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Pillars of Eternity II: Deadfire

已在库内

4.2/5

( 442 Reviews )

4.2

442 Reviews

中文(简体), English & 7 更多
39.9939.99
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Pillars of Eternity II: Deadfire
介绍
在荣获众多大奖的RPG游戏《永恒之柱》的世界中追随流浪之神踏遍天涯海角。指挥战船踏上海上冒险,探索人迹罕至而又广阔无比的死亡之火群岛海域。征服眼前的世界,探寻无尽的可能——精细的角色自定义功能、完全自由的世界探索,以及每一回合惊心动魄的抉择正在等您深入体验。 引入入胜的单人RPG冒险体验——《死亡之火》采用最新技术和设计,基于经典D&D规则制作,大幅提升画面表现,深化游戏机制。每一次决策都绝非无关紧要,玩家将能够打造真正属于自己的冒险传奇。 探索全新区域“死亡之火”群岛——自由设定航线,探索物产丰饶却又危机四伏的群岛海域,发现全新地点,与当地住民互动,在每一处港口中体验纷繁多样的任务情节...
评论
90 %
推荐
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8.8/10
PC Gamer
88/100
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8.5/10
用户评论

4.2/5

( 442 Reviews )

4.2

442 Reviews

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产品详细信息
2018, Obsidian Entertainment, ...
系统要求
Windows 7 / 8 / 10 (64-bit), Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73, 4 GB RAM, Direct...
DLC
Pillars of Eternity II: Deadfire - Rum Runner’s Pack, Pillars of Eternity II: Deadfire - Critical Ro...
Time to beat
42.5 hMain
65 h Main + Sides
98 h Completionist
71 h All Styles
介绍

在荣获众多大奖的RPG游戏《永恒之柱》的世界中追随流浪之神踏遍天涯海角。指挥战船踏上海上冒险,探索人迹罕至而又广阔无比的死亡之火群岛海域。征服眼前的世界,探寻无尽的可能——精细的角色自定义功能、完全自由的世界探索,以及每一回合惊心动魄的抉择正在等您深入体验。

  • 引入入胜的单人RPG冒险体验——《死亡之火》采用最新技术和设计,基于经典D&D规则制作,大幅提升画面表现,深化游戏机制。每一次决策都绝非无关紧要,玩家将能够打造真正属于自己的冒险传奇。

  • 探索全新区域“死亡之火”群岛——自由设定航线,探索物产丰饶却又危机四伏的群岛海域,发现全新地点,与当地住民互动,在每一处港口中体验纷繁多样的任务情节。

  • 构建自己的队伍,自定义冒险同伴——7种不同的同伴,众多职业和技能自由搭配,让您的冒险多姿多彩。全新同伴系统的加入还让他们拥有了自己的人际关系和互动表现。


  • 指挥战船纵横海域——作为您的海上堡垒,您的战船可不仅仅是一艘航行的工具。升级船只和船员,选择你的技能,努力在不期而至的危机中生存下去吧!

© 2018 Dark Rock Industries Limited. Developed under license by Obsidian Entertainment. Obsidian and the Obsidian logo are trademarks or registered trademarks of Obsidian Entertainment, Inc. Pillars of Eternity, Pillars of Eternity II: Deadfire, and Pillars of Eternity logos are trademarks or registered trademarks of Dark Rock Industries Limited.

所有成就
包含内容
内容
Standard Edition
Obsidian Edition
Digital Soundtrack (MP3)
Digital Soundtrack (FLAC)
Map of the Deadfire Archipelago
Guidebook Volume II
Pen & Paper Starter Guide (2019 update)
系统要求
最低系统配置要求:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please Note: A 64-bit OS is required to play Pillars of Eternity II: Deadfire.

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
42.5 hMain
65 h Main + Sides
98 h Completionist
71 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
发行时间:
{{'2018-05-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
22 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
italiano
音频
文本
polski
音频
文本
Português do Brasil
音频
文本
русский
音频
文本
DLC
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用户评论

Posted on: December 22, 2023

meszamorum

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游戏: 82 评论: 3

The baldur's gate 2 true descendant

One of the best RPG's of 2010s, in my opinion a true descendant of baldur's gate 2. Superb atmosphere (XVI-XVII century colonialism carraibean era), music, and scenario. 100% must have of any crpg fan


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Posted on: August 1, 2018

ulykz

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游戏: 55 评论: 1

Many things gone wrong

Ill start out by saying i went into the game hoping for a lot more than the first few hours got me. Story: You start you by having an angry god emerging from his plane of existence to the mortal realms, you dont know why he has done it but you know its something that has happened before. Only now its Dr. Manhatten running around causing havoc. You are tasked to find out what he wants to attain and why hes doing it. I dont want to spoil it but its so terribly written with a ton of holes in the story i dont know how it got past Obsidian Quality checking, it tries to be mystified and magical.. but it fails on many levels. Sidequests: They are mostly there to give you experience points, you do bounties mostly that is "kill this person for who even cares why reason" and get some money and experience. Some sidequests or companions that you would think have a great link to the main story.. isnt a factor at all. You think companions have amazing stories to tell, they dont, they end abruptly into nothingness, Possitive: First of all the game loads a lot faster than the first one The game has dual classing that works nicely ! Spells are per encounter Negative: - Story, and sidequests arent fleshed out. - Shipcombat is terrible in all aspect and too much of it. (not even a kraken to attack your ship) - The first big city you arrive in IS the main city of all things, and it doesnt feel that big to begin with. - You can use the best spells all the time but the time to cast anything is so high you basically cast buffs and go - The weapons are not very well balanced, you pick up a 2h, and even with no armor you swing so slow you want to cry. - Dualwielding is once again super powerful, ranged besides hunting bow is utter trash (thx modals) - The ending is utter puke. - Reputation isnt well made at all - Npcs are boring even the more unsavory ones. - AI Combat character management is terrible, too many parameters and its just very clunky, never got it to work right.


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Posted on: April 30, 2020

AzbhaelNex

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游戏: 评论: 1

Boring in most ways.

I'll throw in a tldr for those who have better things to do than read reviews. There will probably be spoilers for those bothered by such things, and I'm also reviewing the 5.0 version. tldr: Story. I found it both boring and uninteresting. Combat. For a tactical RPG it is boring and tedious. Gameplay, or the stuff outside story and combat. Frustratingly boring. Graphics/Art. Backgrounds and characters are nice, but you'll be spending most your time staring at a rather bland boring book, so basically a draw. Personal peeves. So many it's frustrating. So here starts my longer review. Basically the game starts out by you getting interviewed by your new boss. It's so slow and boring they helpfully included a skip button. Your boss sends you on your way and so begins your job as a middle manager in what can be best described as Office Space fantasy edition. You'll have multiple bosses and they'll all want to talk to you about your TPS reports. Which is basically why, for me, I couldn't care less about the story. It's probably why the first time I played I chose to leave the interview, which was and still is the best choice and most logical choice. After that you'll get to enjoy the exciting world of combat. By exciting I mean leisurely swinging your weapon, using your now limited ability/spell and then leisurely swinging your weapon until you're dead or your opponents are. It's honestly a joy when it ends. This leads us to gameplay. You'll quickly realize that this game is long winded reports in a bland book with some lazy art. Ship to ship combat, here's your report. Encounter with a group/ambush/enemy unit, here's your report. This lead me to rapidly dread exploring. The art is okay, but you'll be staring at the bland book, mostly. Finally my personal peeves, the narrator/voices are irritating, leveling is fairly terrible, and their ham handed story messages are generally off-putting. Basically it's a badly written book combined with a boring game.


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Posted on: June 28, 2020

Dread.Hudson

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游戏: 64 评论: 2

Weak story and low fun factor

Compared to the original PoE, the storyline in this game is quite minimal and the characters are much more shallow. Due to this it is difficult to get immersed in this game and difficult to care where the plot is headed next or what the companions' personal quests are about. Not to mention that many companions are simply annoying to have around due to their poorly written dialog and one-dimensional personalities. The new ship-based exploration and combat is also extremely boring after the first few encounters as nothing really changes from battle to battle. Possibly the only improvement in PoE2 is the expanded benefits associated with pets. The game also seems to be taking itself way too seriously for a single player RPG. In PoE2 the game designers removed the ability to respec the main character's primary stats, reduced the party size from six to five, and added a fixed number of uses to various magic items which make them worthless in short order. Overall, the game generally made me annoyed when I played it rather than providing entertainment.


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Posted on: March 4, 2019

parafarara

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游戏: 评论: 4

Met my every expectation

This game takes all of the features of the first part and improves them significantly. What I enjoyed most: - the beautiful environments, - open world full of interesting encounters, - responsive, carefully constructed factions to support or oppose, - endless tactical options, especially with dual classing, - the shanties and tavern music. I particularly like how the designers painted a setting inspired by historical themes, like colonialism, progress vs tradition, faith and antitheism, without giving it an ideological slant. It feels like a colorful, living world that has it's brutal moments and macabre locations. What are the weak points: - short main quest, - shallow companion quests. Both of these are tradeoffs for the wide open world and numerous sidequests. While the companions have short quests, all of them are interesting in a way. You'll probably like some of them, and despise others, which is a mark of good writing, in my opinion. Continuing the weak points: - ship combat might as well not be there, - some convoluted mechanics, especially armor penetration, - some performance issues: long load times and memory leak (making the game work slower and slower until you have to restart it). As a fan of the genre, this is now one of my favorite games, especially after all the improvements brought in the patches and DLCs. Closing notes: Recent patches have brought an experimental turn-based mode as opposed to the original real time with pause. Not my thing, did not check it out. The highest difficulty level can be brutal in the beginning if you do not use the best tactics.


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