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Phoenix Point: Complete Edition

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3.4/5

( 20 Reviews )

3.4

20 Reviews

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Phoenix Point: Complete Edition
介绍
地球已危在旦夕。面对来自变异外星势力的入侵,仅存人类的生存面临着空前的威胁。只有凤凰计划,一个由地球上最具智慧且最为勇敢的战士组成的神秘组织,能够击退入侵,救人类于水火之中。凤凰计划将由玩家来进行领导。玩家需要研究并开发全新科技,探索已满目疮痍的地球,建造你的基地,妥善管理资源,并在战场上指挥部队所向披靡。 请谨记:你并非孤立无援。游戏世界中将会存在多方派系,包括信奉联合主义的新耶利哥,左右摇摆的平衡议会,狂热的安努门徒教会,以及鱼龙混杂的各个分支子派系,他们都有着各自的价值观与奋斗目标,对潘多拉体的看法也不尽相同。通过凤凰计划的外交系统与这些势力精诚协作,或是通过适当的策略从他们手中获取自...
用户评论

3.4/5

( 20 Reviews )

3.4

20 Reviews

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产品详细信息
2022, Snapshot Games Inc., ...
系统要求
Win 7 SP1, 8 , 10 (64 bit), Intel Core i3 / AMD Phenom II X4, 8 GB RAM, Nvidia GeForce GTX 950 / AMD...
介绍
地球已危在旦夕。面对来自变异外星势力的入侵,仅存人类的生存面临着空前的威胁。只有凤凰计划,一个由地球上最具智慧且最为勇敢的战士组成的神秘组织,能够击退入侵,救人类于水火之中。凤凰计划将由玩家来进行领导。玩家需要研究并开发全新科技,探索已满目疮痍的地球,建造你的基地,妥善管理资源,并在战场上指挥部队所向披靡。

请谨记:你并非孤立无援。游戏世界中将会存在多方派系,包括信奉联合主义的新耶利哥,左右摇摆的平衡议会,狂热的安努门徒教会,以及鱼龙混杂的各个分支子派系,他们都有着各自的价值观与奋斗目标,对潘多拉体的看法也不尽相同。通过凤凰计划的外交系统与这些势力精诚协作,或是通过适当的策略从他们手中获取自己所需的资源,亦或是通过武力征服并肃清周围的领地。无论采用何种策略,都需要克服众多的挑战和困难方可取得最终的胜利。玩家在《凤凰点:完整版》中将可尽情享受《凤凰点》世界所带来的紧张刺激的超现实游戏体验。

完整版内容特色:

大量游戏内容:《凤凰点》的完整版包含之前已推出的全部内容:6 个 DLC 组合包(鲜血与钛金 DLC、远古遗产 DLC、溃烂天空 DLC、腐化地平线 DLC、卡奥斯引擎 DLC 以及活体武器组合包),同时还将包含一系列的更新、升级、错误修复,以及由我们玩家社区提议的全新内容。

变异外星势力:玩家所面对的是极度狡诈的外星威胁,即使你的队伍不断壮大且具有了高超的科技水平,敌人仍然会很快便适应你的战术且不会给你任何喘息的机会。

揭开潘多拉病毒的秘密:融入复杂的故事主线之中,玩家需要多次通关方可完全揭示出多种不同结局。玩家通过对变异体起源、潘多拉病毒和凤凰点本身的深入了解,经过不断的探索与研究进而揭开隐秘的尘封往事。

管理外交关系:凤凰计划并不是唯一立志接管地球的组织。无论是军事化的新耶利哥、神秘的安努门徒教会以及崇尚科技的平衡议会,均会为玩家提供独特的合作与对抗威胁奖励。玩家需要酌情决定与他们交流合作的可行性以及适合的方式。

聚焦战场:除了装备与指挥作战单位外,玩家在《凤凰点》中还将使用一套独特的自由瞄准系统来直接控制士兵在战斗中的射击行动。瞄准敌人的弱点、武器或是贵重物品,亦或是对准其本体展开猛烈攻击。

次世代技术与经典玩法的完美结合:《凤凰点》由风靡 90 年代《X-COM》系列作品的创作者 Julian·Gollop 亲自设计奉上。游戏整合了《X-COM》的核心精髓,同时还将视觉效果、开发技术与游戏系统提升到了符合现代游戏标准的高度,使《凤凰点》这款游戏一跃成为同类游戏中的佼佼者。

Phoenix Point and associated characters and properties are copyright 2019-2022 Snapshot Games. All rights reserved.

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为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
游戏详情
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2022-07-21T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
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最有用的评论

Posted on: August 19, 2022

GerardDG

游戏: 236 评论: 54

Great game marred by executive choices

Phoenix point is a fascinating squad management game. As a spiritual successor to XCOM, it shares some mechanics, like base building, research, flying around the overworld, recovering the dead bodies of enemies, permadeath, etc. But the differences are immense and they're the exact differences that make Phoenix Point excel, to the point that I like it much more than XCOM. The shooting mechanics are changed, so the ridiculous 95% misses, that I personally found the stupidest thing about XCOM, are gone. Many weapons shoot multiple rounds with a directional spread. Meaning you can fire a weapon with a high bullet count at close range and absolutely destroy tough, large enemies. You can fire at longer ranges and still reliably cause at least SOME damage. You can shoot through a wall and hit enemies BEHIND the wall. You can even hit enemies behind other enemies! I've wanted a system like this for years, and Phoenix Point finally introduced it. Another big change is the damage model. Each enemy and friendly unit has bodyparts that can be individually targeted and rendered unusable. This way, you can decrease stats or remove special abilities from enemies (or lose your own). Are you using a psychic powers team? Shoot the enemies in the head so their willpower goes down and your powers become easier to use. Using a long range team with high damage? Shoot enemies in the arms, so they can't equip their guns and can't shoot at you. Acid spitters or mind control giving you grief? Shoot the bodyparts that give those abilities. In short, it is a FANTASTIC system. Moreover, that's not even the scope of the differences with XCOM. There's vehicles, non-linear weapon options, a skill tree that's not just binary choices. In a hundred subtle and less subtle ways, Phoenix Point discards the simple fail states and success states of XCOM and replaces them with layered, more interesting options. The only thing I hated was releasing as an Epic exclusive. So one star off for that.


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Posted on: April 23, 2023

gogskel

验证所有者

游戏: 817 评论: 18

If XCOM and Lovecraft had a crab baby

I like the theme: Less Roswell, but more consistent crab, millipede and bug monsters, and humanoid friends and enemies. The enemies come in numerous variations with different weapons and abilities; lots of variety and tactical depth - not mere palette swaps. The free-aiming feature is a great addition and one I'm sure I'll miss whenever I play another tactical game: Targeted attacks disable specific abilities or weapons, which is essential for dealing with powerful enemies. Why focus everyone on killing a spawner, when you can just disable its spawning ability? Why punch through a heavy shield, when you can just disable the arm holding it? Balancing is weird, though. Some tiny creatures can ruin you, while giant monsters may lumber around uselessly. The DLCs are a mixed bag, adding more variety, but also more balancing problems. Defending human havens against attacks have random response times: These can be very long or ridiculously short (leading to the haven's immediate destruction). Can't save everyone, I guess, but it doesn't feel like I did anything wrong, there simply was no chance to intervene. Map themes and set piece variety are nice, but the campaign is very long and you will certainly run into repeating scenery. The factions were interesting, if a bit cartoonish in the extreme positions they represent. Interaction with them is limited, though: They're more like progress bars for quests and research than fully realized allies or rivals. Also, while you can get them all to like you just fine, they're bound to hate each other and you can only neuter them - stop them from killing each other - but not get them to work together. I noticed some small bugs, including one that made attacking an enemy base impossible (fixable via console); the cursor dragging the entire screen around; not being able to interact with markers on the Geoscape until you moved the globe around some. Nothing game breaking. Overall, a cool tactics game with slight annoyances.


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Posted on: December 7, 2022

TheUniporn

游戏: 101 评论: 100

micro-review

This game can be best summed up as “two steps forward, two steps backwards”. It looks very pretty. There is a lot of player agency. You can mutate or mechanically augment your soldiers, and there is a leveling system for each class. There is a “free aim” system which allows you to aim at specific enemy parts. And a lot of other cool stuff. The DLC that introduces air warfare is so poorly thought that it’s like it had no QA for balancing. There is a bug that makes opponents skip their turns in some instances when you load a tactical map from a save. Upgrades are not really upgrades, but they are more like “sidegrades”; which makes research very underwhelming most of the time. On maximum difficulty, the more successful you are, the game is designed to keep increasing the number of enemies on the tactical maps until the point you will become overwhelmed, which is an incredibly poorly thought mechanic. I hope mods will “fix” it and do another run in the future. https://pixelloot.com


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Posted on: April 9, 2024

Bloodrunsclear

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游戏: 1219 评论: 143

XCom but without the RNG

After all this time I finally got to play the game, and this seems like the version the creators intended at last. I had one bug with a character refusing to go into standby, but thankfully ending my turn fixed the problem. The graphics look good, the game runs smooth, I quite liked the blending of alien lore with a viral threat and a surprising nautical theme. Phoenix Point almost feels like a very extensive mod of XCom Enemy Unknown, playing on similar themes, giving you the geoscape with missions, a base to manage, a picked team of customizable soldiers to fly to troubled hot spots, you research enemies and build equipment...etc. BUT The additions are where things get new and exciting. No more RNG! You can take physical aim at anything you can see. No more whiffs at close range. If you miss a shot chances are good something got in the way. There's a faction system now which is fun and packed with story, allowing you to finagle resources for favors and get in good standing by making the enemies of your allies your own foes. Maps are vertical: climb a roof and get a vantage. Maps are destructible: blast the room your foe is standing in until he's exposed. People say the loop can be repetitive, but that's not going to be an issue very quickly as there's lots of different missions in different locations. You can buy vehicles and drive them into combat. There's multiple endings. It's an excellent game! Might have taken awhile to get there but this stands toe-to-toe with Enemy Unknown now, and I prefer hitting what I can see.


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Posted on: September 19, 2022

Kiku.Akatsuki

游戏: 41 评论: 1

Look Elsewhere

If you're looking to save the humankind from cataclysmic threat, look elsewhere. Nearly a year after the release of Year One Edition, Phoenix Point is still a bug-ridden mess plagued by questionable design choices and poorly optimized code. The newly released Completion Edition isn't much better, either. Spiritual successor to the original XCOM: UFO DEFENSE? I think not.


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