dark Rock Industries Limited.

所有成就
包含内容
内容
Standard Edition
Obsidian Edition
Digital Soundtrack (MP3)
Digital Soundtrack (FLAC)
Map of the Deadfire Archipelago
Guidebook Volume II
Pen & Paper Starter Guide (2019 update)
系统要求
最低系统配置要求:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
42.5 hMain
65 h Main + Sides
98 h Completionist
71 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
发行时间:
{{'2018-05-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
22 GB
链接:

游戏特性

语言
English
音频
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中文(简体)
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español
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français
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italiano
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polski
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Português do Brasil
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文本
русский
音频
文本
DLC
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用户评论

Posted on: December 14, 2022

Mikolajus

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游戏: 评论: 7

Pirate Adventures, but bad naval battles

Suprisingly good as long as you are more into exploration - there is so many ports, islands and even abordage battles to explore, however do not expect ship manouvering and such because you will be disapointed - it's there but I was never satisfied with text-based fighting in here. Despite that there is so much content, I just can't imagine how it has flew under the radar and myself - I'm glad I found it. Similarly to POE 1 - expect tonnes of skill based checks and usually multiple ways to solve problems or at the very least muliple choices to finish quest. Also some small decision impacts from POE 1 can be noticed in here, but nothing super-important. Keep also in mind the game will be a spoiler to plot of POE1 if you haven't played it yet. Few different ships you can aquire, even small upgrades can be installed in the ship. So many unique weapons, and equipment in general, on top of it, you can enchant the equipment yourself, for a price of course. Finally meet some of the gods do their bidding or oppose and see if you can still survive.


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Posted on: May 8, 2018

Machinators

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游戏: 评论: 78

Pirate sandbox CRPG - one of a kind

There aren't many pirate-themed games, not to mention CRPGs, so the change of scenery was a great move. Set in the Deadfire Archipelago, you shortly become captain of your own ship with a customisable crew with their own unique dialogue, stats and traits. Unlike the original Pillars game, Deadfire is a sandbox where the player decides their own pacing and choice of exploration. This can both hurt or heighten your experience but thanks to scripted interactions and world map incentives it's also easy to find adventure and the way to "progress" the story. There is now a turn-based mode option, which is my preference, because you can sit back and properly strategize like a tabletop game. The mode has ups and downs, for example the Dexterity stat is heavily reworked to be weaker, but a wizard's AoE spell is now much more applicable. Also, NPCs are all almost fully voice acted and some companions from Pillars 1 return! You can import a save game or create a game state at the beginning. As for the world I really love the setting, the mature (but less dark) approach to the characters and dialogue and locations being less historical fantasy and more tropical and dark fantasy. You have places like wizard's workshops, a bathhouse to a mansion with wondering mechanicals - it reminds me a lot of Thief 2: The Metal Age. As for gameplay, it's similar to Pillars 1 but expanded and improved but also streamlined a little; all per-rest abilities are gone. There are more CYOA text events, dialogue has more skill, attribute and companion influence, along with the reputation system, bounty hunting and generally more roleplay ways to immerse yourself is staggeringly good. To me, Deadfire is an enormous improvement over Pillars 1 in almost every way, let down only by the ship combat system that is more frustrating than fun. The sandbox approach was absolutely the right thing to do and I love naming islands I find. Just a small thing to expect! Go, go play this CRPG!


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Posted on: May 24, 2018

Vilcapaza

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游戏: 167 评论: 9

I like the first one better.

I'll keep it short. The plot is less interesting than in PoE1. The open-world aspect makes a lot of odd quests seemed forced and lazely written. There are gamebreaking bugs keeping me from ending the game - which seems more interested in distracting me with tedious ship-battles and uninteresting encounters, than actually telling an interesting story with flow .


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Posted on: August 1, 2019

kruze

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游戏: 367 评论: 2

One step forward, two steps back

Currently clocked 400 hours in deadfire, made through the game in potd difficulty multiple times. Played all old obsidian games (even alpha protocol...) and really love crpg. That said deadfire is a inferior product even compared to the direct predecessor. The good: - solid ruleset similar to D&D, combined with many subclasses can provide high diversity in building your characters. - looks pretty. The bad: - horrible performance, the more maps you load the worse the fps and stability, which eventually will crash your game. It's truly puzzling how mostly 2D ingame graphics can have such poor performance. - many bugs still remain. From the most recent playthrough: magical items losing enchantment; stuck in enemy pull effect animation (had to reload after combat victory...); enemy charm effect killing your character in sanctum dlc area; final boss fight in beast of winter crash due to incompatibility with AMD GPU. And many more... The worst: - as of patch 5.0 there won't be any more patches, considering the bugs still remaining, it just leaves a bad taste. - class balance could use a closer look at, especially because this is what i think the game does the best, currently some classes just outperform in majority of situations. - story pacing feels weird, the main quest is very short and doesn't really feel engaging. The tone of the game also changed somewhat to a lighthearted one, maybe due to how almost all companions are flirty and joking all the time. Spaking of companion, because of the new relationship system, especially the returning old characters from pillars 1 got reduced to stereotypes. Pallegina's personality got hit hard. Overall a mixed bag of a game with more tedency into the negative. Many features feel shallow (just look at the shipcombat), which i think is a pretty good description of the game as a whole.


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Posted on: January 21, 2021

dengog

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游戏: 评论: 7

Played on Linux

This game is a worthy successor to PoE and Baldur's Gate What this game does perfect is the world building and the storytelling. Ekera! It's too bad that Microsoft bought Obsidian. They'll ruin this great studio like they ruined everything else. Shame on you Microsoft, shame on you!


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